Zelda (SSBU)/Neutral attack/Infinite: Difference between revisions
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0. | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|bk=7 | |bk=7 | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0. | |damage=0.4% | ||
|angle=361 | |angle=361 | ||
|bk=7 | |bk=7 |
Revision as of 13:11, October 19, 2021
Overview
Hitboxes
Timing
Rapid jab start up is 2 frames.
Rapid Jab | 4, 8, 10, 12... |
---|---|
Finisher | |
Hitboxes | 6-7 |
Interruptible | 43 |
Animation length | 51 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|