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Official Custom Moveset Project: Difference between revisions

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The '''Official Custom Moveset Project''' is an ongoing project based in [[Smash World Forum|SmashBoards]] to create preset custom moveset combinations for every character in {{forwiiu}}, in an effort to make the use of custom moves logistically viable in tournaments. The project is led by {{Sm|Amazing Ampharos}} and was started in 2014. Currently, in addition to a number of local and regional tournaments, [[EVO 2015]] used the project's list of ideal custom moveset combinations as part of their ruleset.
{{ArticleIcons|ssb4=y|competitive=y}}
The '''Official Custom Moveset Project''' was a project based in [[Smash World Forum|SmashBoards]] to create preset custom moveset combinations for every character in ''[[Super Smash Bros. 4]]'', in an effort to make the use of custom moves logistically viable in tournaments. It allowed players to select from a number of pre-selected custom movesets for characters, as well as providing a number of preset [[Mii]] characters.
 
The project was started by former ''[[Balanced Brawl]]'' developer Amazing Ampharos in 2014, and it was accepted by a large number of local and regional tournaments in March 2015, with [[EVO 2015]] being the largest tournament that used the project. Following EVO 2015 in July 2015, it was decided by the majority of [[tournament organizer]]s to place a general ban on custom moves, for a variety of different factors. As a result, the Official Custom Moveset Project was officially discontinued in late 2015, though a number of custom move side-events have continued to use the original project.
 
==History==
===Adoption===
One of ''Smash 4's'' selling points was the ability for characters to utilize a variety of different special moves compared to their usual moveset. This was also prominently featured in reveal trailers for the {{SSB4|Mii Fighter}}s and {{SSB4|Palutena}}, who had completely unique special moves available as custom movesets. As a result, smashers were interested in seeing how the [[metagame]] of ''Smash 4'' could change in response to custom movesets, though it was debated as to what the best course would be for custom movesets. The Official Custom Moveset was produced in response, as it was believed allowing only certain movesets could prevent logistics issues in tournaments regarding players wanting to select specific movesets, as well as providing "groundwork" for potential matchup analysis. The Official Custom Moveset Project later gained approval from the ''Smash 4'' community and a number of tournament organizers, and tournaments began to use the ruleset in March 2015. In addition to a number of local and regional tournaments, [[EVO 2015]] stated their intention to use the project's list of ideal custom moveset combinations as part of their ruleset.
 
===Controversy===
Custom movesets, however, proved a controversial topic in the timespan from their legalization to EVO 2015. While some players thought it helped to make the metagame of ''Smash 4'' deeper, a number of players felt that the inclusion of custom movesets in tournaments hurt the integrity of the game, as it introduced far too many potential matchups, and it provided opportunities for players to use movesets that their opponents may not have had any experience with.
 
Some players also claimed that the extent custom movesets helped characters was unfair. A number of bottom-tiered characters, such as {{SSB4|Zelda}}, {{SSB4|Jigglypuff}} and {{SSB4|King Dedede}}, were argued to gain little to no benefit from custom movesets, and some high-tiered characters, such as {{SSB4|Diddy Kong}} and {{SSB4|Sheik}}, were also argued to actually gain even further benefits from their custom movesets, leading to further [[tier list|imbalance in ''Smash 4'']]. Some custom movesets were also argued to have created [[broken|degenerate gameplay]] for some characters, with characters such as {{SSB4|Sonic}} and {{SSB4|Donkey Kong}} gaining powerful options that most players found unfun or frustrating to deal with. {{SSB4|Villager}} especially became controversial for his custom movesets, with {{Sm|Mew2King}} citing [https://www.eventhubs.com/news/2015/mar/22/mew2king-not-all-custom-moves-should-be-allowed-custom-villager-ruins-game-cites-actual-example-smash-4-tournament/ him as the reason certain custom moves should be banned], specifically referencing a match where {{Sm|ADHD}} defeated {{Sm|Nairo}} with a custom Villager, despite considering Nairo the stronger player. The release of {{SSB4|Mewtwo}}, the first [[DLC]] character, was also claimed to have created further imbalance, as Mewtwo and all other DLC characters lacked custom moves of any sort, preventing them from gaining any potential benefits.
 
Tournament organizers also felt that the need to create custom movesets, regardless if they were pre-set or not, reduced the number of potential setups players could bring to tournaments, as unlocking all the potential custom moves required considerable time and effort from players; unlike [[unlockable character]]s or [[unlockable stage]]s, [[custom part]]s could only be attained through specialized methods that did not guarantee a new custom move. As the Official Custom Moveset Project also required a "master" 3DS console for each Wii U setup, this meant that players who owned a Wii U, but not a 3DS, would be unable to use their Wii U as a setup. Furthermore, the laborious process of unlocking custom moves was made slightly more efficient with the 3DS version of the game, meaning that players without the 3DS version of the game would likely have greater difficulty in unlocking all the custom movesets.
 
Outside of the above, there was debate over how effectively the Official Custom Moveset Project could police itself; on top of having 51 characters with 8 movesets each, it was questioned how well the staff behind the project could monitor which movesets proved too weak or strong, as well as who would get a say in what moveset combinations were too strong.
 
===Discontinuation===
A majority of tournament organizers moved to place a ban on all custom moves following the conclusion of EVO 2015, beginning with majors such as [[Low Tier City 3]] and [[Smash Factor 4]]. Custom movesets have not appeared as part of a ruleset in major tournaments (including [[EVO 2016]]) since, and the Official Custom Moveset Project was discontinued in response, with the thread on the project later locked.
 
Despite the ban, some tournaments, such as [[Glitch (tournament)|Glitch]] and [[Glitch 2]], have  allowed the use of custom movesets with the original Official Custom Moveset Project, though only in separate side events. A few regions, such as the Australian scene, have also allowed the use of custom movesets in varying degrees, but this is generally only restricted to Mii Fighters and sometimes Palutena.


==Format==
==Format==
Each character has ten preset custom moveset combinations available in addition to the default combination (except [[Mii Fighter]]s, who additionally have more movesets available), transferred from a master 3DS with every custom unlocked, all without [[equipment]] and named by number of the combination's [[neutral special]], [[side special]], [[up special]], and [[down special]], respectively. The combinations were chosen with input from each character's playerbase, to be the 10 most competitively-viable move combinations possible, and thus be the moveset combinations the vast majority of players would use if given their own free reign to select. These combinations can be selected immediately via the character select screen on each Wii U that been setup to accommodate, which not only eliminates the time that would be spent by players putting their custom moveset together manually, but also ensures players won't run into issues with their preferred custom moves not being available on a Wii U. Smaller tournaments may choose to allow players to replace the last two custom moveset combinations with their own preference.
Each character had ten preset custom moveset combinations available in addition to the default combination (except [[Mii Fighter]]s, who additionally have more movesets available), transferred from a master 3DS with every custom unlocked, all without [[equipment]] and named by number of the combination's [[neutral special]], [[side special]], [[up special]], and [[down special]], respectively. The combinations were chosen with input from each character's playerbase, to be the 10 most competitively-viable move combinations possible, and thus be the moveset combinations the vast majority of players would use if given their own free reign to select. These combinations can be selected immediately via the character select screen on each Wii U that has been set up to accommodate, which not only eliminates the time that would be spent by players putting their custom moveset together manually, but also ensures players do not run into issues with their preferred custom moves not being available on a Wii U setup. Smaller tournaments could still choose to allow players to replace the last two custom moveset combinations with their own preference, which is explained further below.


===Previous formats===
===Previous formats===
Before the Summer 2015 update, characters only had eight custom moveset combinations, with the two empty slots always being reserved for players' preferred combinations; this was changed in order to accommodate EVO 2015 and their stance against allowing players the ability to add their own combinations. In addition, two of a character's combinations were always all of the second available options and all of the third available options; however, these combinations were no longer required and the majority removed in the Summer 2015 update as few were actually viable sets.
Before the [[1.0.8]] update, characters only had eight custom moveset combinations, with the two empty slots always being reserved for players' preferred combinations; this was changed in order to accommodate EVO 2015 and their stance against allowing players the ability to add their own combinations. In addition, two of a character's combinations were always all of the second available options and all of the third available options; however, these combinations were no longer required and the majority removed in the update as few were considered viable sets.


==List of available combinations (compact)==
==List of available combinations==
{| class="wikitable collapsible collapsed"
{| class="wikitable"
!Character
!Character
!colspan="5"|Custom sets available
!colspan="5"|Custom sets available
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|}
|}


==List of available combinations (detailed)==
==External links==
{|class="collapsible collapsed" style="border-collapse:collapse; background-color:#eeeeee; overflow:visible;"
*[http://smashboards.com/threads/official-custom-moveset-project-summer-2015-edition-evo-sets.395721/ The Official Custom Moveset Project's movelist]
!colspan=4 width="1475px"|Detailed List
*[http://smashboards.com/threads/project-proposal-we-can-make-custom-moves-fast-easy-and-legal.379555/ The original proposal for the Official Custom Moveset Project]
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Mario SSB4.png|100x100px|link=Mario (SSB4)]]<br>{{SSB4|Mario}}<br>{{symbol|mario|20px}}
|{{CustomSet|Mario|Neutral|name1=Fireball|desc1=Throws a fireball that bounces on the ground.|name2=Fast Fireball|desc2=Throws a faster, slightly weaker fireball straight ahead.|name3=Fire Orb|desc3=Throws a big ball of fire. Slow, but hits repeatedly before disappearing.}}
{{CustomSet|Mario|Up|name1=Super Jump Punch|desc1=A rising punch that hits repeatedly.|name2=Super Jump|desc2=More jump than the Super Jump Punch, but with none of the punch.|name3=Explosive Punch|desc3=Less jump than the Super Jump Punch, but with an explosive punch at the top.|altlink2=Super Jump (Mario)}}
|{{CustomSet|Mario|Side|name1=Cape|desc1=Whips out a cape to spin opponents around and reflect projectiles.|name2=Shocking Cape|desc2=Whips out a cape that zaps opponents. Doesn't reflect projectiles.|name3=Gust Cape|desc3=Create a gust of wind with low attack power that can push back opponents.}}
{{CustomSet|Mario|Down|name1=F.L.U.D.D.|desc1=Blasts opponents with water. It can be charged and aimed at an angle.|name2=Scalding F.L.U.D.D.|desc2=Shoots hot water a short distance. Burns opponents on contact.|name3=High-Pressure F.L.U.D.D.|desc3=Takes a while to fully charge, but blasts opponents with torrents of water.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2312<br>2332<br>2212<br>2232<br>1312<br>1313<br>1332<br>1212<br>1213<br>2213
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Luigi SSB4.png|100x100px|link=Luigi (SSB4)]]<br>{{SSB4|Luigi}}<br>{{symbol|mario|20px}}
|{{CustomSet|Luigi|Neutral|name1=Fireball|desc1=Throw a fireball straight ahead. It will bounce if it hits a wall or the ground.|name2=Bouncing Fireball|desc2=Throw a fireball that bounces along the ground. Gradually loses power.|name3=Ice Ball|desc3=Throw a slow-moving, icy ball at your foes.}}
{{CustomSet|Luigi|Up|name1=Super Jump Punch|desc1=Punch up through the air. Stronger at the start of the move.|name2=Fiery Jump Punch|desc2=Easier to get a critical hit at the start, but you don't jump as high.|name3=Burial Header|desc3=Can bury opponents on the way down, but no critical hits on the way up.}}
|{{CustomSet|Luigi|Side|name1=Green Missile|desc1=A sideways dive that can be charged. It's Luigi, so this move can backfire.|name2=Floating Missile|desc2=Float sideways in a straight line. Charges quickly, but doesn't do a lot of damage.|name3=Quick Missile|desc3=Fly faster and farther than normal, sliding across the ground if you miss.}}
{{CustomSet|Luigi|Down|name1=Luigi Cyclone|desc1=A spinning attack that can be moved sideways. Tap the button quickly to rise.|name2=Mach Cyclone|desc2=A spin that pushes opponents. Not much sideways movement, but can rise quite far.|name3=Clothesline Cyclone|desc3=A slow but powerful whirlwind slap that sends opponents flying sideways.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1311<br>1211<br>3311<br>3211<br>3111<br>1312<br>3312<br>3212<br>2311<br>3231
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Dr. Mario SSB4.png|100x100px|link=Dr. Mario (SSB4)]]<br>'''{{SSB4|Dr. Mario}}'''<br>{{symbol|mario|20px}}
|{{CustomSet|DrMario|Neutral|name1=Megavitamins|desc1=Throw a vitamin capsule that bounces off the ground.|name2=Fast Capsule|desc2=Throw a capsule that flies swift and true. Not strong, but easy to use repeatedly.|name3=Mega Capsule|desc3=Throws a large, slow-moving capsule. Short ranged, but hits multiple times.}}
{{CustomSet|DrMario|Up|name1=Super Jump Punch|desc1=This rising punch may have no coins involved, but it's extra powerful at the start of the jump.|name2=Super Jump|desc2=A slow jump that travels higher. No attack power, but you can move horizontally.|name3=Ol' One-Two|desc3=A burning uppercut. Not much height, but causes a powerful explosion at its peak.|altlink2=Super Jump (Dr. Mario)}}
|{{CustomSet|DrMario|Side|name1=Super Sheet|desc1=A sheet that rejects projectiles. Has a short reach but a wide vertical range.|name2=Shocking Sheet|desc2=Launch foes with an electrically charged sheet. Can't reflect projectiles, though.|name3=Breezy Sheet|desc3=Use your sheet to whip up a gale that damages foes while pushing them back.}}
{{CustomSet|DrMario|Down|name1=Dr. Tornado|desc1=Spins repeatedly. You can move sideways while spinning and press the button repeatedly to rise.|name2=Soaring Tornado|desc2=A rapid spin that creates wind and launches foes. Rises high, but can't move very far horizontally.|name3=Clothesline Tornado|desc3=A spin that launches opponents you collide with. Slow, but has high launching power.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2312<br>2332<br>2212<br>2232<br>2211<br>1311<br>1332<br>1212<br>1211<br>2322
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Peach SSB4.png|100x100px|link=Peach (SSB4)]]<br>{{SSB4|Peach}}<br>{{symbol|mario|20px}}
|{{CustomSet|Peach|Neutral|name1=Toad|desc1=Use Toad as an unwilling shield. If he gets hit, he spreads spores.|name2=Sleepy Toad|desc2=A counter that puts opponents in front of you to sleep. Launches airborne opponents.|name3=Grumpy Toad|desc3=Not a counterattack. Releases spores that deal minor damage.|altlink1=Toad (Peach)}}
{{CustomSet|Peach|Up|name1=Peach Parasol|desc1=Jump high into the air and open your parasol. Keep it open to slowly float down.|name2=Parasol High Jump|desc2=Jump into the air quickly, but you can't open your parasol.|name3=Light Parasol|desc3=The jump isn't very high, but opening the parasol lifts you a little bit higher.}}
|{{CustomSet|Peach|Side|name1=Peach Bomber|desc1=Jump sideways an deliver a powerful hip bash.|name2=Flower Bomber|desc2=A hip bash that plants flowers on enemies' heads. If you miss, you're left open to attacks.|name3=Flying Peach Bomber|desc3=Rise into the air and deliver a hip bash. Harder to land, but it's more powerful.}}
{{CustomSet|Peach|Down|name1=Vegetable|desc1=Pluck a veggie on the ground. The veggie's power depends on its mood.|name2=Light Veggie|desc2=Pluck a slow-flying veggie from the ground. Can only be used so many times in a row.|name3=Heavy Veggie|desc3=Pluck a heavy veggie that doesn't go far but can launch opponents.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2111<br>2211<br>2311<br>2112<br>2212<br>2312<br>1211<br>1311<br>2331<br>2332
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Bowser SSB4.png|100x100px|link=Bowser (SSB4)]]<br>{{SSB4|Bowser}}<br>{{symbol|mario|20px}}
|{{CustomSet|Bowser|Neutral|name1=Fire Breath|desc1=Breathes fire. Power decreases if used too much. You can control the angle a little bit.|name2=Fire Shot|desc2=Spit out a fireball. Power won't change even if used in rapid succession.|name3=Fire Roar|desc3=More powerful than Fire Breath, but it runs out quickly and takes longer to recharge.}}
{{CustomSet|Bowser|Up|name1=Whirling Fortress|desc1=Duck inside your shell and spin. You can move sideways while spinning.|name2=Flying Fortress|desc2=Spins high into the air but doesn't deal damage.|name3=Sliding Fortress|desc3=Spin while sliding quickly to send opponents flying. Less vertical range.}}
|{{CustomSet|Bowser|Side|name1=Flying Slam|desc1=Grab an opponent, jump into the air, and slam them to the ground.|name2=Dash Slam|desc2=Dash and grab an opponent. The jump isn't high, but there's more sideways movement.|name3=Dash Slash|desc3=Charge and slash opponents with your claws. Low damage, but high launch power.}}
{{CustomSet|Bowser|Down|name1=Bowser Bomb|desc1=Butt-stomp your enemies. On the ground, you can lift opponents with your horns.|name2=Turbulent Bomb|desc2=Jump up diagonally, and push opponents with a gust of wind when you land.|name3=Slip Bomb|desc3=Drop down and shake the ground, causing nearby opponents to fall over.|altlink3=Slip Bomb (Bowser)}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1211<br>1311<br>3211<br>3311<br>1212<br>1213<br>1312<br>1313<br>2211<br>2311
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Yoshi SSB4.png|100x100px|link=Yoshi (SSB4)]]<br>{{SSB4|Yoshi}}<br>{{symbol|yoshi|20px}}
|{{CustomSet|Yoshi|Neutral|name1=Egg Lay|desc1=Grab an opponent with your tongue, swallow them, and turn them into an egg.|name2=Lick|desc2=Jump forward and attack with your tongue. Surprisingly effective.|name3=Egg Launch|desc3=Turn a foe into an egg and launch them. This egg is easier to break out of.}}
{{CustomSet|Yoshi|Up|name1=Egg Throw|desc1=Lob an egg. You can set the angle of the throw with directional inputs.|name2=High Jump|desc2=Jump really high. In midair, you can use the move more than once.|name3=Timed Egg Throw|desc3=Lob an egg that goes right through opponents as it flies and then explodes.}}
|{{CustomSet|Yoshi|Side|name1=Egg Roll|desc1=Turn into an egg and roll into enemies. You can jump once while in the egg.|name2=Heavy Egg Roll|desc2=Slow, but deals a lot of damage when you roll into opponents.|name3=Light Egg Roll|desc3=A bouncing version of Egg Roll. Doesn't last very long.}}
{{CustomSet|Yoshi|Down|name1=Yoshi Bomb|desc1=Jump up quickly and slam to the ground, shooting stars out left and right.|name2=Star Bomb|desc2=Deals less damage with the bombing motion, but the stars are powerful and fly far.|name3=Crushing Bomb|desc3=A full-power slam attack. So powerful, in fact, that the stars forget to fly out.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
3111<br>2111<br>1211<br>1311<br>3211<br>3311<br>2211<br>2311<br>2113<br>3112
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Donkey Kong SSB4.png|100x100px|link=Donkey Kong (SSB4)]]<br>{{SSB4|Donkey Kong}}<br>{{symbol|dk|20px}}
|{{CustomSet|DonkeyKong|Neutral|name1=Giant Punch|desc1=A mighty punch. Press the button once to charge it, then again to release it.|name2=Lightning Punch|desc2=Charges up much faster, but isn't quite as mighty. Deals electrical damage.|name3=Storm Punch|desc3=A punch that's not very strong, but it pushes opponents away with a gust of wind.}}
{{CustomSet|DonkeyKong|Up|name1=Spinning Kong|desc1=A whirlwind of punches. You can move left and right while spinning.|name2=Chopper Kong|desc2=Spin high into the air like a helicopter. Doesn't deal any damage to opponents.|name3=Kong Cyclone|desc3=Suck opponents in as you spin, and then launch them with a single punch.}}
|{{CustomSet|DonkeyKong|Side|name1=Headbutt|desc1=Headbutt opponents in front of you, and bury them if they're on the ground.|name2=Jumping Headbutt|desc2=Jump up before headbutting. Buries opponents for a shorter time.|name3=Stubborn Headbutt|desc3=A slow but powerful headbutt. Being attacked won't interrupt this move.}}
{{CustomSet|DonkeyKong|Down|name1=Hand Slap||desc1=Slap the ground to cause shock waves that send opponents into the air.|name2=Focused Slap|desc2=Smaller shock waves, but opponents will be stunned and sent flying.|name3=Hot Slap|desc3=Creates flame pillars that can hit airborne fighters.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
3233<br>3231<br>3232<br>1233<br>1231<br>1232<br>2233<br>2231<br>2232<br>1333
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Diddy Kong SSB4.png|100x100px|link=Diddy Kong (SSB4)]]<br>{{SSB4|Diddy Kong}}<br>{{symbol|dk|20px}}
|{{CustomSet|DiddyKong|Neutral|name1=Peanut Popgun|desc1=Diddy's trusty peanut shooter. Don't charge it for too long, or it'll blow up in your face!|name2=Exploding Popgun|desc2=Charges quickly and explodes, damaging nearby enemies. Doesn't actually fire any peanuts.|name3=Jumbo Peanuts|desc3=Shoot giant peanuts that don't travel as far but pack a real punch.}}
{{CustomSet|DiddyKong|Up|name1=Rocketbarrel Boost|desc1=Rocket through the air and tackle opponents. Can be charged for extra distance.|name2=Rocketbarrel Attack|desc2=Hits harder than the Rocketbarrel Boost, but doesn't fly quite as well.|name3=Rocketbarrel Kaboom|desc3=Charges faster and steers better, but you'll explode if you hit terrain.}}
|{{CustomSet|DiddyKong|Side|name1=Monkey Flip|desc1=Leap forward to grab whoever you contact, or press the button again to kick.|name2=Back Flip|desc2=A backward leap that switches to a flying forward kick if you press the button again.|name3=Flying Monkey Flip|desc3=A higher jump with a weaker kick, but the grab attack is stronger.}}
{{CustomSet|DiddyKong|Down|name1=Banana Peel|desc1=Throw a banana peel behind you to trip foes. Only one peel can exist at a time.|name2=Shocking Banana Peel|desc2=A banana peel that paralyzes foes. More effective if stepped on.|name3=Battering Banana Peel|desc3=Throw a banana peel straight up. The peel launches foes straight up, as well.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1121<br>1123<br>1113<br>1131<br>1133<br>1211<br>3111<br>1213<br>1112<br>3121
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Link SSB4.png|100x100px|link=Link (SSB4)]]<br>{{SSB4|Link}}<br>{{symbol|zelda|20px}}
|{{CustomSet|Link|Neutral|name1=Hero's Bow|desc1=Fires an arrow. The longer you hold the button, the stronger the shot.|name2=Power Bow|desc2=Shorter-range arrows, but if you draw the bow fully, they'll deal a hefty blow.|name3=Quickfire Bow|desc3=Rapid-fire arrows that can pass through enemies to hit others.}}
{{CustomSet|Link|Up|name1=Spin Attack|desc1=Strike opponents while spinning. Acts as a jump if used in midair.|name2=Shocking Spin|desc2=Strong and electrical, but sideways motion is reduced and it leaves you vulnerable.|name3=Whirling Leap|desc3=Sends you soaring high into the air, but doesn't deal any damage to opponents.}}
|{{CustomSet|Link|Side|name1=Gale Boomerang|desc1=Deals damage on its way out, and can pull opponents towards you on its way back.|name2=Boomerang|desc2=A normal boomerang with good attack power, but it won't pull opponents.|name3=Ripping Boomerang|desc3=A short-ranged boomerang that passes through opponents, dealing multiple hits.|altlink2=Boomerang#Link}}
{{CustomSet|Link|Down|name1=Bomb|desc1=Pull out a throwable bomb that exploded on impact or when the fuse runs out.|name2=Giant Bomb|desc2=Pull out a huge bomb that makes a huge boom. (Where the heck does Link keep these things?!)|name3=Meteor Bomb|desc3=Pull out a short-fused bomb that has a meteor effect on airborne foes.|altlink1=Bomb (Link)}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1211<br>1213<br>2211<br>2213<br>1311<br>1313<br>2311<br>2313<br>1231<br>3211
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Toon Link SSB4.png|100x100px|link=Toon Link (SSB4)]]<br>{{SSB4|Toon Link}}<br>{{symbol|zelda|20px}}
|{{CustomSet|ToonLink|Neutral|name1=Hero's Bow|desc1=Fire an arrow with your bow. Charge it up for more power and range.|name2=Fire Bow|desc2=Sets fire to the ground where the arrow lands, but the range is reduced.|name3=Piercing Bow|desc3=Fires a piercing bow at high speed. Does less damage than normal arrows.|altlink3=Piercing Bow (Toon Link)}}
{{CustomSet|ToonLink|Up|name1=Spin Attack|desc1=Spin with your sword. Can hit opponents more than once and can be charged.|name2=Hurricane Spin|desc2=Slide forward while spinning. If used in the air, you'll move more sideways than up.|name3=Rising Slash|desc3=A spin attack that ends in an upwards slash, sending both you and the slashee into the air.}}
|{{CustomSet|ToonLink|Side|name1=Boomerang|desc1=Deals damage on its way out and on its way back. Can be thrown diagonally.|name2=Floating Boomerang|desc2=Throw a boomerang that's slow to return. It'll vanish if it hits anything on its way back.|name3=High-Speed Boomerang|desc3=Throw a high-speed boomerang that passes through fighters. Deals less damage than normal.}}
{{CustomSet|ToonLink|Down|name1=Bomb|desc1=Pull out a throwable bomb. It'll explode after a while or when it hits something.|name2=Time Bomb|desc2=The bomb only explodes when its fuse runs out. Does less damage but launches foes.|name3=Short-Fused Bomb|desc3=A powerful bomb with a very short fuse. The explosion sends fighters flying upward.|altlink1=Bomb (Toon Link)}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2111<br>2121<br>2131<br>2113<br>2133<br>2112<br>2211<br>2213<br>3131<br>1113
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Zelda SSB4.png|100x100px|link=Zelda (SSB4)]]<br>{{SSB4|Zelda}}<br>{{symbol|zelda|20px}}
|{{CustomSet|Zelda|Neutral|name1=Nayru's Love|desc1=Envelop yourself in a crystal that deals damage and reflects projectiles.|name2=Nayru's Rejection|desc2=Similar to Nayru's Love, but instead of hitting the opponent, it spins them around.|name3=Nayru's Passion|desc3=Spin to pull opponents in, and then deal fire damage. Won't reflect projectiles.}}
{{CustomSet|Zelda|Up|name1=Farore's Wind|desc1=Teleport in any direction. Deals damage when disappearing and reappearing.|name2=Farore's Squall|desc2=Teleporting doesn't deal damage, but a gust of wind will push foes away.|name3=Farore's Windfall|desc3=Will only teleport upward, but foes hit when reappearing are meteor smashed.}}
|{{CustomSet|Zelda|Side|name1=Din's Fire|desc1=Fire magic that explodes after a time or when the button is released.|name2=Din's Flare|desc2=Travels farther, but can't be aimed up or down. Damage is the same at all distances.|name3=Din's Blaze|desc3=A steady fireball that floats in the air and explodes after a bit.}}
{{CustomSet|Zelda|Down|name1=Phantom Slash|desc1=Summon a Phantom that slashes foes in front of you. Can be charged.|name2=Phantom Breaker|desc2=The Phantom travels a set distance and wears down enemy shields rapidly.|name3=Phantom Strike|desc3=The summoned Phantom strikes harder than normal but will not move forward much.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1213<br>1313<br>1212<br>1312<br>1223<br>1323<br>3212<br>3312<br>2213<br>2312
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Sheik SSB4.png|100x100px|link=Sheik (SSB4)]]<br>{{SSB4|Sheik}}<br>{{symbol|zelda|20px}}
|{{CustomSet|Sheik|Neutral|name1=Needle Storm|desc1=Throw needles forward if on the ground and diagonally down if in the air. Can be charged.|name2=Penetrating Needles|desc2=Throw needles that go through enemies. You can only throw up to three at a time.|name3=Paralyzing Needle|desc3=Throw needles that deal slightly less damage but paralyze opponents. Charges more slowly.}}
{{CustomSet|Sheik|Up|name1=Vanish|desc1=Throw a bomb to the ground and warp in any direction. Deals some damage.|name2=Gale|desc2=An ultra-swift teleport. No attacking ability at all, but makes up for it in sheer speed.|name3=Abyss|desc3=A stealthy leap that has a meteor effect on any opponents in its path.}}
|{{CustomSet|Sheik|Side|name1=Burst Grenade|desc1=Throw a stealthy grenade that pulls opponents in before exploding.|name2=Gravity Grenade|desc2=Has a smaller explosion radius, but foes hit by the burst will be knocked toward you.|name3=Skimming Grenade|desc3=Throw a small, bouncing grenade. The longer it takes to explode, the less damage it deals.}}
{{CustomSet|Sheik|Down|name1=Bouncing Fish|desc1=Flip through the air and strike foes with your heel. If you land the kick, you bounce back|name2=Jellyfish|desc2=Flip higher and slam downward with your heel. Land the kick to bounce straight up.|name3=Pisces|desc3=Flip lower and press the button again to kick. Land the kick to bounce forward.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2211<br>2111<br>1211<br>2311<br>1311<br>1213<br>3213<br>2212<br>2312<br>2231
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Ganondorf SSB4.png|100x100px|link=Ganondorf (SSB4)]]<br>'''''{{SSB4|Ganondorf}}'''''<br>{{symbol|zelda|20px}}
|{{CustomSet|Ganon|Neutral|name1=Warlock Punch|desc1=Channel dark energy into a devastating punch, Difficult to interrupt.|name2=Warlock Blade|desc2=Draw a sword and thrust it forward. The blade's tip deals the most damage.|name3=Warlock Thrust|desc3=A faster, explosive Warlock Punch. Make sure your fist hits home for max damage.}}
{{CustomSet|Ganon|Up|name1=Dark Dive|desc1=Jump up and grab an enemy,and then shock and launch them.|name2=Dark Fists|desc2=Punch opponents into the air, and then hit them in midair to send them higher.|name3=Dark Vault|desc3=Jump extra high, but you can only grab at the beginning or end of the attack.}}
|{{CustomSet|Ganon|Side|name1=Flame Choke|desc1=Rush forward to grab an enemy. Grabbed enemies will be thrown straight down.|name2=Flame Wave|desc2=Dash forward to grab an enemy and blast them into the air into other enemies.|name3=Flame Chain|desc3=Dash forward and strike enemies repeatedly rather than grab them.}}
{{CustomSet|Ganon|Down|name1=Wizard's Foot|desc1=A magic kick that flies straight when on the ground and diagonally when airborne.|name2=Wizard's Dropkick|desc2=Jump low into the air before doing the flying kick.|name3=Wizard's Assault|desc3=A faster flying kick that goes straight through foes. In the air, the kick goes straight down.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2121<br>2122<br>2321<br>2322<br>2132<br>2332<br>2222<br>3122<br>3121<br>3112
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Samus SSB4.png|100x100px|link=Samus (SSB4)]]<br>{{SSB4|Samus}}<br>{{symbol|metroid|20px}}
|{{CustomSet|Samus|Neutral|name1=Charge Shot|desc1=An energy ball that shoots straight. Can be charged and stored for later.|name2=Dense Charge Shot|desc2=A Charge Shot with even more power, but at the expense of range and speed.|name3=Melee Charge Shot|desc3=A point-blank Charge Shot that isn't a projectile. Charging expands its range.}}
{{CustomSet|Samus|Up|name1=Screw Attack|desc1=Spin into the air. Any opponents caught by the move get hit several times.|name2=Screw Rush|desc2=Spin forward through the air, launching opponents sideways.|name3=Apex Screw Attack|desc3=Hits at the start and peak of the jump. The force at the peak can launch foes.|altlink1=Screw Attack (Samus)}}
|{{CustomSet|Samus|Side|name1=Missile|desc1=Launch a homing missile. Perform like a smash attack to launch a Super Missile.|name2=Relentless Missile|desc2=Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit.|name3=Turbo Missile|desc3=Launch a missile that takes a second to get going. Its direction can be adjusted.}}
{{CustomSet|Samus|Down|name1=Bomb|desc1=Drop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion.|name2=Slip Bomb|desc2=Drop a bomb that can knock foes over but deals less damage.|name3=Mega Bomb|desc3=Drop a stronger bomb with a longer fuse. Only one can exist at a time.|altlink1=Bomb (Samus)|altlink2=Slip Bomb (Samus)}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1211<br>1221<br>1231<br>1212<br>1222<br>1232<br>2211<br>2231<br>3211<br>1213
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Zero Suit Samus SSB4.png|100x100px|link=Zero Suit Samus (SSB4)]]<br>{{SSB4|Zero Suit Samus}}<br>{{symbol|metroid|20px}}
|{{CustomSet|ZSSamus|Neutral|name1=Paralyzer|desc1=Fire an energy blast that stuns enemies. Can be charged.|name2=Blast Shot|desc2=Shoot farther and faster than normal, but it's slightly less powerful and won't stun.|name3=Electromagnetic Net|desc3=The energy blast expands after being fired, but it has reduced range.}}
{{CustomSet|ZSSamus|Up|name1=Boost Kick|desc1=Rise into the air, striking multiple times, and then finish with a spinning kick.|name2=Impact Kick|desc2=Kick opponents into the air, and then finish with a powerful spinning kick.|name3=Lateral Kick|desc3=Lift opponents into the air at an angle, and then dash forward with a spinning kick.}}
|{{CustomSet|ZSSamus|Side|name1=Plasma Whip|desc1=Attack foes with an energy whip. Can also be used to grab on edges.|name2=Plasma Dash|desc2=A dashing strike with your gun. Doesn't use the whip, so it can't grab to edges.|name3=Whip Lash|desc3=Knock foes toward you with the very end of the whip. The rest of the whip does nothing.}}
{{CustomSet|ZSSamus|Down|name1=Flip Jump|desc1=Flip through the air. If you land on an opponent, they'll be buried in the ground.|name2=Shooting Star Flip Kick|desc2=The flip itself doesn't attack, but press the button again to do a descending kick.|name3=Low Kick|desc3=A flip that doesn't go very high but quickly covers a lot of ground.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1311<br>1312<br>1112<br>2311<br>2111<br>2312<br>2112<br>1211<br>1332<br>1132
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Kirby SSB4.png|100x100px|link=Kirby (SSB4)]]<br>{{SSB4|Kirby}}<br>{{symbol|kirby|20px}}
|{{CustomSet|Kirby|Neutral|name1=Inhale|desc1=Inhale an opponent. You can then copy one of their abilities or spit them out as a star.|name2=Ice Breath|desc2=Breathe cold air to freeze nearby opponents.|name3=Jumping Inhale|desc3=Leap forward and inhale an opponent. The star you can spit out won't do damage, though.|altlink1=Inhale (Kirby)}}
{{CustomSet|Kirby|Up|name1=Final Cutter|desc1=Jump high into the air, striking on the way up and down. Creates a shock wave when landing.|name2=Wave Cutter|desc2=Jump high into the air, and then slam down to the ground, sending rocks flying.|name3=Upper Cutter|desc3=Strike powerfully as you rise through the air. You can't attack on the way down.}}
|{{CustomSet|Kirby|Side|name1=Hammer Flip|desc1=A powerful hammer attack that can launch foes. Dangerous when fully charged.|name2=Hammer Bash|desc2=A hammer swing that sends victims flying skyward. Powerful, but can't be charged.|name3=Giant Hammer|desc3=Swing an enormous hammer. It's slow but deals a lot of damage.}}
{{CustomSet|Kirby|Down|name1=Stone|desc1=Turn into a heavy object and plummet. You'll take no damage while transformed.|name2=Grounding Stone|desc2=Takes longer to transform, but can bury opponents.|name3=Meteor Stone|desc3=Has a meteor effect on foes you hit while falling, but it takes longer to transform back.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
3231<br>3232<br>3233<br>1231<br>1131<br>3133<br>3131<br>2231<br>3221<br>3331
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Meta Knight SSB4.png|100x100px|link=Meta Knight (SSB4)]]<br>{{SSB4|Meta Knight}}<br>{{symbol|kirby|20px}}
|{{CustomSet|MetaKnight|Neutral|name1=Mach Tornado|desc1=Twirl and hit enemies multiple times. Press repeatedly to increase spin.|name2=Entangling Tornado|desc2=Pull enemies in, and then hit them straight up into the air.|name3=Dreadful Tornado|desc3=A more powerful Mach Tornado, but the amount of spins can't be increased.}}
{{CustomSet|MetaKnight|Up|name1=Shuttle Loop|desc1=Fly into the air and strike, and then strike again after looping.|name2=Blade Coaster|desc2=Fly forward instead of up. Enemies hit will be launched at a lower angle.|name3=Lazy Shuttle Loop|desc3=Do a slow loop, and then strike hard while rising quickly.}}
|{{CustomSet|MetaKnight|Side|name1=Drill Rush|desc1=Spin into opponents with your sword. You can change the angle a bit.|name2=High-Speed Drill|desc2=Faster than Drill Rush, but the angle can't be changed.|name3=Shieldbreaker Drill|desc3=A Drill Rush designed to break shields. Attack power and distance are reduced.}}
{{CustomSet|MetaKnight|Down|name1=Dimensional Cape|desc1=Vanish, teleport in any direction, and then attack when reappearing.|name2=Shield Piercer|desc2=The attack penetrates shields, but the power and distance are lower.|name3=Stealth Smasher|desc3=Longer travel distance, but you're left vulnerable for longer.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1211<br>1311<br>2211<br>2111<br>2311<br>1212<br>1312<br>1121<br>1112<br>3111
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:King Dedede SSB4.png|100x100px|link=King Dedede (SSB4)]]<br>{{SSB4|King Dedede}}<br>{{symbol|kirby|20px}}
|{{CustomSet|Dedede|Neutral|name1=Inhale|desc1=Inhale opponents and spit them out as stars.|name2=Dedede Storm|desc2=A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward.|name3=Taste Test|desc3=Inhale opponents quickly, and spit them out as stars immediately.|altlink1=Inhale (King Dedede)}}
{{CustomSet|Dedede|Up|name1=Super Dedede Jump|desc1=A big jump, and then a downward crash. Press up to cancel it.|name2=Rising Dedede|desc2=A big jump that attacks on the way up instead of the way down.|name3=Quick Dedede Jump|desc3=A jump and crash that's extra fast but doesn't go as high or hit as hard.}}
|{{CustomSet|Dedede|Side|name1=Gordo Throw|desc1=Throw a Gordo. If opponents attack it with the right timing, they can hit it back.|name2=Topspin Gordo|desc2=Throw a Gordo that moves slowly at first, then kicks into high gear after it bounces.|name3=Bouncing Gordo|desc3=Throw a Gordo that bounces back and forth. Lasts awhile, but each hit doesn't hurt much.}}
{{CustomSet|Dedede|Down|name1=Jet Hammer|desc1=You charge it while walking around, but charge it for too long and you'll take damage.|name2=Armored Jet Hammer|desc2=Charging gives you super armor, but charging fully hurts you more. Also deals less damage.|name3=Dash Jet Hammer|desc3=Pushes you backward while charging, and sends you dashing forward when you attack.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
3112<br>3122<br>3312<br>3322<br>1122<br>1312<br>1322<br>2112<br>2122<br>2312
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Fox SSB4.png|100x100px|link=Fox (SSB4)]]<br>{{SSB4|Fox}}<br>{{symbol|starfox|20px}}
|{{CustomSet|Fox|Neutral|name1=Blaster|desc1=Rapid-fire lasers that deal damage but don't knock opponents back.|name2=Impact Blaster|desc2=Slower lasers that deal damage and knock opponents back.|name3=Charge Blaster|desc3=Charge up and fire a single, powerful laser. It's slow but deals a lot of damage.}}
{{CustomSet|Fox|Up|name1=Fire Fox|desc1=Engulf yourself in flames and rocket skyward. You can change the direction while you're charging.|name2=Flying Fox|desc2=Sends you high into the air at high speed, but deals no damage.|name3=Twisting Fox|desc3=Spin to pull opponents in, then rise into the air, hitting multiple times on the way.}}
|{{CustomSet|Fox|Side|name1=Fox Illusion|desc1=Dash through opponents at great speed to knock them into the air.|name2=Fox Burst|desc2=The dash itself deals no damage, but an explosion occurs where you stop.|name3=Wolf Flash|desc3=Dash into the air at an angle. When it hits, it sends opponents crashing downward.|altlink3=Wolf Flash (Fox)}}
{{CustomSet|Fox|Down|name1=Reflector|desc1=A shield that reflects projectiles, upping their speed and power.|name2=Big Reflector|desc2=A larger reflective shield that doesn't power up reflected projectiles.|name3=Amplifying Reflector|desc3=Sends projectiles back with twice the speed and power, but takes longer to activate.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2132<br>2332<br>3132<br>2122<br>2322<br>3322<br>1131<br>1331<br>2131<br>3131
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Falco SSB4.png|100x100px|link=Falco (SSB4)]]<br>'''{{SSB4|Falco}}'''<br>{{symbol|starfox|20px}}
|{{CustomSet|Falco|Neutral|name1=Blaster|desc1=A blaster shot that can't be fired very rapidly but makes enemies flinch.|name2=Explosive Blaster|desc2=Fires a shot that slows down as it travels and explodes just before it stops.|name3=Burst Blaster|desc3=Fires faster shots, but the power and range are decreased.}}
{{CustomSet|Falco|Up|name1=Fire Bird|desc1=Wrap yourself in flame, and dash through the air in the direction of your choosing.|name2=Fast Fire Bird|desc2=Same as Fire Bird, but you can dash instantly. You don't go as far, though.|name3=Distant Fire Bird|desc3=Takes longer to charge, but flies farther and hits enemies harder.}}
|{{CustomSet|Falco|Side|name1=Falco Phantasm|desc1=Dash forward with incredible speed, knocking opponents into the air.|name2=Falco Phase|desc2=You can't be hit while dashing, but the move doesn't hit opponents, either.|name3=Falco Charge|desc3=A shorter dash that hits much harder at the beginning of the move.}}
{{CustomSet|Falco|Down|name1=Reflector|desc1=Kick out an energy shield that reflects projectiles and deals damage.|name2=Accele-Reflector|desc2=Only reflects when moving forward, but sends them back stronger than normal.|name3=Reflector Void|desc3=Destroys shots rather than reflecting them. The reflector itself does more damage.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1123<br>1121<br>1133<br>1131<br>3123<br>3121<br>3133<br>3131<br>2123<br>2133
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Pikachu SSB4.png|100x100px|link=Pikachu (SSB4)]]<br>{{SSB4|Pikachu}}<br>{{symbol|pokemon|20px}}
|{{CustomSet|Pikachu|Neutral|name1=Thunder Jolt|desc1=Send a ball of electricity bouncing along the stage.|name2=Thunder Wave|desc2=The ball of electricity paralyzes foes but does less damage.|name3=Thunder Shock|desc3=Shoot a ball of electricity horizontally. Triggers a small blast as it disappears.|altlink3=Thunder Shock (Pikachu)}}
{{CustomSet|Pikachu|Up|name1=Quick Attack|desc1=A fast attack in any direction. Change direction midmove to move a second time.|name2=Meteor Quick Attack|desc2=A Quick Attack with a meteor effect, Potent at the start and when changing direction.|name3=Quick Feet|desc3=Doesn't move twice, but moves much farther than Pikachu's other up specials.}}
|{{CustomSet|Pikachu|Side|name1=Skull Bash|desc1=A flying headbutt that can be charged up.|name2=Shocking Skull Bash|desc2=A flying headbutt that deals multiple hits. The last hit has added launch power.|name3=Heavy Skull Bash|desc3=Dives sideways. Deals more damage if it hits near the start of the attack.}}
{{CustomSet|Pikachu|Down|name1=Thunder|desc1=A lightning strike that deals more damage to opponents if the bolt hits you.|name2=Thunder Burst|desc2=An electrical burst around you that sends opponents flying.|name3=Distant Thunder|desc3=The thundercloud will appear higher up. Deal more damage near the cloud.|altlink1=Thunder (Pikachu)}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1311<br>2311<br>2312<br>1312<br>1313<br>1331<br>2313<br>2331<br>3311<br>1321
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Jigglypuff SSB4.png|100x100px|link=Jigglypuff (SSB4)]]<br>'''''{{SSB4|Jigglypuff}}'''''<br>{{symbol|pokemon|20px}}
|{{CustomSet|Jigglypuff|Neutral|name1=Rollout|desc1=A rolling attack that can be charged to achieve incredible speeds.|name2=Relentless Rollout|desc2=An unstoppable rolling attack that keeps going even after bumping into enemies.|name3=Raging Rollout|desc3=A rolling attack that can't be turned around. When fully charged, it has serious power.}}
{{CustomSet|Jigglypuff|Up|name1=Sing|desc1=A soothing song that causes extreme drowsiness in nearby opponents.|name2=Hyper Voice|desc2=A funky tune that sends opponents reeling backward if they get too close.|name3=Spinphony|desc3=A thrilling melody that somehow spins enemies around where they stand.}}
|{{CustomSet|Jigglypuff|Side|name1=Pound|desc1=Step forward and slap your opponent so hard they fly straight into the air.|name2=Sideways Pound|desc2=Slap opponents, and launch them sideways.|name3=Pound Blitz|desc3=A lunging strike that sends you sliding across the ground. Can hit multiple times.}}
{{CustomSet|Jigglypuff|Down|name1=Rest|desc1=A well-earned nap. Use it while touching a foe to unleash its hidden power.|name2=Leaping Rest|desc2=A well-earned nap… with added altitude. No one will disturb you all the way up there.|name3=Wakie Wakie|desc3=A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1121<br>1122<br>1321<br>1322<br>2121<br>2122<br>2321<br>2322<br>3121<br>1221
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Mewtwo SSB4.png|100x100px|link=Mewtwo (SSB4)]]<br>{{SSB4|Mewtwo}} <small>(DLC)</small><br>{{symbol|pokemon|20px}}
|{{CustomSet/Single|Mewtwo|name=Shadow Ball|desc=Fire an energy projectile. Charging it for longer increases destructive power but also recoil.}}
{{CustomSet/Single|Mewtwo|Up|name=Teleport|desc=Warp instantly to another location. Choose your destination by entering a direction.}}
|{{CustomSet/Single|Mewtwo|Side|name=Confusion|desc=Use psychic energy to repel an opponent in front of Mewtwo. It can also reflect projectiles.}}
{{CustomSet/Single|Mewtwo|Down|name=Disable|desc=Stuns an enemy you make eye contact with. Has no effect if you're not facing one another.}}
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Charizard SSB4.png|100x100px|link=Charizard (SSB4)]]<br>{{SSB4|Charizard}}<br>{{symbol|pokemon|20px}}
|{{CustomSet|Charizard|Neutral|name1=Flamethrower|desc1=Breathe fire on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets.|name2=Fire Fang|desc2=A short-range fire-breathing attack. Hits quickly and continuously to rack up damage.|name3=Fireball Cannon|desc3=Fires distinct balls of fire that travel far but do less damage than Flamethrower.}}
{{CustomSet|Charizard|Up|name1=Fly|desc1=Spiral to the sky. Can hit opponents multiple times while soaring upwards.|name2=Rising Cyclone|desc2=The movement distance is reduced, but it sucks in enemies and launches them.|name3=Fly High|desc3=Your flight distance is increased, but you don't deal any damage.}}
|{{CustomSet|Charizard|Side|name1=Flare Blitz|desc1=Hurtle sideways in an explosive assault. Damages both you and your foes.|name2=Blast Burn|desc2=Slower but more explosive than Flare Blitz. Deals more damage to you and your foes.|name3=Dragon Rush|desc3=Less powerful than Flare Blitz, but you don't take damage when using it.}}
{{CustomSet|Charizard|Down|name1=Rock Smash|desc1=Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals.|name2=Sinking Skull|desc2=Pound your opponent into the ground, where they'll be stuck for a little while.|name3=Rock Hurl|desc3=Similar to Rock Smash. The rocks fly higher, but they cause less damage.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1311<br>1313<br>1331<br>1333<br>1113<br>1211<br>1213<br>3311<br>2311<br>1321
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Lucario SSB4.png|100x100px|link=Lucario (SSB4)]]<br>{{SSB4|Lucario}}<br>{{symbol|pokemon|20px}}
|{{CustomSet|Lucario|Neutral|name1=Aura Sphere|desc1=Charge a ball of energy that can damage foes even while powering up. Press again to launch it.|name2=Snaring Aura Sphere|desc2=Charge a slow-moving energy ball that draws opponents in and damages them.|name3=Piercing Aura Sphere|desc3=Charge a faster, weaker energy ball that passes through foes.}}
{{CustomSet|Lucario|Up|name1=Extreme Speed|desc1=A dash through the air that ends in an attack. You can swerve midflight with directional input.|name2=Ride the Wind|desc2=Fly through the air longer but slower than Extreme Speed. Doesn't do damage.|name3=Extreme Speed Attack|desc3=Leaves you vulnerable at the start, but sends opponents flying at any point during the attack.}}
|{{CustomSet|Lucario|Side|name1=Force Palm|desc1=A punch that unleashes concentrated energy. Will grab an enemy if they're close enough.|name2=Advancing Force Palm|desc2=Dash forward while using Force Palm. If it doesn't connect, you're left open to attack.|name3=Long-Distance Force Palm|desc3=A Force Palm with more range but less damage.}}
{{CustomSet|Lucario|Down|name1=Double Team|desc1=Prepare for an incoming attack, and counterattack with a sliding kick if struck.|name2=Glancing Counter|desc2=Dodge to avoid taking damage, and then immediately strike with a strong punch.|name3=Stunning Double Team|desc3=A counter move that can paralyze your opponent if timed correctly.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2111<br>3111<br>1112<br>2112<br>3112<br>1211<br>2211<br>1121<br>3121<br>1311
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Captain Falcon SSB4.png|100x100px|link=Captain Falcon (SSB4)]]<br>{{SSB4|Captain Falcon}}<br>{{symbol|fzero|20px}}
|{{CustomSet|Falcon|Neutral|name1=Falcon Punch|desc1=Charge up for a moment, then strike. The direction can be changed while charging.|name2=Falcon Dash Punch|desc2=Dash forward and punch. Slightly weaker, and you're vulnerable before striking.|name3=Mighty Falcon Punch|desc3=A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever.}}
{{CustomSet|Falcon|Up|name1=Falcon Dive|desc1=Jump and grab a foe. If you connect with your prey, you'll explode off of them.|name2=Falcon Strike|desc2=Jump higher than the Falcon Dive, but doesn't grab opponents.|name3=Explosive Falcon Dive|desc3=Doesn't jump as high as the Falcon Dive, but it's more explosive.}}
|{{CustomSet|Falcon|Side|name1=Raptor Boost|desc1=Dash forward, and uppercut when you reach an opponent.|name2=Heavy Raptor Boost|desc2=A dashing punch that's slow but is difficult to interrupt.|name3=Wind-up Raptor Boost|desc3=Step back before dashing forward. Charges up faster than other moves.}}
{{CustomSet|Falcon|Down|name1=Falcon Kick|desc1=On the ground, does a flying sideways kick. In the air, kicks diagonally downwards.|name2=Falcon Kick Fury|desc2=A Falcon Kick that hits multiple times and can launch opponents at the end.|name3=Lightning Falcon Kick|desc3=A quick, electrical flying kick that goes straight through enemies.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2111<br>2112<br>2113<br>2121<br>2122<br>2123<br>2221<br>2211<br>2133<br>3111
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Ness SSB4.png|100x100px|link=Ness (SSB4)]]<br>'''''{{SSB4|Ness}}'''''<br>{{symbol|mother|20px}}
|{{CustomSet|Ness|Neutral|name1=PK Flash|desc1=An electrical blast that explodes after a while or when you release the button.|name2=Rising PK Flash|desc2=A PK Flash that just keeps rising. Lower on power and sideways motion.|name3=PK Freeze|desc3=Like PK Flash, but freezes opponents when it hits.|altlink3=PK Freeze (Ness)}}
{{CustomSet|Ness|Up|name1=PK Thunder|desc1=Fires a steerable ball of lightning. Hit yourself with it to go flying.|name2=Lasting PK Thunder|desc2=Doesn't disappear when it hits an opponent, but deals less damage.|name3=Rolling PK Thunder|desc3=A more powerful PK Thunder, but the lightning ball moves more slowly.}}
|{{CustomSet|Ness|Side|name1=PK Fire|desc1=A lightning bolt that erupts into a flame pillar when it hits an opponent.|name2=PK Bonfire|desc2=The lightning bolt doesn't travel as far, but the flame pillars stick around longer.|name3=PK Fire Burst|desc3=The lightning bolt releases a single flame when it hits. Knocks opponents farther.}}
{{CustomSet|Ness|Down|name1=PSI Magnet|desc1=Create a psychic field that absorbs energy-based projectiles to heal damage.|name2=PSI Vacuum|desc2=Pull opponents in, and then deal damage at the end of the move. Does not pull projectiles in.|name3=Forward PSI Magnet|desc3=The field appears in front of you. It can launch foes when vanishing, as well as absorbing projectiles.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1112<br>1121<br>1122<br>1311<br>1312<br>1321<br>1322<br>1212<br>2111<br>1113
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Lucas SSB4.png|100x100px|link=Lucas (SSB4)]]<br>{{SSB4|Lucas}} <small>(DLC)</small><br>{{symbol|mother|20px}}
|{{CustomSet/Single|Lucas|Neutral|name=PK Freeze|desc=Launch a projectile that freezes enemies. You can control your projectile's path.}}
{{CustomSet/Single|Lucas|Up|name=PK Thunder|desc=Fire a steerable ball of lightning. Hit yourself with it to go flying.}}
|{{CustomSet/Single|Lucas|Side|name=PK Fire|desc=This ball of light explodes when it hits, erupting into a column of flame that launches enemies.}}
{{CustomSet/Single|Lucas|Down|name=PSI Magnet|desc=Create a magnetic field in front of you that absorbs energy based projectiles.}}
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Marth SSB4.png|100x100px|link=Marth (SSB4)]]<br>{{SSB4|Marth}}<br>{{symbol|fe|20px}}
|{{CustomSet|Marth|Neutral|name1=Shield Breaker|desc1=Thrust your sword forward. Can be charged. Great for breaking shields.|name2=Storm Thrust|desc2=Thrust your sword forward, creating a gust of wind that knocks opponents back.|name3=Dashing Assault|desc3=Thrust while dashing forward. Deals slightly less damage than normal.}}
{{CustomSet|Marth|Up|name1=Dolphin Slash|desc1=Strike upward with your sword as you rise into the air. Deals most damage at the start.|name2=Crescent Slash|desc2=Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.|name3=Dolphin Jump|desc3=Jump really high, but you won't deal any damage.}}
|{{CustomSet|Marth|Side|name1=Dancing Blade|desc1=Press repeatedly to unleash a sword combo. Press up or down to change the attacks.|name2=Effortless Blade|desc2=You can't change the combo type, but you can wait longer between attacks. Lower damage.|name3=Heavy Blade|desc3=Each strike is stronger but launches foes, making it hard to pull off a combo.}}
{{CustomSet|Marth|Down|name1=Counter|desc1=Prepare for an attack and strike back if hit. The power depends on your enemy's attack.|name2=Easy Counter|desc2=Your counter stance lasts longer, but the attack power is lower.|name3=Iai Counter|desc3=A successful counter knocks back opponents behind you. Faster but does less damage.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
3113<br>3123<br>1123<br>3133<br>1133<br>3121<br>1121<br>3111<br>1131<br>3131
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Lucina SSB4.png|100x100px|link=Lucina (SSB4)]]<br>'''{{SSB4|Lucina}}'''<br>{{symbol|fireemblem|20px}}
|{{CustomSet|Lucina|Neutral|name1=Shield Breaker|desc1=Thrust the sword forward to pierce through shields. Can be charged.|name2=Storm Thrust|desc2=Thrust the sword forward. The tip creates a gust of wind that pushes opponents back.|name3=Dashing Assault|desc3=Thrust while dashing forward. Deals slightly less damage than normal.}}
{{CustomSet|Lucina|Up|name1=Dolphin Slash|desc1=Strike upward with your sword as you rise into the air. Deals most damage at the start.|name2=Crescent Slash|desc2=Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.|name3=Dolphin Jump|desc3=Jump really high, but you won't deal any damage.}}
|{{CustomSet|Lucina|Side|name1=Dancing Blade|desc1=Attack up to four times. Press up or down to change the combo type.|name2=Effortless Blade|desc2=You can't change the combo type, but you can wait longer between attacks. Lower damage.|name3=Heavy Blade|desc3=Each strike is stronger but launches foes, making it hard to pull off a combo.}}
{{CustomSet|Lucina|Down|name1=Counter|desc1=Prepare for an attack and strike back if hit. The power depends on your enemy's attack.|name2=Easy Counter|desc2=Your counter stance lasts longer, but the attack power is lower.|name3=Iai Counter|desc3=A successful counter knocks back opponents behind you. Faster but does less damage.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
3113<br>3123<br>1123<br>3133<br>1133<br>3121<br>1121<br>3111<br>1131<br>3131
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Roy SSB4.png|100x100px|link=Roy (SSB4)]]<br>{{SSB4|Roy}} <small>(DLC)</small><br>{{symbol|fe|20px}}
|{{CustomSet/Single|Roy|Neutral|name=Flare Blade|desc=Swing the sword for a powerful explosion. Deals more damage but hurts the user when fully charged.}}
{{CustomSet/Single|Roy|Up|name=Blazer|desc=Rise into the air while swinging the flaming sword. Input a direction to change the jump's angle.}}
|{{CustomSet/Single|Roy|Side|name=Double-Edge Dance|desc=Time your attacks to unleash a four-hit chain. Pressing up or down will change the attack.}}
{{CustomSet/Single|Roy|Down|name=Counter|desc=The strength of this counterattack relates to how strong the triggering attack was.}}
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Ike SSB4.png|100x100px|link=Ike (SSB4)]]<br>{{SSB4|Ike}}<br>{{symbol|fe|20px}}
|{{CustomSet|Ike|Neutral|name1=Eruption|desc1=Plunge your sword into the ground, triggering a fiery burst. Hurts you when fully charged.|name2=Tempest|desc2=Plunging the sword into the ground creates a wind gust that pushes opponents away.|name3=Furious Eruption|desc3=The eruption covers a wider area the more you charge it, but it also harms you.}}
{{CustomSet|Ike|Up|name1=Aether|desc1=Throw your sword up, jump to grab it, and then swing it on the way down.|name2=Aether Drive|desc2=Throw your sword diagonally up, jump to grab it, and then swing it on the way down.|name3=Aether Wave|desc3=Creates a shock wave when hitting the ground, but it's less powerful than normal.}}
|{{CustomSet|Ike|Side|name1=Quick Draw|desc1=Lunge forward and slash at any foe in your path. Can be charged.|name2=Close Combat|desc2=A faster forward lunge that ends with a body blow that launches foes.|name3=Unyielding Blade|desc3=Grants super armor during the charge and lunge, but the lunge is slower and shorter.}}
{{CustomSet|Ike|Down|name1=Counter|desc1=Block and counter an enemy attack. The strength of your strike depends on their attack.|name2=Paralyzing Counter|desc2=A counter that paralyzes enemies instead of dealing damage.|name3=Smash Counter|desc3=Deliver a slower, more powerful attack when countering.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2222<br>2122<br>2212<br>2232<br>3222<br>3122<br>3212<br>3232<br>2111<br>3111
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Mr. Game & Watch SSB4.png|100x100px|link=Mr. Game & Watch (SSB4)]]<br><small>'''{{SSB4|Mr. Game & Watch}}'''</small><br>{{symbol|gw|20px}}
|{{CustomSet|GameWatch|Neutral|name1=Chef|desc1=Fling inedible food from a frying pan. Hold down the button to fling five foods in a row.|name2=XXL Chef|desc2=Fling massive food (still inedible). Lower range and slower, but more powerful.|name3=Short-Order Chef|desc3=Quickly flings mini bits of food from a frying pan. Lower attack power, but longer range.}}
{{CustomSet|GameWatch|Up|name1=Fire|desc1=Launch into the air and open a parachute, allowing you to glide down.|name2=Heavy Trampoline|desc2=Lower vertical distance, but you do more damage on the way up.|name3=Trampoline Launch|desc3=Launches you and any foes next to you in the air. No parachute included.}}
|{{CustomSet|GameWatch|Side|name1=Judge|desc1=Swing your hammer. The power changes depending on the number displayed.|name2=Extreme Judge|desc2= Only "1" or "9" will appear, but the latter isn't quite as devastating as usual.|name3=Chain Judge|desc3=The number shown on the card equals the number of continuous hits dealt.}}
{{CustomSet|GameWatch|Down|name1=Oil Panic|desc1=Collect energy-based projectiles in a bucket. Once it's full, do the move again to throw oil.|name2=Efficient Panic|desc2=The bucket fills more quickly, but it deals less damage.|name3=Panic Overload|desc3=The bucket has a smaller absorption area, but the attack area is larger.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
3331<br>3321<br>3311<br>1331<br>1321<br>1311<br>3323<br>3131<br>2331<br>2311
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Pit SSB4.png|100x100px|link=Pit (SSB4)]]<br>{{SSB4|Pit}}<br>{{symbol|ki|20px}}
|{{CustomSet|Pit|Neutral|name1=Palutena Bow|desc1=Fire a guidable arrow. While charging, you can aim the bow straight up.|name2=Piercing Bow|desc2=Fire a stronger arrow that can pierce through foes. Charging takes longer. Can't be guided|name3=Guiding Bow|desc3=Fire an arrow that can be guided much more easily but has less power.|altlink2=Piercing Bow (Pit)}}
{{CustomSet|Pit|Up|name1=Power of Flight|desc1=Fly high through the air. The flight angle can be changed while charging.|name2=Striking Flight|desc2=The angle of flight can't be controlled as much, but you deal damage at takeoff.|name3=Breezy Flight|desc3=Doesn't fly as far, but creates a whirlwind around Pit that can push enemies away.}}
|{{CustomSet|Pit|Side|name1=Upperdash Arm|desc1=Dash forward and uppercut opponents. Can reflect projectiles.|name2=Interception Arm|desc2=Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash.|name3=Quickdash Arm|desc3=A faster, longer dash that continues after the uppercut, making it hard to control.}}
{{CustomSet|Pit|Down|name1=Guardian Orbitars|desc1=Shields your front an back and reflects projectiles, but you're vulnerable from above.|name2=Impact Orbitars|desc2=The Orbitars damage foes and knock them back. Won't shield you or reflect projectiles.|name3=Amplifying Orbitars|desc3=Boosts the power of projectiles it reflects, but the Orbitars can be broken more easily.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
3111<br>3112<br>1113<br>2113<br>3113<br>2111<br>2112<br>1112<br>3311<br>3121
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Dark Pit SSB4.png|100x100px|link=Dark Pit (SSB4)]]<br>'''{{SSB4|Dark Pit}}'''<br>{{symbol|ki|20px}}
|{{CustomSet|DarkPit|Neutral|name1=Silver Bow|desc1=Fire an arrow of darkness. Stronger than Pit's arrows, but they don't curve as much.|name2=Piercing Bow|desc2=Fire a giant arrow that travels through foes. A powerful shot, but leaves you quite open.|name3=Guiding Bow|desc3=Fire a mystical arrow that can be easily controlled but is slower and less powerful.|altlink2=Piercing Bow (Dark Pit)}}
{{CustomSet|DarkPit|Up|name1=Power of Flight|desc1=Soar on shining black wings in any upward direction of your choosing.|name2=Striking Flight|desc2=A takeoff that launches opponents. More restricted in direction than the Power of Flight.|name3=Breezy Flight|desc3=A speedy ascent that causes a gale, pushing back opponents in the vicinity.}}
|{{CustomSet|DarkPit|Side|name1=Electroshock Arm|desc1=A steadfast forward charge with a weapon that launches foes diagonally upward.|name2=Electrocut Arm|desc2=Ready your weapon, and strike if an enemy comes in range. You won't flinch while readied.|name3=Quickshock Arm|desc3=Charge forward with such speed, you won't stop even after delivering an uppercut.}}
{{CustomSet|DarkPit|Down|name1=Guardian Orbitars|desc1=Summon shields that block attacks and reflect projectiles, but only from the sides.|name2=Impact Orbitars|desc2=Summon shields that launch enemies but don't reflect projectiles or block attacks.|name3=Amplifying Orbitars|desc3=Summon shields that are easily broken but boost the power of reflected projectiles.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
3111<br>3112<br>1113<br>2113<br>3113<br>2111<br>2112<br>1112<br>3311<br>3121
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Wario SSB4.png|100x100px|link=Wario (SSB4)]]<br>'''{{SSB4|Wario}}'''<br>{{symbol|wario|20px}}
|{{CustomSet|Wario|Neutral|name1=Chomp|desc1=A big, toothy bite that can be used to eat enemies, projectiles and items.|name2=Inhaling Chomp|desc2=Pull enemies in, and then bite down. Slightly less powerful than normal.|name3=Garlic Breath|desc3=Wario's breath is rancid enough to cause enemies to fall over and pass out. Ugh.}}
{{CustomSet|Wario|Up|name1=Corkscrew|desc1=Jump while spinning, hitting opponents multiple times.|name2=Widescrew|desc2=Less damage than Corkscrew, but you can change the angle.|name3=Corkscrew Leap|desc3=Takes longer to charge and doesn't deal damage, but goes much higher.}}
|{{CustomSet|Wario|Side|name1=Wario Bike|desc1=Ride around on a bike and crash into enemies. Takes some time to recharge.|name2=Speeding Bike|desc2=The bike is faster and lighter, but it does less damage and falls apart easier.|name3=Burying Bike|desc3=The bike is slower and heavier. Run over enemies to bury them.}}
{{CustomSet|Wario|Down|name1=Wario Waft|desc1=Release noxious gas from your rear end. It, uh... "charges" automatically.|name2=Rose-Scented Waft|desc2=Release noxious gas that makes flowers grow on opponents' heads.|name3=Quick Waft|desc3=The noxious gas charges more quickly, but it's less offensive.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1211<br>1212<br>1213<br>1112<br>1113<br>1313<br>2211<br>2111<br>1221<br>1122
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Olimar SSB4.png|100x100px|link=Olimar (SSB4)]]<br>{{SSB4|Olimar}}<br>{{symbol|pikmin|20px}}
|{{CustomSet|Olimar|Neutral|name1=Pikmin Pluck|desc1=Pluck a maximum of three Pikmin in this order: red, yellow, blue, white, purple.|name2=Hardy Pikmin Pluck|desc2=Pluck Pikmin that have more durability. It takes longer to pluck them, though.|name3=Explosive Pluck|desc3=Trigger an explosive effect when you pluck a Pikmin, but Pikmin are less resilient.}}
{{CustomSet|Olimar|Up|name1=Winged Pikmin|desc1=Summon winged Pikmin to fly you around. Less effective if you have more Pikmin.|name2=Winged Pikmin Jump|desc2=Winged Pikmin pull you straight up very quickly, pushing opponents aside.|name3=Mighty Winged Pikmin|desc3=You can fly just as far with Pikmin in tow as without, but you can't fly as far to begin with.}}
|{{CustomSet|Olimar|Side|name1=Pikmin Throw|desc1=Throw your Pikmin. Most colors will stick to opponents, but purple Pikmin will slam them.|name2=Sticky Pikmin Throw|desc2=Throw Pikmin that are harder to shake off, but their attacks do less damage.|name3=Tackle Pikmin Throw|desc3=All Pikmin will behave like Purple Pikmin: they'll slam into opponents instead of sticking.}}
{{CustomSet|Olimar|Down|name1=Pikmin Order|desc1=Blow your whistle to recall your Pikmin and change their order.|name2=Order Tackle|desc2=Recalled Pikmin will deal damage when returning, but you're left vulnerable.|name3=Dizzy Whistle|desc3=Spin nearby opponents around as you recall your Pikmin, but you're left open to attack.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1112<br>1311<br>1312<br>1212<br>2112<br>2212<br>2211<br>2312<br>2131<br>3312
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:R.O.B. SSB4.png|100x100px|link=R.O.B. (SSB4)]]<br>'''{{SSB4|R.O.B.}}'''<br>{{symbol|rob|20px}}
|{{CustomSet|ROB|Neutral|name1=Robo Beam|desc1=Fire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor.|name2=Wide-Angle Beam|desc2=A Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage.|name3=Infinite Robo Beam|desc3=Never runs out of charge, but isn't as strong as the standard Robo Beam.}}
{{CustomSet|ROB|Up|name1=Robo Burner|desc1=Use your thrusters to fly or hover in the air. You can also attack while airborne.|name2=Robo Rocket|desc2=Quickly sends you high into the air. Unable to hover like Robo Burner.|name3=High-Speed Burner|desc3=You can fly around faster, but it burns through your fuel more quickly.}}
|{{CustomSet|ROB|Side|name1=Arm Rotor|desc1=Hop forward with an arm-spinning attack. Can also be used to reflect projectiles.|name2=Reflector Arm|desc2=A longer arm spin that makes it easier to reflect projectiles. No forward movement.|name3=Backward Arm Rotor|desc3=Spin opponents around while knocking them away. Its slow start leaves you open to attack.}}
{{CustomSet|ROB|Down|name1=Gyro|desc1=Fire a spinning top. You can only have one on the stage at a time.|name2=Fire Gyro|desc2=Fire a flaming top. Deals more damage, but doesn't travel as far.|name3=Slip Gyro|desc3=Fire a slippery top that slides across the ground instead of bouncing.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1231<br>1233<br>1331<br>1333<br>1332<br>2233<br>1131<br>1133<br>1221<br>1223
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Sonic SSB4.png|100x100px|link=Sonic (SSB4)]]<br>{{SSB4|Sonic}}<br>{{symbol|sonic|20px}}
|{{CustomSet|Sonic|Neutral|name1=Homing Attack|desc1=Jump into the air, and then home in on the closest fighter (if there's one in range).|name2=Stomp|desc2=Jump into the air before slamming straight down with a meteor smash.|name3=Surprise Attack|desc3=A faster Homing Attack with less range and power than normal.|altlink2=Stomp (Sonic)}}
{{CustomSet|Sonic|Up|name1=Spring Jump|desc1=Spawns a spring. When used on the ground, it sticks around and can be used by anyone.|name2=Double Spring|desc2=Doesn't spring as high, but the move can be used twice in a row without landing.|name3=Springing Headbutt|desc3=Spring straight up and deliver a headbutt. The spring doesn't stick around, though.}}
|{{CustomSet|Sonic|Side|name1=Spin Dash|desc1=Roll forward at high speed. You can charge it, change the direction, and link to other attacks.|name2=Hammer Spin Dash|desc2=Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash.|name3=Burning Spin Dash|desc3=A more powerful Spin Dash with no hop at the start. Jumps during the dash are lower.}}
{{CustomSet|Sonic|Down|name1=Spin Charge|desc1=A forward dash that can be powered up by rapidly pressing the special-move button.|name2=Auto-Spin Charge|desc2=A Spin Charge that can be powered up simply by holding the button.|name3=Gravitational Charge|desc3=Foes in front are pulled in while foes behind are pushed. Takes more button presses to power up.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1213<br>1211<br>1313<br>1311<br>1113<br>1321<br>2213<br>3213<br>1223<br>1331
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Rosalina SSB4.png|100x100px|link=Rosalina & Luma (SSB4)]]<br>{{SSB4|Rosalina & Luma}}<br>{{symbol|mario|20px}}
|{{CustomSet|Rosalina|Neutral|name1=Luma Shot|desc1=Fling Luma forward. Press the button again to call Luma back. This attack can be charged.|name2=Luma Warp|desc2=Warp Luma forward. What this move lacks in attacking power it makes up for in sheer speed.|name3=Power Luma Shot|desc3=Send Luma spinning forward like a drill. He travels slowly but has serious power.}}
{{CustomSet|Rosalina|Up|name1=Launch Star|desc1=Fly into the air at an angle. You can adjust the angle a bit by pressing left and right.|name2=Launch Star Plus|desc2=Sends you skyward quicker, but you can't control the angle of the ascent.|name3=Launch Star Attack|desc3=You travel a shorter distance than normal, but hitting opponents will launch them.}}
|{{CustomSet|Rosalina|Side|name1=Star Bits|desc1=Command Luma to fire three Star Bits forward. Works at any range.|name2=Floaty Star Bit|desc2=Luma fires one slower Star Bit that doesn't go far but is good at getting in the way.|name3=Shooting Star Bit|desc3=Luma fires a single, high-powered Star Bit in a straight line. Travels far.}}
{{CustomSet|Rosalina|Down|name1=Gravitational Pull|desc1=Draw items and projectiles safely toward you. While being drawn in, they can damage foes.|name2=Catch & Release|desc2=Pull foes in and damage them. Has no effect on items or projectiles.|name3=Guardian Luma|desc3=Causes Luma to grow bigger and protect you from attacks. Also does a bit of damage.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2311<br>2313<br>2321<br>2323<br>2111<br>2121<br>2211<br>2221<br>1311<br>2331
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Bowser Jr. SSB4.png|100x100px|link=Bowser Jr. (SSB4)]]<br>'''''{{SSB4|Bowser Jr.}}'''''<br>{{symbol|mario|20px}}
|{{CustomSet|BowserJr|Neutral|name1=Clown Cannon|desc1=Fire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power.|name2=Piercing Cannon|desc2=Fire a smaller, less-powerful cannonball that can bash through multiple fighters.|name3=Air Cannon|desc3=Blast opponents with wind. In the air, you can also use it to move backward quickly.}}
{{CustomSet|BowserJr|Up|name1=Abandon Ship!|desc1=Eject from the Junior Clown Car just before it explodes. You can attack while you fall.|name2=Meteor Ejection|desc2=Jump out of the Junior Clown Car, and send it crashing to the ground.|name3=Koopa Meteor|desc3=Launch high into the air before the Junior Clown Car explodes, firing you downwards.}}
|{{CustomSet|BowserJr|Side|name1=Clown Kart Dash|desc1=Transform the Junior Clown Car into a kart that speeds forward. Change direction to spin.|name2=Koopa Drift|desc2=While spinning, the kart careens forward, hitting opponents multiple times.|name3=Grounding Dash|desc3=A Clown Kart Dash that buries foes. Doesn't go far, and ends in an auto spin.}}
{{CustomSet|BowserJr|Down|name1=Mechakoopa|desc1=Deploy a Mechakoopa that will explode if thrown, attacked, or just left alone.|name2=Impatient Mechakoopa|desc2=Launch a Mechakoopa a fair distance. It explodes shortly after landing.|name3=Big Mechakoopa|desc3=A large, powerful Mechakoopa. Walks past enemies, so throw it to make it go boom!}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1113<br>1121<br>1123<br>1211<br>1213<br>1313<br>3111<br>3113<br>3213<br>1112
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Greninja SSB4.png|100x100px|link=Greninja (SSB4)]]<br>{{SSB4|Greninja}}<br>{{symbol|pokemon|20px}}
|{{CustomSet|Greninja|Neutral|name1=Water Shuriken|desc1=Fire a shuriken of water straight ahead. Charge it up to make the shuriken grow!|name2=Stagnant Shuriken|desc2=Fires a water shuriken that hovers in place wherever it is created.|name3=Shifting Shuriken|desc3=Fires two different types of shuriken depending on whether you tap the button or hold it.}}
{{CustomSet|Greninja|Up|name1=Hydro Pump|desc1=Fire a powerful water jet, propelling you in whichever direction you have pressed.|name2=High-Capacity Pump|desc2=Fire two jets for a bigger boost. Slower than Hydro Pump, but easier to control.|name3=Single-Shot Pump|desc3=Rocket skyward with a single short blast. Travels high, but you can't change direction.}}
|{{CustomSet|Greninja|Side|name1=Shadow Sneak|desc1=Send a shadow along the ground. Release the button to warp to that point and strike!|name2=Shadow Strike|desc2=A slower, more powerful form of Shadow Sneak that delivers a truly decisive blow.|name3=Shadow Dash|desc3=Instantly warp a set distance. Less flexible than the standard Shadow Sneak, but more speedy.}}
{{CustomSet|Greninja|Down|name1=Substitute|desc1=Evade an incoming enemy attack by summoning a substitute, and then counterattack.|name2=Exploding Attack|desc2=Vanish momentarily, and then reappear with a powerful explosion. Not a counterattack.|name3=Substitute Ambush|desc3=Evade an enemy attack with a substitute, and then launch a slow but extra-powerful counter.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1112<br>3112<br>3111<br>1312<br>1311<br>3312<br>3311<br>3113<br>2112<br>2111
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Robin SSB4.png|100x100px|link=Robin (SSB4)]]<br>{{SSB4|Robin}}<br>{{symbol|fireemblem|20px}}
|{{CustomSet|Robin|Neutral|name1=Thunder|desc1=Lightning magic that can be charged to cast Elthunder, Arcthunder, and Thoron.|name2=Thunder+|desc2=Cast stronger lightning magic. Can't be used as many times in a row as Thunder.|name3=Speed Thunder|desc3=Charges and travels faster than Thunder, but isn't quite strong.}}
{{CustomSet|Robin|Up|name1=Elwind|desc1=Cast wind magic downward, dealing damage and boosting you into the air twice.|name2=Soaring Elwind|desc2=The second Elwind will send you higher than the first.|name3=Gliding Elwind|desc3=The first shot sends you up at a forward angle, and then the second fires straight down.}}
|{{CustomSet|Robin|Side|name1=Arcfire|desc1=Cast a spell to throw a ball of fire. When it hits, it triggers a pillar of flames.|name2=Arcfire+|desc2=Cast a spell that causes a large explosion when it lands. Slower to cast than Arcfire.|name3=Fire Wall|desc3=Cast a giant flame pillar in front of you that can be used to guard against attacks.}}
{{CustomSet|Robin|Down|name1=Nosferatu|desc1=A dark curse that steals the life force of enemies.|name2=Distant Nosferatu|desc2=Can ensnare opponents farther away, but it's less powerful than normal.|name3=Goetia|desc3=Pulls opponents in before trapping them. No healing effect, but deals more damage.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2111<br>3111<br>2311<br>3311<br>1311<br>2132<br>3132<br>1132<br>3113<br>3131
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Corrin SSB4.png|100x100px|link=Corrin (SSB4)]]<br>{{SSB4|Corrin}} <small>(DLC)</small><br>{{symbol|fireemblem|20px}}
|{{CustomSet/Single|Corrin|Neutral|name=Dragon Fang Shot|desc=Corrin's dragon arm shoots a paralyzing projectile and then bites the enemy. Can be charged up.}}
{{CustomSet/Single|Corrin|Up|name=Draconic Ascent|desc=Fly into the air and deal damage as you climb. The flight direction can be controlled somewhat.}}
|{{CustomSet/Single|Corrin|Side|name=Dragon Lunge|desc=Leap and press the button again to attack. Skewer surfaces or walls, and you can do a follow-up kick.}}
{{CustomSet/Single|Corrin|Down|name=Counter Surge|desc=If attacked while in this stance, Corrin turns into a dragon and launches enemies with jets of water.}}
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Palutena SSB4.png|100x100px|link=Palutena (SSB4)]]<br>{{SSB4|Palutena}}<br>{{symbol|ki|20px}}
|{{CustomSet|Palutena|Neutral|name1=Autoreticle|desc1=Fire energy blasts from your staff directly at an opponent in front of you.|name2=Explosive Flame|desc2=Create a blast in front of you that can hit opponents multiple times.|name3=Heavenly Light|desc3=Surround yourself in rays of light that damage opponents.}}
{{CustomSet|Palutena|Up|name1=Warp|desc1=Teleport in any direction. You can't attack or be attacked while warping.|name2=Jump Glide|desc2=Jump into the air and glide around. Move faster by pressing left or right.|name3=Rocket Jump|desc3=Create an explosion at your feet that blasts you into the air. Also damages opponents.}}
|{{CustomSet|Palutena|Side|name1=Reflect Barrier|desc1=Casts a reflective wall that moves forward for a short distance. Can be used to push rivals.|name2=Angelic Missile|desc2=Hurtle forth and collide with enemies to send them flying.|name3=Super Speed|desc3=Dash headfirst into opponents. You can even jump and attack while dashing.}}
{{CustomSet|Palutena|Down|name1=Counter|desc1=Prepare for an opponent's attack, and strike back when struck.|name2=Lightweight|desc2=Makes you lighter and significantly faster, but you'll also be easier to launch as a result.|name3=Celestial Firework|desc3=Shoot a firework into the air. The firework explodes when hit or after a short time.|altlink1=Counter (Palutena)}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2322<br>2312<br>1322<br>1312<br>2122<br>1122<br>2332<br>1332<br>2313<br>2323
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Villager SSB4.png|100x100px|link=Villager (SSB4)]]<br>{{SSB4|Villager}}<br>{{symbol|ac|20px}}
|{{CustomSet|Villager|Neutral|name1=Pocket|desc1=Pocket an item or projectile to use later. Press the button again to take it out back.|name2=Garden|desc2=You can only pocket items in front of you, but it can hit foes and plant flowers on their heads.|name3=Pocket Plus|desc3=Stash items and projectiles more easily, but they become slightly less effective.}}
{{CustomSet|Villager|Up|name1=Balloon Trip|desc1=Fly around at an average speed with great horizontal and vertical recovery, but the balloons can be popped.|name2=Extreme Balloon Trip|desc2=Fly using special balloons that don't rise as fast but cause an explosion when they burst.|name3=Balloon High Jump|desc3=Rise quickly to an incredible height. Any foes in the way will get hit and take damage.|altlink1=Balloon Trip (Villager)}}
|{{CustomSet|Villager|Side|name1=Lloid Rocket|desc1=Fire Lloid forward like a rocket. Hold the button to ride on top of Lloid.|name2=Liftoff Lloid|desc2=Fire Lloid forward, but he'll soon shoot up into the air, letting you ride to great heights!|name3=Pushy Lloid|desc3=Lloid will hit opponents multiple times, pushing them before exploding.}}
{{CustomSet|Villager|Down|name1=Timber|desc1=Plant a seed, water it, and chop the tree down. Each step has a different effect on foes.|name2=Timber Counter|desc2=A fresh sprout trips opponents, and the fully grown tree fights back if attacked!|name3=Super Timber|desc3=Slower but stronger. Use lots of water to grow a huge tree. The axe has high launching power.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1122<br>1322<br>2322<br>1121<br>1321<br>1312<br>3322<br>1332<br>2122<br>2121
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Little Mac SSB4.png|100x100px|link=Little Mac (SSB4)]]<br>{{SSB4|Little Mac}}<br>{{symbol|punchout|20px}}
|{{CustomSet|LittleMac|Neutral|name1=Straight Lunge|desc1=Blast forward with a powerful punch. Press once to charge and again to strike.|name2=Flaming Straight Lunge|desc2=Blast forward with a flaming punch that hits multiple times before launching opponents.|name3=Stunning Straight Lunge|desc3=Blast through opponents at high speed. Will stun and launch at full charge.}}
{{CustomSet|LittleMac|Up|name1=Rising Uppercut|desc1=Punch upward while twisting into the air. Hits opponents multiple times.|name2=Tornado Uppercut|desc2=A twisting uppercut that reaches greater heights. Knocks foes away, only hitting them once.|name3=Rising Smash|desc3=Pop up foes, and then leap up to deliver an extra-powerful punch. Doesn't go very high.}}
|{{CustomSet|LittleMac|Side|name1=Jolt Haymaker|desc1=Leap forward, dodging low attacks, and deliver a punch. Press again to punch early.|name2=Grounding Blow|desc2=Jump high into the air to whack opponents downward and bury them.|name3=Guard Breaker|desc3=A slower but more powerful Jolt Haymaker that can't be blocked by shields.}}
{{CustomSet|LittleMac|Down|name1=Slip Counter|desc1=Wait for your opponent to attack, and then counter with an uppercut.|name2=Compact Counter|desc2=A weaker counterattack that doesn't knock foes very far, allowing for easy follow-up combos.|name3=Dash Counter|desc3=The counter window is shorter, but you dash forward to strike, making it useful at range.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2111<br>2113<br>2112<br>2211<br>2213<br>2212<br>2311<br>2313<br>2312<br>2121
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Wii Fit Trainer SSB4.png|100x100px|link=Wii Fit Trainer (SSB4)]]<br>{{SSB4|Wii Fit Trainer}}<br>{{symbol|wiifit|20px}}
|{{CustomSet|WiiFit|Neutral|name1=Sun Salutation|desc1=Charge a ball of energy. Press again to launch it. Heals you slightly when fully charged.|name2=Enriched Sun Salutation|desc2=Charge a ball of energy that condenses while charging. Press again to launch it. Won't heal.|name3=Sweeping Sun Salutation|desc3=The energy ball travels slowly but hits foes multiple times, pushing them away.}}
{{CustomSet|WiiFit|Up|name1=Super Hoop|desc1=Gyrate into the air, striking opponents. Press rapidly to go higher.|name2=Jumbo Hoop|desc2=Gyrate into the air with larger hoops that deal damage over a wider area. Can't go as high.|name3=Hoop Hurricane|desc3=Pull in opponents while rising, and then knock them upward with the hoops.}}
|{{CustomSet|WiiFit|Side|name1=Header|desc1=Head a soccer ball at opponents. Press the button again to head the ball early.|name2=Huge Header|desc2=Head a larger ball that's slightly slower and less powerful but easier to hit with.|name3=Weighted Header|desc3=Head a heavy ball that's more powerful but quick to drop to the ground.}}
{{CustomSet|WiiFit|Down|name1=Deep Breathing|desc1=Press the button at the right time to heal and boost your launching power.|name2=Volatile Breathing|desc2=A forbidden breathing method that causes an explosion. Doesn't heal or power you up.|name3=Steady Breathing|desc3=If successful, you're briefly impossible to launch. Takes a while to use again, though.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
2321<br>1321<br>3321<br>3221<br>2221<br>3323<br>1323<br>1121<br>2322<br>2311
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Shulk SSB4.png|100x100px|link=Shulk (SSB4)]]<br>{{SSB4|Shulk}}<br>{{symbol|xenoblade|20px}}
|{{CustomSet|Shulk|Neutral|name1=Monado Arts|desc1=Activate one of five different Arts, each of which provides a different advantage.|name2=Decisive Monado Arts|desc2=Activate stronger Arts that last longer. However, they can't be canceled once used.|name3=Hyper Monado Arts|desc3=Your Arts are much stronger, but the drawbacks are too. Doesn't last as long.}}
{{CustomSet|Shulk|Up|name1=Air Slash|desc1=Lift enemies into the air with a rising slash. Can be followed up with a midair strike.|name2=Advancing Air Slash|desc2=Slash upward and launch foes diagonally. Press again to deliver a second strike.|name3=Mighty Air Slash|desc3=A more focused version of the standard Air Slash. Sacrifices range for sheer brute force.}}
|{{CustomSet|Shulk|Side|name1=Back Slash|desc1=Leap forward to deliver a powerful slash. Attack from behind for massive damage!|name2=Back Slash Leap|desc2=Leap high into the air, and deliver a powerful descending slice.|name3=Back Slash Charge|desc3=Leap forward, shrugging off foes' attacks, to deliver a powerful slash.}}
{{CustomSet|Shulk|Down|name1=Vision|desc1=Evade an incoming enemy attack, and deliver a swift counterattack.|name2=Dash Vision|desc2=Counter an enemy's incoming attack while moving swiftly past them.|name3=Power Vision|desc3=An extra-powerful counter that's much less effective when used repeatedly.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1113<br>2113<br>3113<br>1123<br>3123<br>3213<br>1122<br>3122<br>1213<br>2123
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Duck Hunt SSB4.png|100x100px|link=Duck Hunt (SSB4)]]<br>'''{{SSB4|Duck Hunt}}'''<br>{{symbol|duckhunt|20px}}
|{{CustomSet|DuckHunt|Neutral|name1=Trick Shot|desc1=Kick an explosive can. Press the button to shoot it, bouncing it and boosting its power.|name2=High-Explosive Shot|desc2=Kick a can into the air more quickly. Explodes as soon as you shoot it.|name3=Zigzag Shot|desc3=Kick a can that moves back and forth as you shoot it. The hits knock foes into the air.}}
{{CustomSet|DuckHunt|Up|name1=Duck Jump|desc1=Use the duck's wings to fly. You can control which direction you fly in.|name2=Duck Jump Snag|desc2=The duck flies and the dog bites nearby fighters. You can't fly for long, though.|name3=Super Duck Jump|desc3=Fly high into the air, causing a gust of wind that pushes opponents aside.}}
|{{CustomSet|DuckHunt|Side|name1=Clay Shooting|desc1=Toss a clay pigeon. Press the button again to fire a volley of three shots at its position.|name2=Rising Clay|desc2=Toss a clay pigeon that can't be shot. The farther it goes, the more it hurts.|name3=Clay Break|desc3=Toss a clay pigeon that's harder to shoot, but the shots deal more damage.}}
{{CustomSet|DuckHunt|Down|name1=Wild Gunman|desc1=Call one of five gunmen who each shoot at different speeds. They can be defeated.|name2=Quick Draw Aces|desc2=Call one of five gunmen. They fire more quickly, but their shots don't travel very far.|name3=Mega Gunman|desc3=Call a bigger but slower gunman with high defense to aid you.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
3121<br>3123<br>3122<br>1121<br>1123<br>3132<br>1132<br>3111<br>3221<br>3323
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Mega Man SSB4.png|100x100px|link=Mega Man (SSB4)]]<br>{{SSB4|Mega Man}}<br>{{symbol|megaman|20px}}
|{{CustomSet|MegaMan|Neutral|name1=Metal Blade|desc1=Metal Man's spinning saw. It goes through foes. The direction it travels can be chosen.|name2=Hyper Bomb|desc2=Bomb Man's weapon. Throw bombs in an arc that explode on contact with an opponent.|name3=Shadow Blade|desc3=Shadow Man's spinning blade. It flies a set distance and returns to you.}}
{{CustomSet|MegaMan|Up|name1=Rush Coil|desc1=Summon your faithful dog, Rush, to propel you to new heights.|name2=Tornado Hold|desc2=Tengu Man's weapon. A tornado-blowing fan sends you hurtling skyward to damage enemies.|name3=Beat|desc3=Summon the bird-type robot Beat to carry you through the air.|altlink3=Beat (Mega Man)}}
|{{CustomSet|MegaMan|Side|name1=Crash Bomber|desc1=Crash Man's weapon. Fire a bomb that will attach to any opponent in its path and explode.|name2=Ice Slasher|desc2=Ice Man's weapon. Fire an ice projectile that will freeze enemies upon contact.|name3=Danger Wrap|desc3=Burst Man's weapon. Fire an explosive projectile that arcs steeply upward.}}
{{CustomSet|MegaMan|Down|name1=Leaf Shield|desc1=Wood Man's rotating shield. It hurts foes who get close. Press again to fire the leaves.|name2=Skull Barrier|desc2=Skull Man's weapon. A rotating barrier of skulls that reflects enemy projectiles.|name3=Plant Barrier|desc3=Plant Man's weapon. The deadly petals provide great protection but don't travel far when fired.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1313<br>1312<br>1311<br>1323<br>1322<br>1112<br>1122<br>3323<br>3313<br>1333
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Pac-Man SSB4.png|100x100px|link=Pac-Man (SSB4)]]<br>{{SSB4|Pac-Man}}<br>{{symbol|pacman|20px}}
|{{CustomSet|PacMan|Neutral|name1=Bonus Fruit|desc1=Summon a variety of fruit to throw at your foes. Some of them seem a little less edible, though...|name2=Freaky Fruit|desc2=Summon fruit that move in strange and unpredictable ways, or even travel farther.|name3=Lazy Fruit|desc3=Summon slow-moving fruit that tend to stick around for quite some time.}}
{{CustomSet|PacMan|Up|name1=Pac-Jump|desc1=Bounce high into the air with a trampoline that sticks around for a little while.|name2=Power Pac-Jump|desc2=Summon a trampoline that bounces you higher than usual but doesn't stick around.|name3=Meteor Trampoline|desc3=Bounces you less high. When it's red, it has a meteor effect and can bury whoever jumps on it.}}
|{{CustomSet|PacMan|Side|name1=Power Pellet|desc1=Summon a row of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro dash.|name2=Distant Power Pellet|desc2=Summon Pac-Dots that move faster and farther, but your own movement is slower.|name3=Enticing Power Pellet|desc3=Summon a row of Pac-Dots that pull your opponents toward them.}}
{{CustomSet|PacMan|Down|name1=Fire Hydrant|desc1=Summon a fire hydrant that shoots powerful jets of water that push nearby fighters.|name2=On-Fire Hydrant|desc2=Summon a fire hydrant that unleashes fire instead of water. Careful, it'll hurt you too!|name3=Dire Hydrant|desc3=Summon a fire hydrant that will explode after a while or when it hits the ground.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
1132<br>1131<br>1122<br>1121<br>2132<br>2131<br>2122<br>3131<br>3132<br>3121
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Ryu SSB4.png|100x100px|link=Ryu (SSB4)]]<br>{{SSB4|Ryu}} <small>(DLC)</small><br>{{symbol|streetfighter|20px}}
|{{CustomSet/Single|Ryu|Neutral|name=Hadoken|desc=Fire an energy wave from your palms. Move the Control Stick as shown to power it up. ''⤴''&nbsp;}}
{{CustomSet/Single|Ryu|Up|name=Shoryuken|desc=An ultra-powerful jumping uppercut. Move the Control Stick as shown to power it up. ''→↓↘''&nbsp;}}
|{{CustomSet/Single|Ryu|Side|name=Tatsumaki Senpukyaku|desc=A powerful spinning kick that drives you forward. Hold down the button to spin farther. ''↓↙←''&nbsp;}}
{{CustomSet/Single|Ryu|Down|name=Focus Attack|desc=Allows you to repel one attack. The longer you charge it, the longer the enemy is stunned for.}}
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Cloud SSB4.png|100x100px|link=Cloud (SSB4)]]<br>{{SSB4|Cloud}} <small>(DLC)</small><br>{{symbol|finalfantasy|20px}}
|{{CustomSet/Single|Cloud|Neutral|name=Blade Beam|desc=Slash the air to send out a shock wave. The wave can hit multiple enemies during a Limit Break.}}
{{CustomSet/Single|Cloud|Up|name=Climhazzard|desc=Thrust your sword and then jump into the air. Push the button again for a high-speed downward cut.}}
|{{CustomSet/Single|Cloud|Side|name=Cross Slash|desc=Keep pressing the button to hit up to three times. Finish the combo for the perfect attack.}}
{{CustomSet/Single|Cloud|Down|name=Limit Charge/Finishing Touch|desc=Charges up your Limit Gauge. Causes a tornado with immense launching power during a Limit Break.}}
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Bayonetta SSB4.png|100x100px|link=Bayonetta (SSB4)]]<br>{{SSB4|Bayonetta}} <small>(DLC)</small><br>{{symbol|bayonetta|20px}}
|{{CustomSet/Single|Bayonetta|Neutral|name=Bullet Climax|desc=Quickly fires a volley from two guns. Can be charged for more power and extended by tapping the button.}}
{{CustomSet/Single|Bayonetta|Up|name=Witch Twist|desc=Bayonetta spins up into the air like a cyclone. Combine it with a midair jump to do a second twist.}}
|{{CustomSet/Single|Bayonetta|Side|name=Heel Slide/After Burner Kick|desc=The former is for on the ground&ndash;the latter for in the air. Hit a foe in the air and you can do a second kick.}}
{{CustomSet/Single|Bayonetta|Down|name=Witch Time|desc=Avoids an enemy attack and slows down the flow of time for them. The effect lessens with repeated use.}}
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Mii Brawler SSB4.png|100x100px|link=Mii Brawler (SSB4)]]<br>{{SSB4|Mii Brawler}}<br>{{symbol|smashbros|20px}}
|{{CustomSet|MiiBrawl|Neutral|name1=Shot Put|desc1=This iron ball makes an impact, but it doesn't go very far.|name2=Ultimate Uppercut|desc2=A devastating uppercut charged up with all your might.|name3=Exploding Side Kick|desc3=A kick so explosive, it'll set the world on fire (or at least your leg).}}
{{CustomSet|MiiBrawl|Up|name1=Soaring Axe Kick|desc1=Hit 'em on the way up while flipping, and hit 'em on the way down with an axe kick.|name2=Helicopter Kick|desc2=A series of spin kicks delivered while soaring diagonally into the air.|name3=Piston Punch|desc3=A storm of rising punches, carrying both you and your foes into the air for a high-flying combo.}}
|{{CustomSet|MiiBrawl|Side|name1=Onslaught|desc1=Rush forward to deliver a flurry of kicks, and then finish with an uppercut.|name2=Burning Dropkick|desc2=A fiery dropkick with decent range. Charge it to really turn up the heat!|name3=Headache Maker|desc3=Pummel your foes with a swing of your arms as you descend from a jump.}}
{{CustomSet|MiiBrawl|Down|name1=Head-On Assault|desc1=Crash headfirst into the ground, burying any foes standing nearby.|name2=Feint Jump|desc2=An invincible leap out of danger that you can combo into a mighty kick.|name3=Foot Flurry|desc3=A flurry of kicks. On the ground you'll change forward, but in the air you'll stay in place.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
Mii:0↕,0↔<br>
2122<br>1122<br>2132<br>1132<br>2222<br>1222<br>2232<br>1232<br>(8 sets)
<br><br>
Mii:½↕,½↔<br>
2122<br>1122<br>2132<br>1132<br>(4 sets)
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Mii Swordfighter SSB4.png|100x100px|link=Mii Swordfighter (SSB4)]]<br>{{SSB4|Mii Swordfighter}}<br>{{symbol|smashbros|20px}}
|{{CustomSet|MiiSword|Neutral|name1=Gale Strike|desc1=A blade technique that sends a tornado hurtling forth.|name2=Shuriken of Light|desc2=A small throwing weapon made of light that flies straight forward.|name3=Blurring Blade|desc3=A flurry of sword slashes. Charge it longer for extra power.}}
{{CustomSet|MiiSword|Up|name1=Stone Scabbard|desc1=A high jump followed by a firm downward strike with your sword.|name2=Skyward Slash Dash|desc2=A flurry of slashes that sends you in the direction of your choice.|name3=Hero's Spin|desc3=A spinning sword attack that sends you upward if used in the air.}}
|{{CustomSet|MiiSword|Side|name1=Airborne Assault|desc1=Flip forward to strike a foe, and then rebound off of them.|name2=Slash Launcher|desc2=Rush through anyone in your path, and launch them upward.|name3=Chakram|desc3=A throwing weapon that you can guide with directional inputs.}}
{{CustomSet|MiiSword|Down|name1=Blade Counter|desc1=Counter an enemy attack. The strength of your strike depends on their attack.|name2=Reversal Slash|desc2=Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them.|name3=Power Thrust|desc3=A high-speed strike that goes forward on the ground and diagonally down in the air.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
Mii:¼↕,0↔<br>
2131<br>2111<br>2132<br>2112<br>2133<br>2113<br>2231<br>2211<br>2232<br>2212<br>2233<br>2213<br>1332<br>1312<br>1132<br>1112<br>1232<br>1212<br>(18 sets)
 
|-style="border-top:1px solid black;"
|align=center style="padding-left:10px;"|[[File:Mii Gunner SSB4.png|100x100px|link=Mii Gunner (SSB4)]]<br>{{SSB4|Mii Gunner}}<br>{{symbol|smashbros|20px}}
|{{CustomSet|MiiGun|Neutral|name1=Charge Blast|desc1=A straight plasma shot. Charge it for extra firepower.|name2=Laser Blaze|desc2=A rapid-fire laser beam that will do damage but won't make foes flinch.|name3=Grenade Launch|desc3=A grenade thrown in an arc that explodes on impact.}}
{{CustomSet|MiiGun|Up|name1=Lunar Launch|desc1=Shoot downward, and the recoil will rocket you into the air.|name2=Cannon Uppercut|desc2=An uppercut powered by a downward blast that can dunk airborne foes.|name3=Arm Rocket|desc3=Take to the sky using jet propulsion. The direction of flight can be adjusted left or right.}}
|{{CustomSet|MiiGun|Side|name1=Flame Pillar|desc1=Fire a blast diagonally toward the ground, creating a miniature inferno on impact.|name2=Stealth Burst|desc2=A stealthy shot that explodes when you release the button.|name3=Gunner Missile|desc3=Fires a guided missile. Alternatively, enter the move like a smash attack for a super missile!}}
{{CustomSet|MiiGun|Down|name1=Echo Reflector|desc1=Reflects enemy projectiles, sending them back even stronger than they were before.|name2=Bomb Drop|desc2=A thrown bomb that rolls a short distance on the ground.|name3=Absorbing Vortex|desc3=Sucks in enemy projectiles, forming a barrier that also heals your damage.}}
|align=center style="padding-right:15px;"|'''Official<br>Custom<br>Movesets'''
Mii:¼↕,0↔<br>
3122<br>3121<br>3123<br>3112<br>3111<br>3113<br>3322<br>3321<br>3323<br>3312<br>3311<br>3313<br>1122<br>1121<br>1123<br>3132<br>3131<br>3133<br>1312<br>(19 sets)
 
|-style="border-bottom:1px solid black;"
|
|}
 
==External Links==
[http://smashboards.com/threads/official-custom-moveset-project-summer-2015-edition-evo-sets.395721/ The Summer 2015 topic]
 
[http://smashboards.com/threads/project-proposal-we-can-make-custom-moves-fast-easy-and-legal.379555/ The original proposal]


[[Category:Super Smash Bros. 4]]
[[Category:Super Smash Bros. 4]]
[[Category:Competitive play]]
[[Category:Competitive play]]

Latest revision as of 18:32, March 11, 2023

The Official Custom Moveset Project was a project based in SmashBoards to create preset custom moveset combinations for every character in Super Smash Bros. 4, in an effort to make the use of custom moves logistically viable in tournaments. It allowed players to select from a number of pre-selected custom movesets for characters, as well as providing a number of preset Mii characters.

The project was started by former Balanced Brawl developer Amazing Ampharos in 2014, and it was accepted by a large number of local and regional tournaments in March 2015, with EVO 2015 being the largest tournament that used the project. Following EVO 2015 in July 2015, it was decided by the majority of tournament organizers to place a general ban on custom moves, for a variety of different factors. As a result, the Official Custom Moveset Project was officially discontinued in late 2015, though a number of custom move side-events have continued to use the original project.

History[edit]

Adoption[edit]

One of Smash 4's selling points was the ability for characters to utilize a variety of different special moves compared to their usual moveset. This was also prominently featured in reveal trailers for the Mii Fighters and Palutena, who had completely unique special moves available as custom movesets. As a result, smashers were interested in seeing how the metagame of Smash 4 could change in response to custom movesets, though it was debated as to what the best course would be for custom movesets. The Official Custom Moveset was produced in response, as it was believed allowing only certain movesets could prevent logistics issues in tournaments regarding players wanting to select specific movesets, as well as providing "groundwork" for potential matchup analysis. The Official Custom Moveset Project later gained approval from the Smash 4 community and a number of tournament organizers, and tournaments began to use the ruleset in March 2015. In addition to a number of local and regional tournaments, EVO 2015 stated their intention to use the project's list of ideal custom moveset combinations as part of their ruleset.

Controversy[edit]

Custom movesets, however, proved a controversial topic in the timespan from their legalization to EVO 2015. While some players thought it helped to make the metagame of Smash 4 deeper, a number of players felt that the inclusion of custom movesets in tournaments hurt the integrity of the game, as it introduced far too many potential matchups, and it provided opportunities for players to use movesets that their opponents may not have had any experience with.

Some players also claimed that the extent custom movesets helped characters was unfair. A number of bottom-tiered characters, such as Zelda, Jigglypuff and King Dedede, were argued to gain little to no benefit from custom movesets, and some high-tiered characters, such as Diddy Kong and Sheik, were also argued to actually gain even further benefits from their custom movesets, leading to further imbalance in Smash 4. Some custom movesets were also argued to have created degenerate gameplay for some characters, with characters such as Sonic and Donkey Kong gaining powerful options that most players found unfun or frustrating to deal with. Villager especially became controversial for his custom movesets, with Mew2King citing him as the reason certain custom moves should be banned, specifically referencing a match where ADHD defeated Nairo with a custom Villager, despite considering Nairo the stronger player. The release of Mewtwo, the first DLC character, was also claimed to have created further imbalance, as Mewtwo and all other DLC characters lacked custom moves of any sort, preventing them from gaining any potential benefits.

Tournament organizers also felt that the need to create custom movesets, regardless if they were pre-set or not, reduced the number of potential setups players could bring to tournaments, as unlocking all the potential custom moves required considerable time and effort from players; unlike unlockable characters or unlockable stages, custom parts could only be attained through specialized methods that did not guarantee a new custom move. As the Official Custom Moveset Project also required a "master" 3DS console for each Wii U setup, this meant that players who owned a Wii U, but not a 3DS, would be unable to use their Wii U as a setup. Furthermore, the laborious process of unlocking custom moves was made slightly more efficient with the 3DS version of the game, meaning that players without the 3DS version of the game would likely have greater difficulty in unlocking all the custom movesets.

Outside of the above, there was debate over how effectively the Official Custom Moveset Project could police itself; on top of having 51 characters with 8 movesets each, it was questioned how well the staff behind the project could monitor which movesets proved too weak or strong, as well as who would get a say in what moveset combinations were too strong.

Discontinuation[edit]

A majority of tournament organizers moved to place a ban on all custom moves following the conclusion of EVO 2015, beginning with majors such as Low Tier City 3 and Smash Factor 4. Custom movesets have not appeared as part of a ruleset in major tournaments (including EVO 2016) since, and the Official Custom Moveset Project was discontinued in response, with the thread on the project later locked.

Despite the ban, some tournaments, such as Glitch and Glitch 2, have allowed the use of custom movesets with the original Official Custom Moveset Project, though only in separate side events. A few regions, such as the Australian scene, have also allowed the use of custom movesets in varying degrees, but this is generally only restricted to Mii Fighters and sometimes Palutena.

Format[edit]

Each character had ten preset custom moveset combinations available in addition to the default combination (except Mii Fighters, who additionally have more movesets available), transferred from a master 3DS with every custom unlocked, all without equipment and named by number of the combination's neutral special, side special, up special, and down special, respectively. The combinations were chosen with input from each character's playerbase, to be the 10 most competitively-viable move combinations possible, and thus be the moveset combinations the vast majority of players would use if given their own free reign to select. These combinations can be selected immediately via the character select screen on each Wii U that has been set up to accommodate, which not only eliminates the time that would be spent by players putting their custom moveset together manually, but also ensures players do not run into issues with their preferred custom moves not being available on a Wii U setup. Smaller tournaments could still choose to allow players to replace the last two custom moveset combinations with their own preference, which is explained further below.

Previous formats[edit]

Before the 1.0.8 update, characters only had eight custom moveset combinations, with the two empty slots always being reserved for players' preferred combinations; this was changed in order to accommodate EVO 2015 and their stance against allowing players the ability to add their own combinations. In addition, two of a character's combinations were always all of the second available options and all of the third available options; however, these combinations were no longer required and the majority removed in the update as few were considered viable sets.

List of available combinations[edit]

Character Custom sets available
BayonettaHeadSSB4-U.png Bayonetta N/A
BowserHeadSSB4-U.png Bowser 1211 1311 3211 3311 1212
1213 1312 1313 2211 2311
BowserJrHeadSSB4-U.png Bowser Jr. 1113 1121 1123 1211 1213
1313 3111 3113 3213 1112
CaptainFalconHeadSSB4-U.png Captain Falcon 2111 2112 2113 2121 2122
2123 2221 2211 2133 3111
CharizardHeadSSB4-U.png Charizard 1311 1313 1331 1333 1113
1211 1213 3311 2311 1321
CloudHeadSSB4-U.png Cloud N/A
CorrinHeadSSB4-U.png Corrin N/A
DarkPitHeadSSB4-U.png Dark Pit 3111 3112 1113 2113 3113
2111 2112 1112 3311 3121
DiddyKongHeadSSB4-U.png Diddy Kong 1121 1123 1113 1131 1133
1211 3111 1213 1112 3121
DonkeyKongHeadSSB4-U.png Donkey Kong 3233 3231 3232 1233 1231
1232 2233 2231 2232 1333
DrMarioHeadSSB4-U.png Dr. Mario 2312 2332 2212 2232 2211
1311 1332 1212 1211 2322
DuckHuntHeadSSB4-U.png Duck Hunt 3121 3123 3122 1121 1123
3132 1132 3111 3221 3323
FalcoHeadSSB4-U.png Falco 1123 1121 1133 1131 3123
3121 3133 3131 2123 2133
FoxHeadSSB4-U.png Fox 2132 2332 3132 2122 2322
3322 1131 1331 2131 3131
GanondorfHeadSSB4-U.png Ganondorf 2121 2122 2321 2322 2132
2332 2222 3122 3121 3112
GreninjaHeadSSB4-U.png Greninja 1112 3112 3111 1312 1311
3312 3311 3113 2112 2111
IkeHeadSSB4-U.png Ike 2222 2122 2212 2232 3222
3122 3212 3232 2111 3111
JigglypuffHeadSSB4-U.png Jigglypuff 1121 1122 1321 1322 2121
2122 2321 2322 3121 1221
KingDededeHeadSSB4-U.png King Dedede 3112 3122 3312 3322 1122
1312 1322 2112 2122 2312
KirbyHeadSSB4-U.png Kirby 3231 3232 3233 1231 1131
3133 3131 2231 3221 3331
LinkHeadSSB4-U.png Link 1211 1213 2211 2213 1311
1313 2311 2313 1231 3211
LittleMacHeadSSB4-U.png Little Mac 2111 2113 2112 2211 2213
2212 2311 2313 2312 2121
LucarioHeadSSB4-U.png Lucario 2111 3111 1112 2112 3112
1211 2211 1121 3121 1311
LucasHeadSSB4-U.png Lucas N/A
LucinaHeadSSB4-U.png Lucina 3113 3123 1123 3133 1133
3121 1121 3111 1131 3131
LuigiHeadSSB4-U.png Luigi 1311 1211 3311 3211 3111
1312 3312 3212 2311 3231
MarioHeadSSB4-U.png Mario 2312 2332 2212 2232 1312
1313 1332 1212 1213 2213
MarthHeadSSB4-U.png Marth 3113 3123 1123 3133 1133
3121 1121 3111 1131 3131
MegaManHeadSSB4-U.png Mega Man 1313 1312 1311 1323 1322
1112 1122 3323 3313 1333
MetaKnightHeadSSB4-U.png Meta Knight 1211 1311 2211 2111 2311
1212 1312 1121 1112 3111
MewtwoHeadSSB4-U.png Mewtwo N/A
MiiBrawlerHeadSSB4-U.png Mii Brawler 2122[1] 1122[1] 2132[1] 1132[1] 2222
1222 2232 1232
MiiGunnerHeadSSB4-U.png Mii Gunner 3122 3121 3123 3112 3111
3113 3322 3321 3323 3312
3311 3313 1122 1121 1123
3132 3131 3133 1312
MiiSwordfighterHeadSSB4-U.png Mii Swordfighter 2131 2111 2132 2112 2133
2113 2231 2211 2232 2212
2233 2213 1332 1312 1132
1112 1232 1212
MrGame&WatchHeadSSB4-U.png Mr. Game & Watch 3331 3321 3311 1331 1321
1311 3323 3131 2331 2311
NessHeadSSB4-U.png Ness 1112 1121 1122 1311 1312
1321 1322 1212 2111 1113
OlimarHeadSSB4-U.png Olimar 1112 1311 1312 1212 2112
2212 2211 2312 2131 3312
Pac-ManHeadSSB4-U.png Pac-Man 1132 1131 1122 1121 2132
2131 2122 3131 3132 3121
PalutenaHeadSSB4-U.png Palutena 2322 2312 1322 1312 2122
1122 2332 1332 2313 2323
PeachHeadSSB4-U.png Peach 2111 2211 2311 2112 2212
2312 1211 1311 2331 2332
PikachuHeadSSB4-U.png Pikachu 1311 2311 2312 1312 1313
1331 2313 2331 3311 1321
PitHeadSSB4-U.png Pit 3111 3112 1113 2113 3113
2111 2112 1112 3311 3121
ROBHeadSSB4-U.png R.O.B. 1231 1233 1331 1333 1332
2233 1131 1133 1221 1223
RobinHeadSSB4-U.png Robin 2111 3111 2311 3311 1311
2132 3132 1132 3113 3131
Rosalina&LumaHeadSSB4-U.png Rosalina & Luma 2311 2313 2321 2323 2111
2121 2211 2221 1311 2331
RoyHeadSSB4-U.png Roy N/A
RyuHeadSSB4-U.png Ryu N/A
SamusHeadSSB4-U.png Samus 1211 1221 1231 1212 1222
1232 2211 2231 3211 1213
SheikHeadSSB4-U.png Sheik 2211 2111 1211 2311 1311
1213 3213 2212 2312 2231
ShulkHeadSSB4-U.png Shulk 1113 2113 3113 1123 3123
3213 1122 3122 1213 2123
SonicHeadSSB4-U.png Sonic 1213 1211 1313 1311 1113
1321 2213 3213 1223 1331
ToonLinkHeadSSB4-U.png Toon Link 2111 2121 2131 2113 2133
2112 2211 2213 3131 1113
VillagerHeadSSB4-U.png Villager 1122 1322 2322 1121 1321
1312 3322 1332 2122 2121
WarioHeadSSB4-U.png Wario 1211 1212 1213 1112 1113
1313 2211 2111 1221 1122
WiiFitTrainerHeadSSB4-U.png Wii Fit Trainer 2321 1321 3321 3221 2221
3323 1323 1121 2322 2311
YoshiHeadSSB4-U.png Yoshi 3111 2111 1311 1211 3211
3311 2211 2311 2113 3112
ZeldaHeadSSB4-U.png Zelda 1213 1313 1212 1312 1223
1323 3212 3312 2213 2312
ZeroSuitSamusHeadSSB4-U.png Zero Suit Samus 1311 1312 1112 2311 2111
2312 2112 1211 1332 1132
Notes:
  1. ^ a b c d Available in two sizes

External links[edit]