Directional influence: Difference between revisions

m (Added note and images on Ultimate's DI indicator.)
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
''Ultimate'' reuses the directional influence mechanics from the current version of ''Smash 4'', with both DI and LSI being present, and the latter still having a restriction for vertical angles. The game now displays DI as a streak of blue light pointing along the character's final launch angle (if no DI is applied, the indicator will not be shown).
''Ultimate'' reuses the directional influence mechanics from the latest version of ''Smash 4'', with both DI and LSI being present, and the latter still having a restriction for vertical angles. As a new aesthetic indicator, when a character applies DI, the game briefly displays a streak of blue light pointing along the character's final launch angle. Additionally, during a [[Special Zoom]] or Finish Zoom, the window for the victim to apply DI ignores the slowdown effect, preventing opponents from having more time to DI and survive more effectively when either event occurs.


<gallery>
<gallery>
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File:DI-UltimateRight.jpg|Mario's up smash DI'd right. The indicator is pointed to the right at a slightly lower angle.
File:DI-UltimateRight.jpg|Mario's up smash DI'd right. The indicator is pointed to the right at a slightly lower angle.
</gallery>
</gallery>
==See also==
==See also==
*[[Angle]]
*[[Angle]]