Kirby (SSBU)/Up tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
MemeDedede (talk | contribs) Tag: Mobile edit |
|||
(5 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:KirbyUTiltSSBU.gif|thumb|500px|Hitbox visualization showing Kirby's up tilt.]] | [[File:KirbyUTiltSSBU.gif|thumb|500px|Hitbox visualization showing Kirby's up tilt.]] | ||
==Overview== | ==Overview== | ||
A scorpion kick from back to front. One of the fastest up tilts in the game, coming out on frame 4, lasting until frame 10 and having almost no ending lag (10 frames). For the entire duration of the hitboxes, Kirby's foot is intangible. Has rather poor vertical range, but the hitboxes are slighly disjointed. It | A scorpion kick from back to front. One of the fastest up tilts in the game, coming out on frame 4, lasting until frame 10 and having almost no ending lag (10 frames). For the entire duration of the hitboxes, Kirby's foot is intangible. Has rather poor vertical range, but the hitboxes are slighly disjointed. It deals low damage, but its very low ending lag and vertical angle make it one of Kirby's best combo starters. Can set up into another up tilt, down smash, neutral aerial, up aerial, or even Inhale. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 15: | Line 14: | ||
|ks=132 | |ks=132 | ||
|fkv=0 | |fkv=0 | ||
|r=4. | |r=4.8 | ||
|bn=footr | |bn=footr | ||
|xpos=0.5 | |xpos=0.5 | ||
|ypos=-1.0 | |ypos=-1.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
Line 32: | Line 29: | ||
|ks=125 | |ks=125 | ||
|fkv=0 | |fkv=0 | ||
|r=4. | |r=4.0 | ||
|bn=footr | |bn=footr | ||
|xpos=0.5 | |xpos=0.5 | ||
|ypos=-6.0 | |ypos=-6.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
Line 50: | Line 45: | ||
|ks=130 | |ks=130 | ||
|fkv=0 | |fkv=0 | ||
|r=4. | |r=4.8 | ||
|bn=footr | |bn=footr | ||
|xpos=0.5 | |xpos=0.5 | ||
|ypos=-1.0 | |ypos=-1.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
Line 67: | Line 60: | ||
|ks=119 | |ks=119 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=4.0 | ||
|bn=footr | |bn=footr | ||
|xpos=0. | |xpos=0.5 | ||
|ypos=-6.5 | |ypos=-6.5 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
Line 98: | Line 89: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=13}} | !Hitboxes {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=13}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=23}} | !Foot {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=23}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 21:20, October 13, 2023
Overview[edit]
A scorpion kick from back to front. One of the fastest up tilts in the game, coming out on frame 4, lasting until frame 10 and having almost no ending lag (10 frames). For the entire duration of the hitboxes, Kirby's foot is intangible. Has rather poor vertical range, but the hitboxes are slighly disjointed. It deals low damage, but its very low ending lag and vertical angle make it one of Kirby's best combo starters. Can set up into another up tilt, down smash, neutral aerial, up aerial, or even Inhale.
Hitboxes[edit]
Timing[edit]
Foot intangible | 4-10 |
---|---|
Clean hit | 4-5 |
Late hit | 6-10 |
Interruptible | 21 |
Animation length | 33 |
Hitboxes | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Foot |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|