Zelda (SSBU)/Forward tilt: Difference between revisions
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==Overview== | ==Overview== | ||
Zelda emits magical energy from her hand and slashes horizontally with a magically produced blade. It has noticeable startup lag at frame 12, but has a high damage output , high base knockback and average knockback growth, making it very strong, and also has somewhat low ending lag (23 frames) for its power, making it safe on shield with good spacing. It has good range, with five small hitboxes: three sourspots close to Zelda and two sweetspot at her hand and the blade, and they are all reliable KO options, although the hitboxes are small, and thus narrow, and the sourspots deal 3.5% less damage without changes on knockback. | Zelda emits magical energy from her hand and slashes horizontally with a magically produced blade. It has noticeable startup lag at frame 12, but has a high damage output , high base knockback and average knockback growth, making it very strong, and also has somewhat low ending lag (23 frames) for its power, making it safe on shield with good spacing. It has good range, with five small hitboxes: three sourspots close to Zelda and two sweetspot at her hand and the blade, and they are all reliable KO options, although the hitboxes are small, and thus narrow, and the sourspots deal 3.5% less damage without changes on knockback. |
Revision as of 20:05, March 30, 2020
Zelda forward tilt hitbox visualizations. | ||||
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Overview
Zelda emits magical energy from her hand and slashes horizontally with a magically produced blade. It has noticeable startup lag at frame 12, but has a high damage output , high base knockback and average knockback growth, making it very strong, and also has somewhat low ending lag (23 frames) for its power, making it safe on shield with good spacing. It has good range, with five small hitboxes: three sourspots close to Zelda and two sweetspot at her hand and the blade, and they are all reliable KO options, although the hitboxes are small, and thus narrow, and the sourspots deal 3.5% less damage without changes on knockback.
Update History
- Forward tilt deals more damage (10%/12% → 11.5%/15%), with knockback scaling not fully compensated (70/70 → 68/69). This significantly improves its KO potential to the point it is even stronger than in Smash 4, with the sweetspot KOing at around 120% from the center of Final Destination.
Hitboxes
Timing
Hitboxes | 12-13 |
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Interruptible | 37 |
Animation length | 54 |
Lag time |
Hitbox |
Interruptible |
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