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m (Added note and images on Ultimate's DI indicator.) |
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
''Ultimate'' reuses the directional influence mechanics from the | ''Ultimate'' reuses the directional influence mechanics from the latest version of ''Smash 4'', with both DI and LSI being present, and the latter still having a restriction for vertical angles. As a new aesthetic indicator, when a character applies DI, the game briefly displays a streak of blue light pointing along the character's final launch angle. Additionally, during a [[Special Zoom]] or Finish Zoom, the window for the victim to apply DI ignores the slowdown effect, preventing opponents from having more time to DI and survive more effectively when either event occurs. | ||
<gallery> | <gallery> | ||
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File:DI-UltimateRight.jpg|Mario's up smash DI'd right. The indicator is pointed to the right at a slightly lower angle. | File:DI-UltimateRight.jpg|Mario's up smash DI'd right. The indicator is pointed to the right at a slightly lower angle. | ||
</gallery> | </gallery> | ||
==See also== | ==See also== | ||
*[[Angle]] | *[[Angle]] |