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Boost Kick: Difference between revisions

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==Origin==
==Origin==
Boost Kick and the Jet Boots are unique to ''Smash'', and has no presence in any ''Metroid'' game. According to [[Masahiro Sakurai]], however, they were added for balance purposes to increase Zero Suit Samus' physical strength. In addition, Boost Kick was likely implemented to remove up special [[tether recovery|tether recoveries]] in ''SSB4'', which also applied to {{SSB4|Olimar}} (who received [[Winged Pikmin]]) and [[Ivysaur]] (who was cut).
Boost Kick and the Jet Boots are unique to ''Smash'', and has no presence in any ''Metroid'' game. According to [[Masahiro Sakurai]], however, they were added for balance purposes to increase Zero Suit Samus' physical strength. In addition, Boost Kick was likely implemented to remove up special [[tether recovery|tether recoveries]] in ''SSB4'', which also applied to {{SSB4|Olimar}} (who received [[Winged Pikmin]]) and [[Ivysaur]] (who was cut).
Functionally, Boost Kick is similar to [[Screw Attack (move)|Screw Attack]], which Samus can perform while suitless in the original ''Metroid'' via the infamous "JUSTIN BAILEY" cheat code. This cheat code was expanded on in the remake ''Metroid: Zero Mission'', which is the game Zero Suit Samus debuted in.
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==Gallery==
==Gallery==
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Revision as of 13:55, November 4, 2020

Boost Kick
Zero Suit Samus Up B SSBU.gif
Boost Kick in Ultimate.
User Zero Suit Samus
Universe Metroid

Boost Kick (ブーストキック, Boost Kick) is Zero Suit Samus's up special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate.

Overview

Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to Fire Wolf. It is a considerably more reliable recovery option than her previous up special move, Plasma Wire, due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85%-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via Directional Influence, especially if the victim is at a high percent.

Instructional quotes

Super Smash Bros. for Nintendo 3DS case foldout ZeroSuitSamusHeadSSB4-3.png Rise into the air, kicking multiple times.
Super Smash Bros. Ultimate Move List ZeroSuitSamusHeadSSBU.png Raises into the air, striking multiple times, and then finishes with a spinning kick.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Boost Kick 2. Impact Kick 3. Lateral Kick
ZSSamusUp1-SSB4.png
ZSSamusUp2-SSB4.png
ZSSamusUp3-SSB4.png
"Rise into the air, striking multiple times, and then finish with a spinning kick." "Kick opponents into the air, and then finish with a powerful spinning kick." "Lift opponents into the air at an angle, and then dash forward with a spinning kick."
  1. Boost Kick: Default.
  2. Impact Kick: Launches opponents skyward with a jump kick, spinning finisher is extremely powerful.
  3. Lateral Kick: Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward.

Origin

Boost Kick and the Jet Boots are unique to Smash, and has no presence in any Metroid game. According to Masahiro Sakurai, however, they were added for balance purposes to increase Zero Suit Samus' physical strength. In addition, Boost Kick was likely implemented to remove up special tether recoveries in SSB4, which also applied to Olimar (who received Winged Pikmin) and Ivysaur (who was cut).

Functionally, Boost Kick is similar to Screw Attack, which Samus can perform while suitless in the original Metroid via the infamous "JUSTIN BAILEY" cheat code. This cheat code was expanded on in the remake Metroid: Zero Mission, which is the game Zero Suit Samus debuted in.

Gallery