Kirby (SSBU)/Forward throw: Difference between revisions
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|ks=125 | |ks=125 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-45 | |1-45 | ||
|- | |||
!Airborne | |||
|9 | |||
|- | |- | ||
!Throw Release | !Throw Release | ||
Line 44: | Line 45: | ||
{{FrameStrip|t=Lag|c=44|e=LagThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=14}} | {{FrameStrip|t=Lag|c=44|e=LagThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=14}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=8|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=37|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=27}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|state=y|invincible=y}} | ||
{{MvSubNavKirby|g=SSBU}} | {{MvSubNavKirby|g=SSBU}} |
Revision as of 12:20, June 9, 2022
Kirby forward throw hurtbox visualization | ||||
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Overview
The Piledriver form the Suplex Ability. Despite its damage output being unimpressive from the throw alone, its low knockback, ending lag, and favorable launch angle allows it to be a great combo throw at low percents. Although Kirby can land on platforms due to the jump he performs during the animation, patch 6.0.0 allows him to follow up with a neutral aerial or an up aerial due to their faster startup and larger hitboxes. Some of these combos are character and percentage-dependent, though, limiting its utility to perform this across the cast. In spite of this, though, new combos have been tested to be viable in competitive play, despite their tight timing.[1] [2]
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 5.0% | Forward | 40 | 125 | 0 | 0.0× | None |
Timing
Invincibility | 1-45 |
---|---|
Airborne | 9 |
Throw Release | 45 |
Interruptible | 59 |
Animation length | 72 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|