Sonic (SSBU)/Down smash: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|12}} | |damage={{ChargedSmashDmgSSBU|12.0}} | ||
|angle=30 | |angle=30 | ||
|bk=50 | |bk=50 | ||
Line 17: | Line 15: | ||
|r=5.0 | |r=5.0 | ||
|bn=top | |bn=top | ||
|ypos=2.0 | |ypos=2.0 | ||
|zpos=13.0 | |zpos=13.0 to 8.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
Line 27: | Line 23: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ChargedSmashDmgSSBU|12}} | |damage={{ChargedSmashDmgSSBU|12.0}} | ||
|angle=30 | |angle=30 | ||
|bk=50 | |bk=50 | ||
Line 35: | Line 30: | ||
|r=5.0 | |r=5.0 | ||
|bn=top | |bn=top | ||
|ypos=2.0 | |ypos=2.0 | ||
|zpos=11.0 | |zpos=-11.0 to -6.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M |
Latest revision as of 16:16, April 8, 2022
Overview[edit]
A split kick, similar to Fox and Falco's down smashes. It has the lowest amount of start-up lag out of Sonic's smash attacks and hits on both sides, which make it useful for punishing rolls. It is also a semi-spike, which makes it very useful for edge-guarding. However, it lasts for only 2 frames, and has considerable ending lag.
Hitboxes[edit]
Timing[edit]
Charges between | 5-6 |
---|---|
Hitboxes | 12-13 |
Interruptible | 55 |
Animation length | 69 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|