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List of updates (SSBU)/1.1.0 changelog

< List of updates (SSBU)
Revision as of 09:32, April 6, 2019 by 213.205.240.43 (talk) (Why was this reverted?)

This is the list of known changes in version 1.1.0 of Super Smash Bros. Ultimate.

Universal

  •   Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
  •   AI parameters were adjusted for many characters
  •   The shorthop attack power multiplier is now applied correctly to fighters with more than one mid air jump

Link

  •   The amimation for crouching when holding an item has been updated

Kirby

Luigi

  •   Up aerial has less ending lag (FAF 30 → 27).

Peach

  •   Dash Attack's knockback growth was reduced (140 -> 130)

Daisy

  •   Dash Attack's knockback growth was reduced (140 -> 130)
  •   The animation for Toad was updated

Marth

  •   The amimation for swinging with a battering weapon has been updated

Lucina

  •   The amimation for swinging with a battering weapon has been updated

Mewtwo

  •   Disable has more ending lag (FAF 47 → 52).

Dark Pit

  •   Up throw's ending lag has been increased (FAF 33 → 38), making it identical to Pit's.

Meta Knight

Wii Fit Trainer

  •   Dash attack has less ending lag (FAF 43 → 39).

Sonic

  •   The amimation for crouching when holding an item has been updated
  •   The amimation for swinging with a battering weapon has been updated

Wii Fit Trainer

  •   Dash attack has less ending lag (FAF 43 → 39).

Mii Swordfighter

Shulk

  •   The second victory pose's animation has been updated.

Bowser Jr.

Bayonetta

  •   Witch Time's duration scaling is lower (40 → 30).
  •   Witch Time's regeneration per frame is slower (0.04 → 0.03).
  •   A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and becoming extremely long under certain circumstances.

Inkling

  •   Splat Bomb deals more damage (8%-14% → 9%-15%).
  •   Splat Bomb applies more ink (80/140 → 110/170).

Ridley

Incineroar

  •   Various animations have been adjusted.
    • Idle animations
    • Walking animations and running animations
    • Landing animations
    • Crouching whilst holding an item
    • Shielding
    • Side and down taunts whilst facing right.


References