Sonic (SSBU)/Forward aerial
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Overview[edit]
A corkscrew battering ram, similar to Pikachu's forward aerial. It is tied with up aerial for the lowest amount of start-up lag out of Sonic's aerials, coming out on frame 5. When coupled with its last hit's very high knockback growth, it is useful for spacing and edge-guarding. It can also combo into itself in certain instances, thanks to Sonic's fast air speed and its fairly large auto-canceling window. It resembles the Emerald Dive from Sonic the Fighters.
Update History[edit]
Forward aerial has less hitlag, making the hits connect faster.
Hitboxes[edit]
Timing[edit]
Attack[edit]
| Initial autocancel | 1-2 |
|---|---|
| Hits 1-5 | 5, 7, 9, 11, 13 |
| Hit 6 | 15 |
| Ending autocancel | 34- |
| Interruptible | 46 |
| Animation length | 55 |
Landing lag[edit]
| Interruptible | 17 |
|---|---|
| Animation length | 26 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|