Link (SSB)

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Revision as of 19:34, February 29, 2008 by smashwikia>Richard1990 (update infobox)
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This article is about Link's appearance in Super Smash Bros. For other uses, see Link.
Link
Link
ZeldaSymbol.svg
Universe The Legend of Zelda
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Bottom (12)


Having many disjointed melee attacks and two projectile weapons, Link (Japanese: リンク, Rinku) can be a hassle to approach. However, his lack of speed and maneuverability cause Link even more problems in approaching an opponent. In fact, much of Link's strategy consists of standing back, throwing a few projectiles, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only short hop but be able to input an attack immediately afterwards.

Pros and Cons

Pros

Cons

  • Slow attack speed
  • Slow grab
  • Slow dash
  • Easily juggled and comboed
  • Recovery is easily intercepted, especially with spikes
  • Very poor jumps. Thus, makes for bad and predictable recovery.

Normal Moves

Weak attacks

  • A Sword Swipe, 3%
  • 2 Double Sword Swipe, 2%
  • Rapid A Quick Sword Swipe, 2%-1%

Strong attacks

  • Sword Up to Right, 12%
  • Tilted Sword, 8%
  • Sword Poke, 6%

Smash attacks

  • Elongated Sword, 16%
  • Triple Up Sword, 2%, 5%, then 10%
  • Breakdance, 15%, 12% (Other Side)

Aerial attacks

  • A Sex Kick, 14%
  • Spin Sword, 12%-16%
  • Upwards Thrust, 12% This kick is sometimes used for comboing into an up b
  • Double kick, 5%, 8%
  • Down Thrust Sword 16%

Throws

  • Kick, 14%
  • Kick back, 16%

Other

Special Moves

Strategies

Extended Boomerang

Link's boomerang (neutral B attack) goes farther if it is treated as a smash attack. Quickly tap the control stick to the side while hitting B to extend the range.

Bomb Recovery

Like Samus, Link can use his bombs to aid his recovery. However, unlike Samus, Link must use a bit of technical skill and timing. While recovering, pull out a bomb and drop it slowly below Link. Continue to DI toward the stage and then use his bair. This will cause Link to explode toward the platform. Use his Up B and land back safely. Note that Link will not be able to grab the edge because the explosion causes him to face the other direction. To counter this, throw his boomerang before using his Up B.


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