Samus (SSB): Difference between revisions

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==Normal Moves==
==Normal Moves==
===A Attacks===
===A Attacks===
*[[A button|A]] Jab, 3%
*[[A button|A]] Jab, 2-3%
*[[natural combo|AA]] Arm Thrust, 5%
*[[natural combo|AA]] Arm Thrust, 3-7%
===[[Tilt attack|Tilts]]===
===[[Tilt attack|Tilts]]===
*[[Forward tilt|Foward A]] Roundhouse Kick, 8 (depends on angle)%
*[[Forward tilt|Foward A]] Roundhouse Kick, 4-12% (depends on angle)
*[[Up tilt|Up A]] Leg drop, 2 (upwards), 9(down)%
*[[Up tilt|Up A]] Leg drop, 3-8% (upwards), 5-13%(down)
*[[Down tilt|Down A]] Sweep Kick, 6%
*[[Down tilt|Down A]] Sweep Kick, 5-13%
===[[Smash attack|Smash Attacks]]===
===[[Smash attack|Smash Attacks]]===
*[[Forward smash]] Arm Smash,14%
*[[Forward smash]] Arm Smash, 6-20%
*[[Up smash]] Upwards Flame, 12-48 (1 hit to 4 hits)%
*[[Up smash]] Upwards Flame, 4-50% (1 hit to 5 hits)
A move out of down air (z Cancelled) at low percentage), combos normally into forward aerial, depends on how many hits and percentage
A move out of down air (z Cancelled) at low percentage), combos normally into forward aerial, depends on how many hits and percentage
*[[Down smash]] Doublesweep Kick, 14-16 on one side, 12-14 on other side%
*[[Down smash]] Doublesweep Kick, 6-16%
===[[Aerial attack|Aerial Attacks]]===
===[[Aerial attack|Aerial Attacks]]===
*[[Nair]] [[Sex Kick]], 10-14%
*[[Nair]] [[Sex Kick]], 5-16%
*[[Fair]] Aeiral Flame, 8-22 (1-4 hits)%
*[[Fair]] Aeiral Flame, 2-20% (1-4 hits)
comboes into other aerials at lower percentages
comboes into other aerials at lower percentages
*[[Uair]] Spiral Kick, 10%
*[[Uair]] Spiral Kick, -10%
sometimes combos into down aerial
sometimes combos into down aerial
*[[Bair]] Back Kick, 12-14%
*[[Bair]] Back Kick, 4-14%
sex kick?
sex kick?
*[[Dair]] Drop Kick [[spike]], 14
*[[Dair]] Drop Kick [[spike]], 14%
This shot is also used for comboing into an up b, charge b (sometimes), forward air (sometimes), Down Air (sometimes), neutral air (rarely), or back air (sometimes)
This shot is also used for comboing into an up b, charge b (sometimes), forward air (sometimes), Down Air (sometimes), neutral air (rarely), or back air (sometimes)
===[[Throw|Throws]]===
===[[Throw|Throws]]===
*[[Forward throw]], 16%
*[[Forward throw]], 12-16%
*[[Back throw]], 14%
*[[Back throw]], 14-18%
===Other===
===Other===
*[[Dash attack]] tackle (AKA as in the joke, the Whirlwind), 12%
*[[Dash attack]] tackle (AKA as in the joke, the Whirlwind), 4-12%
*[[Taunt]], (honk sound, not taunt cancellable (with sound), same motion as in getting items in some Metroid Games 0%
*[[Taunt]], (honk sound, not taunt cancellable (with sound), same motion as in getting items in some Metroid Games 0%


==Special Moves==
==Special Moves==
* [[Neutral B]]: [[Charge Shot]]
* [[Neutral B]]: [[Charge Shot]] 2-26%
* [[Up B]]: [[Screw Attack (move)|Screw Attack]]
* [[Up B]]: [[Screw Attack (move)|Screw Attack]] 1-14%
* [[Down B]]: [[Samus' Bomb|Bomb]]
* [[Down B]]: [[Samus' Bomb|Bomb]] 4-9%


==Pros and Cons==
==Pros and Cons==

Revision as of 22:30, February 29, 2008

This article is about Samus' appearance in Super Smash Bros. For other uses, see Samus Aran.
Samus Aran
Samus
MetroidSymbol.svg
Universe Metroid
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Bottom (11)


Samus Aran (サムス・アラン, Samusu Aran) is a starter character in both Super Smash Bros. and Super Smash Bros. Melee. She will appear in Super Smash Bros. Brawl. Samus is a heavy, yet floaty, character with a quick dash and decent recovery.

Normal Moves

A Attacks

  • A Jab, 2-3%
  • AA Arm Thrust, 3-7%

Tilts

  • Foward A Roundhouse Kick, 4-12% (depends on angle)
  • Up A Leg drop, 3-8% (upwards), 5-13%(down)
  • Down A Sweep Kick, 5-13%

Smash Attacks

A move out of down air (z Cancelled) at low percentage), combos normally into forward aerial, depends on how many hits and percentage

Aerial Attacks

comboes into other aerials at lower percentages

  • Uair Spiral Kick, -10%

sometimes combos into down aerial

  • Bair Back Kick, 4-14%

sex kick?

This shot is also used for comboing into an up b, charge b (sometimes), forward air (sometimes), Down Air (sometimes), neutral air (rarely), or back air (sometimes)

Throws

Other

  • Dash attack tackle (AKA as in the joke, the Whirlwind), 4-12%
  • Taunt, (honk sound, not taunt cancellable (with sound), same motion as in getting items in some Metroid Games 0%

Special Moves

Pros and Cons

Pros

Cons

  • Large
  • Almost no comboing ability
  • Slow grab
  • Very bad roll

Techniques

Teleport

See teleport (SSB)

Bomb Recovery

In Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. Just remember that once you use a bomb, the double jump cannot be used until Samus lands.


Template:Metroid Smash