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Bayonetta (SSBU)/Forward tilt/Hit 2: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
[[File:BayonettaFTilt2SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 2.]]
[[File:BayonettaFTilt2SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 2.]]
[[File:BayonettaFTilt2BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward tilt 2 bullet arts.]]
[[File:BayonettaFTilt2BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward tilt 2 Bullet Arts.]]
{{competitive expertise}}
 
==Overview==
==Overview==
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{change|The second hit has a slightly wider jostle area.}}
*{{change|The second hit has a slightly wider jostle area.}}
==Hitboxes==
==Hitboxes==
===Attack===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 13: Line 16:
|damage=3.0%
|damage=3.0%
|angle=48
|angle=48
|af=3
|bk=42
|bk=42
|ks=25
|ks=25
|fkv=0
|fkv=0
|setweight=t
|r=6.5
|r=6.5
|bn=top
|bn=top
Line 31: Line 36:
|damage=3.0%
|damage=3.0%
|angle=62
|angle=62
|af=3
|bk=46
|bk=46
|ks=25
|ks=25
|fkv=0
|fkv=0
|setweight=t
|r=6.5
|r=6.5
|bn=top
|bn=top
Line 45: Line 52:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableRowNote|All hitboxes use weight-independent knockback.|42}}
|}
|}
===Bullet Arts===
The bullet is shot from Bayonetta's left leg gun.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
|id=0
|damage=0.5%
|angle=20
|af=3
|bk=10
|ks=100
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=18.0 to 19.4
|zpos=9.5 to 13.3
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.5%
|angle=20
|af=3
|bk=0
|ks=0
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=18.0 to 38.5
|zpos=9.5 to 65.9
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
|}
==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|12
|12
|-
|-
!Earliest continuable
!Bullet Arts window
|17
|13
|-
!Continuability window
|16-39
|-
|-
!Interruptible
!Interruptible
Line 63: Line 125:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=23|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=1|e=HitboxStateS}}{{FrameStrip|t=Lag|c=3|s=LagStateE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=24|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=22}}
|-
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Continuable|c=24}}{{FrameStrip|t=Blank|c=22}}
{{FrameStripEnd}}
 
===Bullet Arts===
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.
{|class="wikitable"
!Hitboxes
|1
|-
!Loop point
|7-8
|-
!Animation length
|11
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|state=y|interruptible=y}}


{{MvSubNavBayonetta|g=SSBU}}
{{MvSubNavBayonetta|g=SSBU}}
[[Category:Bayonetta (SSBU)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

Latest revision as of 23:02, August 2, 2022

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Hitbox visualization showing Bayonetta's forward tilt 2.
Hitbox visualization showing Bayonetta's forward tilt 2 Bullet Arts.

OverviewEdit

Update HistoryEdit

  8.0.0

  •   The second hit has a slightly wider jostle area.

HitboxesEdit

AttackEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0   Forward 42 25 0   6.5 top 0.0 13.5 5.0 to 4.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Forward 46 25 0   6.5 top 0.0 13.5 13.0 to 4.5 1.0× 1.0× 0%               Kick   All All            

Bullet ArtsEdit

The bullet is shot from Bayonetta's left leg gun.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 0.5% 0   Forward 10 100 0   2.5 top 0.0 18.0 to 19.4 9.5 to 13.3 0.0× 0.0× 0%               Bayonetta Hit 01   All All            
1 0 0 0.5% 0   Forward 0 0 0   2.5 top 0.0 18.0 to 38.5 9.5 to 65.9 0.0× 0.0× 0%               Bayonetta Hit 01   All All            

TimingEdit

AttackEdit

Hitboxes 12
Bullet Arts window 13
Continuability window 16-39
Interruptible 40
Animation length 61
                                                                                                                         
                                                                                                                         

Bullet ArtsEdit

Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.

Hitboxes 1
Loop point 7-8
Animation length 11
                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
  
State change
 
Continuable
  
Earliest continuable point
 
Interruptible