Sonic (SSBU)/Forward aerial: Difference between revisions
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|ypos=7.0 | |ypos=7.0 | ||
|zpos=10.0 | |zpos=10.0 | ||
|ff=0.7 | |||
|type=Body | |type=Body | ||
|effect=Rapid | |effect=Rapid | ||
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|bn=head | |bn=head | ||
|xpos=4.5 | |xpos=4.5 | ||
|ff=1.5 | |||
|type=Body | |type=Body | ||
|sfx=Kick | |sfx=Kick | ||
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!Animation length | !Animation length | ||
| | |26 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=10}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 17:15, July 19, 2022
Overview[edit]
A corkscrew battering ram, similar to Pikachu's forward aerial. It is tied with up aerial for the lowest amount of start-up lag out of Sonic's aerials, coming out on frame 5. When coupled with its last hit's very high knockback growth, it is useful for spacing and edge-guarding. It can also combo into itself in certain instances, thanks to Sonic's fast air speed and its fairly large auto-canceling window. It resembles the Emerald Dive from Sonic the Fighters.
Update History[edit]
- Forward aerial has less hitlag, making the hits connect faster.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Hits 1-5 | 5, 7, 9, 11, 13 |
Hit 6 | 15 |
Ending autocancel | 34- |
Interruptible | 46 |
Animation length | 55 |
Landing lag[edit]
Interruptible | 17 |
---|---|
Animation length | 26 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|