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Zelda (SSBU)/Side special

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Revision as of 15:40, December 13, 2021 by Zeckemyro (talk | contribs) (→‎Update History: It's 6 frames. projectile scripts are a frame early)
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Hitbox visualization showing Zelda's side special, Din's Fire.
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Din's Fire.
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Overview

Update History

Super Smash Bros. Ultimate 7.0.0

  • Buff Din's Fire's sweetspot is larger (2.6u → 3.5u), and the explosion's hitbox is active for longer (3 frames → 6).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0 AngleIcon52.png Standard 50 97 0 HitboxTableIcon(False).png 3.5 top 0.0 0.0 0.0 0.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Flame).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 1.0% 0 AngleIcon65.png Standard 55 40 0 HitboxTableIcon(False).png 4.8 top 0.0 0.0 0.0 0.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png EffectIcon(Flame).png TypeIcon(Explosive).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Size and damage values are unaltered from the script. They're different depending on the charge.