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Hitbox visualization showing Wii Fit Trainer's side special, Header.
Hitbox visualization showing Header's soccer ball projectile.
Update History
1.1.0
- Header's soccer ball travels more quickly when headed (2.8 → 3.5).
3.0.0
- Header's soccer ball deals less shield damage (-2.5).
- The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
- The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.
11.0.0
- Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).
- As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.
- However, this introduced a new Header bug where Wii Fit Trainer can jump out of Header's endlag just before landing on the stage or a platform regardless of whether she currently has a double jump or not, and then regain the ability to Header (and consequently double jump) without touching the ground. This can be repeated to refresh her double jump and Header infinitely. [1]
11.0.1
- Grounded Header has more landing lag (4 frames → 9), matching its lag prior to Update 11.0.0.
Hitboxes
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hit bits
|
Clean hit
|
0 |
0 |
0 |
15.0% |
0 |
|
Standard |
30 |
71 |
0 |
|
5.7 |
head |
2.0 |
1.5 |
0.0 |
1.0× |
0.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
15.0% |
0 |
|
Standard |
30 |
71 |
0 |
|
7.0 |
head |
2.0 |
1.5 |
0.0 |
1.0× |
0.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
No fighter
|
Late hit
|
0 |
0 |
0 |
10.0% |
0 |
|
Standard |
30 |
71 |
0 |
|
4.0 |
head |
2.0 |
1.5 |
0.0 |
1.0× |
0.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
10.0% |
0 |
|
Standard |
30 |
71 |
0 |
|
5.0 |
head |
2.0 |
1.5 |
0.0 |
1.0× |
0.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
No fighter
|
Soccer ball
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hit bits
|
Rehit rate
|
0 |
0 |
0 |
5.0% - 16.0% |
-2.5 |
|
Standard |
40 |
80 |
0 |
|
3.5 |
top |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
No stage
|
43
|
Timing
Clean hit
|
Input
|
15-16
|
No input
|
31-32
|
Late hit
|
Input
|
17-19
|
No input
|
33-35
|
|
|
|
Wii Fit Trainer's moveset
|
|