Rush Coil: Difference between revisions
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Rush Coil | |name=Rush Coil | ||
|image=[[File: | |image=[[File:Mega Man Up B SSBU.gif|300px]] | ||
|caption=Rush Coil in | |caption=Rush Coil in ''Super Smash Bros. Ultimate''. | ||
|user=[[Mega Man]] | |user=[[Mega Man]] | ||
|universe={{uv|Mega Man}} | |universe={{uv|Mega Man}} | ||
}} | }} | ||
The '''Rush Coil''' ({{ja|ラッシュコイル|Rasshu Koiru}}, ''Rush Coil'') is [[Mega Man]]'s [[up special move]]. | The '''Rush Coil''' ({{ja|ラッシュコイル|Rasshu Koiru}}, ''Rush Coil'') is [[Mega Man]]'s [[up special move]]. | ||
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Also like Spring Jump, the move allows Mega Man to attack in the air after using it. Mega Man can also use his [[midair jump]] after Rush Coil if he has not done so already. However, the move has more ending lag than Spring Jump, making it less useful for offense. Even so, once Rush is on the ground he can be used for powerful combos, such as hitting an opponent with an up aerial, bouncing off Rush to chase them into the sky and then using another up aerial for a possible KO. | Also like Spring Jump, the move allows Mega Man to attack in the air after using it. Mega Man can also use his [[midair jump]] after Rush Coil if he has not done so already. However, the move has more ending lag than Spring Jump, making it less useful for offense. Even so, once Rush is on the ground he can be used for powerful combos, such as hitting an opponent with an up aerial, bouncing off Rush to chase them into the sky and then using another up aerial for a possible KO. | ||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssb4-3char=Mega Man | |||
|ssb4-3desc=Jump off the coil on the back of your trusty partner, Rush. | |||
|ssbuchar=Mega Man | |||
|ssbudesc=Summons his faithful dog, Rush, to propel him to new heights. | |||
}} | |||
==Customization== | ==Customization== | ||
Line 21: | Line 29: | ||
# '''Tornado Hold''': Tornado Hold allows Mega Man to place a fan beneath him, which then creates a cyclone that has vertical reach. | # '''Tornado Hold''': Tornado Hold allows Mega Man to place a fan beneath him, which then creates a cyclone that has vertical reach. | ||
#: In {{forwiiu}}, this variation is a [[List of challenges (SSB4-Wii U)|Challenge]] unlock, only obtainable by using Mega Man to clear a [[Master Orders]] ticket. | #: In {{forwiiu}}, this variation is a [[List of challenges (SSB4-Wii U)|Challenge]] unlock, only obtainable by using Mega Man to clear a [[Master Orders]] ticket. | ||
# '''Beat''': When used, Beat will appear instead of Rush and carry Mega Man upward, giving him more horizontal distance, but | # '''Beat''': When used, Beat will appear instead of Rush and carry Mega Man upward, giving him more horizontal distance, but being slower overall. It functions similarly to [[Snake]]'s [[Cypher]]. | ||
<gallery> | |||
Beat3DS.jpg|Beat. | |||
TornadoHold3DS.jpg|Tornado Hold. | |||
</gallery> | |||
== | ==Trophies== | ||
{{Trophy | |||
|name=Rush Coil | |||
|image-3ds=RushTrophy3DS.png | |||
|image-wiiu=RushTrophyWiiU.png | |||
|desc-ntsc=A faithful robotic dog created by Dr. Light, he can transform into vehicles and even fuse with Mega Man. You can use Mega Man's up special to call Rush to your side, bouncing off his built-in spring and flying high into the air. Rush will hang around for a bit, so spring up again if you want! | |||
|desc-pal=Mega Man's robotic dog Rush has many talents. He can transform into vehicles and even fuse with Mega Man, which is both cool and slightly weird. Even cooler is his Rush Coil function. Use Mega Man's up special to call Rush, jump on his back, and enjoy the extra boost you only get from a bouncy, robotic-dog back spring. | |||
|gamelist-ntsc={{Trophy games|console1=NES|game1=Mega Man 3|release1=11/1990}} | |||
|gamelist-pal={{Trophy games|console1=NES|game1=Mega Man 3|release1=02/1992}} | |||
}} | |||
{{clrl}} | |||
{{ | {{Trophy | ||
|name=Beat | |||
|image-3ds=BeatTrophy3DS.png | |||
|image-wiiu=BeatTrophyWiiU.png | |||
|desc-ntsc=A bird-shaped support robot created by the genius scientist Dr. Cossack. Beat first appeared in Mega Man 5, where he was available to use only after Mega Man collected all eight plates hidden throughout the game. He flies toward enemies and attacks, making him a trusted ally when facing both regular enemies and bosses. | |||
|desc-pal=A bird-shaped support robot created by the genius scientist Dr. Cossack. Beat first appeared in Mega Man 5, where he was available to use only after Mega Man collected all eight plates hidden throughout the game. He flies towards enemies and attacks, making him a trusty ally when facing both regular enemies and bosses. | |||
|gamelist-ntsc={{Trophy games|console1=NES|game1=Mega Man 5|release1=12/1992|console2=NES|game2=Mega Man 6|release2=03/1994}} | |||
{{Trophy games|console1=NES|game1=Mega Man 5 | |gamelist-pal={{Trophy games|console1=NES|game1=Mega Man 5|release1=11/1993|console2=3DS|game2=Mega Man 6|release2=06/2013}} | ||
{{ | }} | ||
{{clrl}} | |||
==Spirits== | |||
{|class="wikitable sortable" | |||
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series | |||
|- | |||
| 869 || {{SpiritTableName|Rush}} || {{SpiritType|Support}} || ★★★ || 1 || Up Special ↑ || ''Mega Man'' Series | |||
|- | |||
| 870 || {{SpiritTableName|Beat}} || {{SpiritType|Support}} || ★★ || 1 || Air Attack ↑ || ''Mega Man'' Series | |||
|} | |||
==Origin== | ==Origin== | ||
[[File:MM3COILspark.png|thumb|Mega Man using Rush Coil in ''Mega Man 3'']] | [[File:SSBU spirit Rush.png|thumb|left|Official artwork of Rush from ''Mega Man 3''.]] | ||
The Rush Coil, and Rush himself, first appeared in ''Mega Man 3''. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man | ===Rush Coil=== | ||
[[File:MM3COILspark.png|thumb|Mega Man using Rush Coil in ''Mega Man 3''.]] | |||
The Rush Coil, and Rush himself, first appeared in ''Mega Man 3''. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man three energy units. However, in later games, this move would only cost two energy units. Rush could also transform into a jet or a submarine. | |||
===Tornado Hold=== | |||
One of the move's variants, Tornado Hold was introduced in ''Mega Man 8'' as the weapon of Tengu Man. Using this weapon, a fan is placed on the ground to create a tornado to trap and possibly damage enemies. Alternatively, the power could be used as a barrier against projectiles or as a boost to access certain areas. Tornado Hold also functioned as Clown Man's weakness, tangling his arms and leaving him vulnerable. | |||
The | ===Beat=== | ||
The second variant, Beat, first appeared in ''Mega Man 5'', designed by Dr. Cossack, the unwilling enemy of the previous game, to help Mega Man. In his original appearance, he acts as a weapon, automatically targeting enemies that get close to Mega Man, but this was changed in later games, as it was too powerful. His usual function thereafter as seen in ''Mega Man 7'', ''Mega Man 9'', ''Mega Man 10'', and ''Mega Man 11'' was to act as a safety net, saving Mega Man if he fell down a pit (and [[Proto Man]] in ''Mega Man 10''). He could only be used a set number of times (excluding Newcomer Mode difficulty in ''Mega Man 11'' which has unlimited usage) before having to be re-bought and could not save Mega Man from other instant death traps like spikes and crushers. In ''Mega Man 7'' only, Beat had to be found and rescued before this ability could be used, but in ''Mega Man 9'', ''Mega Man 10'', and ''Mega Man 11'' the Beat item could be bought right away. | |||
{{clr}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
BeatOrigin.png|Beat carries Mega Man out of a pit in ''Mega Man 7''. | |||
TornadoHoldOrigin.png|Tornado Hold's appearance in ''Mega Man 8''. | |||
Mega Man Wii U SSB4 E3 2013.png|Rush with Mega Man during E3. | Mega Man Wii U SSB4 E3 2013.png|Rush with Mega Man during E3. | ||
Mega Man and Pikachu Dr Wily's Castle.jpg|Mega Man hopping onto Rush. | Mega Man and Pikachu Dr Wily's Castle.jpg|Mega Man hopping onto Rush. | ||
Sonic and Mega Man Spring Jump and Rush.jpg|[[Sonic]] and Mega Man jumping on [[Spring Jump|Spring Pad]] and Rush, respectively. | Sonic and Mega Man Spring Jump and Rush.jpg|[[Sonic]] and Mega Man jumping on [[Spring Jump|Spring Pad]] and Rush, respectively. | ||
Mega Man and Rush Coil.jpg|Mega Man in the air after using Rush | Mega Man and Rush Coil.jpg|Mega Man in the air after using Rush Coil. | ||
Mega Man Custom Specials PotD.jpg|The customised move using Beat. | Mega Man Custom Specials PotD.jpg|The customised move using Beat. | ||
RushCoil3DS.jpg|The Rush Coil in {{for3ds}}. | RushCoil3DS.jpg|The Rush Coil in {{for3ds}}. | ||
Rush_Coil_SSB4.jpeg|Rush Coil {{forwiiu}}. | |||
SSB4-Wii U challenge image R13C07.png|Challenge board unlock image for Tornado Hold. | SSB4-Wii U challenge image R13C07.png|Challenge board unlock image for Tornado Hold. | ||
SSBUWebsiteMegaMan6.jpg|Mega Man and Rush in ''Ultimate''. | |||
Mega Man SSBU Skill Preview Up Special.png|Rush Coil as shown by the [[Move List]] in ''Ultimate''. | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|ラッシュコイル|Rasshu Koiru}}, ''Rush Coil'' | |||
|en=Rush Coil | |||
|fr=Ressort Rush | |||
|es_es=Muelle Rush | |||
|es_la=Resorte Rush | |||
|de=Rush Coil | |||
|it=Rush Coil | |||
|nl=Rush-springveer | |||
|ru={{rollover|Пружина Раша|Pruzhina Rasha|?}} | |||
|ko={{rollover|러시 코일|Reosi Koil|?}}, ''Rush Coil'' | |||
|zh_cn={{rollover|莱西弹簧|Láixī Tánhuáng|?}} | |||
|zh_tw={{rollover|萊西彈簧|Láixī Tánhuáng|?}} | |||
}} | |||
==Trivia== | ==Trivia== | ||
*This is Mega Man's only non-custom special move (asides his [[Mega Legends|Final Smash]]) to not have appeared in ''[[Mega Man 2]]''. | *This is Mega Man's only non-custom special move (asides his [[Mega Legends|Final Smash]]) to not have appeared in ''[[Mega Man 2]]''. | ||
*Ironically, if Mega Man is equipped with [[Equipment|Thistle Jump equipment]], his Tornado Hold will send him at a lower height, while Anchor Jump will send him higher than normal. | *Ironically, if Mega Man is equipped with [[Equipment|Thistle Jump equipment]], his Tornado Hold will send him at a lower height, while Anchor Jump will send him higher than normal. | ||
*If Mega Man is holding the Smash Ball and uses Rush Coil, Rush will have an aura around him. | *If Mega Man is holding the Smash Ball and uses Rush Coil, Rush will have an aura around him. | ||
{{Special Moves|char=Mega Man}} | {{Special Moves|char=Mega Man}} | ||
{{Mega Man universe}} | |||
[[Category:Up special moves]] | [[Category:Up special moves]] | ||
[[Category:Mega Man]] | [[Category:Mega Man]] | ||
[[Category:Mega Man (SSB4)]] | |||
[[Category:Mega Man (SSBU)]] | |||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | [[Category:Trophies (SSB4-Wii U)]] | ||
[[Category:Capcom]] | |||
[[Category:Spirits]] |
Latest revision as of 03:30, November 17, 2022
Rush Coil | |
---|---|
Rush Coil in Super Smash Bros. Ultimate. | |
User | Mega Man |
Universe | Mega Man |
The Rush Coil (ラッシュコイル, Rush Coil) is Mega Man's up special move.
Overview[edit]
When the move is activated, Mega Man calls his robot dog, Rush, to battle. Rush activates a coil that any character can jump on to reach higher areas. After about three seconds, Rush will warp out of the battlefield. Similar to Sonic's Spring Jump, characters can bounce on Rush after he is set on the ground, which will launch the character higher than when it is in the air (or when initially used by Mega Man).
Also like Spring Jump, the move allows Mega Man to attack in the air after using it. Mega Man can also use his midair jump after Rush Coil if he has not done so already. However, the move has more ending lag than Spring Jump, making it less useful for offense. Even so, once Rush is on the ground he can be used for powerful combos, such as hitting an opponent with an up aerial, bouncing off Rush to chase them into the sky and then using another up aerial for a possible KO.
Instructional quotes[edit]
case foldout | Jump off the coil on the back of your trusty partner, Rush. | |
Move List | Summons his faithful dog, Rush, to propel him to new heights. |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Rush Coil | 2. Tornado Hold | 3. Beat |
---|---|---|
"Summon your faithful dog, Rush, to propel you to new heights." | "Tengu Man's weapon. A tornado-blowing fan sends you hurtling skyward to damage enemies." | "Summon the bird-type robot Beat to carry you through the air." |
- Rush Coil: Default.
- Tornado Hold: Tornado Hold allows Mega Man to place a fan beneath him, which then creates a cyclone that has vertical reach.
- In Super Smash Bros. for Wii U, this variation is a Challenge unlock, only obtainable by using Mega Man to clear a Master Orders ticket.
- Beat: When used, Beat will appear instead of Rush and carry Mega Man upward, giving him more horizontal distance, but being slower overall. It functions similarly to Snake's Cypher.
Trophies[edit]
- Rush Coil
- A faithful robotic dog created by Dr. Light, he can transform into vehicles and even fuse with Mega Man. You can use Mega Man's up special to call Rush to your side, bouncing off his built-in spring and flying high into the air. Rush will hang around for a bit, so spring up again if you want!
- : Mega Man 3 (11/1990)
- Mega Man's robotic dog Rush has many talents. He can transform into vehicles and even fuse with Mega Man, which is both cool and slightly weird. Even cooler is his Rush Coil function. Use Mega Man's up special to call Rush, jump on his back, and enjoy the extra boost you only get from a bouncy, robotic-dog back spring.
- : Mega Man 3 (02/1992)
- Beat
- A bird-shaped support robot created by the genius scientist Dr. Cossack. Beat first appeared in Mega Man 5, where he was available to use only after Mega Man collected all eight plates hidden throughout the game. He flies toward enemies and attacks, making him a trusted ally when facing both regular enemies and bosses.
- : Mega Man 5 (12/1992)
- : Mega Man 6 (03/1994)
- A bird-shaped support robot created by the genius scientist Dr. Cossack. Beat first appeared in Mega Man 5, where he was available to use only after Mega Man collected all eight plates hidden throughout the game. He flies towards enemies and attacks, making him a trusty ally when facing both regular enemies and bosses.
- : Mega Man 5 (11/1993)
- : Mega Man 6 (06/2013)
Spirits[edit]
No. | Image | Name | Type | Class | Cost | Ability | Series |
---|---|---|---|---|---|---|---|
869 | Rush | ★★★ | 1 | Up Special ↑ | Mega Man Series | ||
870 | Beat | ★★ | 1 | Air Attack ↑ | Mega Man Series |
Origin[edit]
Rush Coil[edit]
The Rush Coil, and Rush himself, first appeared in Mega Man 3. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man three energy units. However, in later games, this move would only cost two energy units. Rush could also transform into a jet or a submarine.
Tornado Hold[edit]
One of the move's variants, Tornado Hold was introduced in Mega Man 8 as the weapon of Tengu Man. Using this weapon, a fan is placed on the ground to create a tornado to trap and possibly damage enemies. Alternatively, the power could be used as a barrier against projectiles or as a boost to access certain areas. Tornado Hold also functioned as Clown Man's weakness, tangling his arms and leaving him vulnerable.
Beat[edit]
The second variant, Beat, first appeared in Mega Man 5, designed by Dr. Cossack, the unwilling enemy of the previous game, to help Mega Man. In his original appearance, he acts as a weapon, automatically targeting enemies that get close to Mega Man, but this was changed in later games, as it was too powerful. His usual function thereafter as seen in Mega Man 7, Mega Man 9, Mega Man 10, and Mega Man 11 was to act as a safety net, saving Mega Man if he fell down a pit (and Proto Man in Mega Man 10). He could only be used a set number of times (excluding Newcomer Mode difficulty in Mega Man 11 which has unlimited usage) before having to be re-bought and could not save Mega Man from other instant death traps like spikes and crushers. In Mega Man 7 only, Beat had to be found and rescued before this ability could be used, but in Mega Man 9, Mega Man 10, and Mega Man 11 the Beat item could be bought right away.
Gallery[edit]
Sonic and Mega Man jumping on Spring Pad and Rush, respectively.
The Rush Coil in Super Smash Bros. for Nintendo 3DS.
Rush Coil Super Smash Bros. for Wii U.
Rush Coil as shown by the Move List in Ultimate.
Names in other languages[edit]
Trivia[edit]
- This is Mega Man's only non-custom special move (asides his Final Smash) to not have appeared in Mega Man 2.
- Ironically, if Mega Man is equipped with Thistle Jump equipment, his Tornado Hold will send him at a lower height, while Anchor Jump will send him higher than normal.
- If Mega Man is holding the Smash Ball and uses Rush Coil, Rush will have an aura around him.
Mega Man universe | |
---|---|
Fighter | Mega Man (SSB4 · SSBU) |
Assist Trophies | Elec Man · Wily Capsule · Zero |
Stage | Wily Castle |
Enemy | Mettaur |
Other | Bass · Energy Tank · MegaMan.EXE · MegaMan Volnutt · Proto Man · Star Force Mega Man · X · Yellow Devil |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Masterpiece | Mega Man 2 |