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Fox (SSBM)/Up tilt: Difference between revisions

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==Overview==
==Overview==
[[File:Fox Up Tilt Hitbox Melee.gif|thumb|The hitbox of Fox's up tilt.]]
[[File:Fox Up Tilt Hitbox Melee.gif|thumb|The hitbox of Fox's up tilt.]]
Fox does a quick upwards back kick. A good move for [[spacing]] due to its high power, speed, and [[disjointed]] [[range]]. It can [[combo]] into many attacks at low percentages since it has low base knockback. Its very high knockback scaling can allow for low percentage KOs on [[floaty]] characters by around 120%. In terms of KO percentage, it is the third most powerful [[up tilt]] in the game, only behind {{SSBM|Ganondorf}}`s and {{SSBM|Bowser}}`s.
Fox does a quick upwards back kick. A good move for [[spacing]] due to its high power, speed, and [[disjointed]] [[range]]. It can [[combo]] into many attacks at low percentages since it has low base knockback. Its very high knockback scaling can allow for low percentage KOs on [[floaty]] characters by around 120%, especially if the ground-only sweetspot hits. In terms of KO percentage, it is the third most powerful [[up tilt]] in the game, only behind {{SSBM|Ganondorf}}`s and {{SSBM|Bowser}}`s.


{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


===Attack data===
==Hitboxes==
*Hits on frames: 5-12
{{MeleeHitboxTableHeader}}
*IASA: Frame 23
{{MeleeHitboxTableRow
*BK: 18
|id=0
*KBG: 140 (Along with Bowser, if sweetspotted, this attack has the highest scaling in the game for a tilt.)
|damage=12%
*Damage (clean): 12%
|angle=110
*Damage (late): 9%
|bk=18
*Angle (grounded; Bone 15): 110
|ks=140
*Angle (aerial; Bone 15): 84
|fkv=0
*Angle (Bone 13 and 12): 80
|r=5.2
|bn=15
|g=1
|a=0
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=9%
|angle=84
|bk=18
|ks=140
|fkv=0
|r=5.2
|bn=15
|g=0
|a=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=2
|damage=9%
|angle=80
|bk=18
|ks=140
|fkv=0
|r=3.6
|bn=13
|xpos=2.72
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=3
|damage=9%
|angle=80
|bk=18
|ks=140
|fkv=0
|r=3.2
|bn=12
|xpos=0.68
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}


==Related Moves==
==Timing==
*[[Falco (SSBM)/Up tilt]] - a weaker version of Fox`s, but it can lead to many more combos.
{|class="wikitable"
!Hitboxes
|5-11
|-
!Animation length
|23
|-
!Interruptible
|23
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=12}}
|}
 
{{FrameIconLegend|lag=y|hitbox=y}}
 
==Similar moves==
*[[Falco (SSBM)/Up tilt]] - a weaker version of Fox's, but it can lead to many more combos.


{{MvSubNavFox|g=SSBM}}
{{MvSubNavFox|g=SSBM}}


[[Category:Normal attacks]]
[[Category:Fox (SSBM)]]
[[Category:Fox (SSBM)]]
[[Category:Up tilts]]
[[Category:Up tilts]]

Revision as of 18:16, October 28, 2013

Overview

The hitbox of Fox's up tilt.

Fox does a quick upwards back kick. A good move for spacing due to its high power, speed, and disjointed range. It can combo into many attacks at low percentages since it has low base knockback. Its very high knockback scaling can allow for low percentage KOs on floaty characters by around 120%, especially if the ground-only sweetspot hits. In terms of KO percentage, it is the third most powerful up tilt in the game, only behind Ganondorf`s and Bowser`s.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 12% 0 AngleIcon110.png 18 140 0 0.0203112 15 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick
1 0 9% 0 AngleIcon84.png 18 140 0 0.0203112 15 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Kick
2 0 9% 0 AngleIcon80.png 18 140 0 0.0140616 13 0.01062432 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
3 0 9% 0 AngleIcon80.png 18 140 0 0.0124992 12 0.00265608 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Hitboxes 5-11
Animation length 23
Interruptible 23