Bowser (SSBU)/Back throw: Difference between revisions
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!colspan=5|Bowser back throw hurtbox visualization | !colspan=5|Bowser back throw hurtbox visualization | ||
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==Overview== | ==Overview== | ||
Throws the opponent backward in a similar manner to {{SSBU|Donkey Kong}}’s. Can [[KO]] at 180% in the center of {{SSBU|Final Destination}} and around 135% in the edge of the stage. It has the exact [[damage]] output and [[knockback]] values as his forward throw, although it throws earlier. | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
Line 20: | Line 20: | ||
|ks=66 | |ks=66 | ||
|fkv=0 | |fkv=0 | ||
| | |sfx=None | ||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 32: | Line 43: | ||
|1-19 | |1-19 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|19 | |||
|- | |||
!Throw | |||
|19 | |19 | ||
|- | |- | ||
Line 44: | Line 58: | ||
{{FrameStrip|t=Lag|c=18|e=LagThrowS}}{{FrameStrip|t=Lag|c=20|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=30}} | {{FrameStrip|t=Lag|c=18|e=LagThrowS}}{{FrameStrip|t=Lag|c=20|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=30}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=18|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=49}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|state=y|invincible=y}} | ||
{{MvSubNavBowser|g=SSBU}} | {{MvSubNavBowser|g=SSBU}} |
Latest revision as of 22:47, July 19, 2022
Bowser back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throws the opponent backward in a similar manner to Donkey Kong’s. Can KO at 180% in the center of Final Destination and around 135% in the edge of the stage. It has the exact damage output and knockback values as his forward throw, although it throws earlier.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | Forward | 60 | 66 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-19 |
---|---|
Turnaround | 19 |
Throw | 19 |
Interruptible | 39 |
Animation length | 68 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|