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Plasma Wire: Difference between revisions

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{{Infobox Special Move
{{Infobox Special Move
|name=Plasma Wire
|name=Plasma Wire
|image=[[File:Plasmawire.jpg|200px]]
|image=[[File:Zero Suit Samus Up B SSBB.gif|300px]]
|caption=Zero Suit Samus attacking {{SSBB|Pit}} with the Plasma wire.
|caption=Zero Suit Samus using Plasma Wire.
|user={{SSBB|Zero Suit Samus}}
|user={{SSBB|Zero Suit Samus}}
|universe=[[Metroid (universe)|Metroid]]
|universe=[[Metroid (universe)|Metroid]]
Line 11: Line 11:
}}
}}
:''Not to be confused with [[Plasma Wisp]] or [[Plasma Whip]].''
:''Not to be confused with [[Plasma Wisp]] or [[Plasma Whip]].''
'''Plasma Wire''' ({{ja|プラズマワイヤー|Purazuma Waiyā}}, ''Plasma Wire'') is [[Zero Suit Samus]]'s [[up special move]] in ''[[Super Smash Bros. Brawl]]''.  
'''Plasma Wire''' ({{ja|プラズマワイヤー|Purazuma Waiyā}}, ''Plasma Wire'') is {{SSBB|Zero Suit Samus}}'s [[up special move]] in ''[[Super Smash Bros. Brawl]]''.  
==Overview==
==Overview==
Zero Suit Samus fires her whip upwards, pulling anyone above her downwards. If used on someone who is on the ground next to her, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne  opponent while off the stage, it will pull them down and they will keep going, effectively [[meteor smash|spiking]] them, though the tip of the Plasma Wire must connect with the opponent to cause this effect. The player can chain this move multiple times to accumulate [[damage]], and [[tech]]ing out of it can be difficult. However, the timing is harder to get as the damage goes up.
[[file:Whip.jpg|thumb|left|Zero Suit Samus using her Plasma Wire as a [[tether recovery]].]]
 
{{SSBB|Zero Suit Samus}} fires her whip upwards, pulling anyone above her downwards. If used on someone who is on the ground next to her, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne  opponent while off the stage, it will pull them down and they will keep going, effectively [[meteor smash|spiking]] them, though the tip of the Plasma Wire must connect with the opponent to cause this effect. The player can chain this move multiple times to accumulate [[damage]], and [[tech]]ing out of it can be difficult. However, the timing is harder to get as the damage goes up.


The Plasma Wire can [[tether recover]] to any [[ledge]] above Zero Suit Samus, automatically grappling it. If the ledge is at or below the horizontal, however, it will not grapple to it.
The Plasma Wire can [[tether recover]] to any [[ledge]] above Zero Suit Samus, automatically grappling it. If the ledge is at or below the horizontal, however, it will not grapple to it.


If the player jumped off the edge but has not used their second jump, using this move will make them move upwards slightly.
When used in the air, the move adds a small amount of upwards momentum to Zero Suit Samus, which stacks with her current momentum, similar to other moves like {{SSBB|Fox}}'s and {{SSBB|Snake}}'s forward aerials. This is most noticeable if she is already moving upwards, such as if she has recently jumped, as it can extend the height of her jumps as a result.
 
==Origin==
Both the Plasma Wire and the [[Plasma Whip]] are unique to ''Smash'', and have no presence in any ''Metroid'' game but it could be a reference to the [[Grapple Beam]] which Samus uses in her Power Suit.


==Instructional quote==
==Instructional quote==
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|ssbbdesc=Send out a long tendril of plasma upwards. It can latch onto enemies and pull them close.
|ssbbdesc=Send out a long tendril of plasma upwards. It can latch onto enemies and pull them close.
}}
}}
==Origin==
Both the Plasma Wire and the [[Plasma Whip]] are unique to ''Smash'', and have no presence in any ''Metroid'' game but it could be a reference to the [[Grapple Beam]] which Samus uses in her Power Suit.
==Gallery==
<gallery>
Plasmawire.jpg|Zero Suit Samus attacking {{SSBB|Pit}} with the Plasma Wire.
</gallery>
{{Special Moves|char=Zero Suit Samus}}
{{Special Moves|char=Zero Suit Samus}}



Latest revision as of 13:08, April 9, 2024

Plasma Wire
Zero Suit Samus Up B SSBB.gif
Zero Suit Samus using Plasma Wire.
User Zero Suit Samus
Universe Metroid
Article on Metroid Wiki Paralyzer
Not to be confused with Plasma Wisp or Plasma Whip.

Plasma Wire (プラズマワイヤー, Plasma Wire) is Zero Suit Samus's up special move in Super Smash Bros. Brawl.

Overview[edit]

Zero Suit Samus using her Plasma Wire as a tether recovery.

Zero Suit Samus fires her whip upwards, pulling anyone above her downwards. If used on someone who is on the ground next to her, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne opponent while off the stage, it will pull them down and they will keep going, effectively spiking them, though the tip of the Plasma Wire must connect with the opponent to cause this effect. The player can chain this move multiple times to accumulate damage, and teching out of it can be difficult. However, the timing is harder to get as the damage goes up.

The Plasma Wire can tether recover to any ledge above Zero Suit Samus, automatically grappling it. If the ledge is at or below the horizontal, however, it will not grapple to it.

When used in the air, the move adds a small amount of upwards momentum to Zero Suit Samus, which stacks with her current momentum, similar to other moves like Fox's and Snake's forward aerials. This is most noticeable if she is already moving upwards, such as if she has recently jumped, as it can extend the height of her jumps as a result.

Instructional quote[edit]

Super Smash Bros. Brawl instruction booklet ZeroSuitSamusHeadSSBB.png Send out a long tendril of plasma upwards. It can latch onto enemies and pull them close.

Origin[edit]

Both the Plasma Wire and the Plasma Whip are unique to Smash, and have no presence in any Metroid game but it could be a reference to the Grapple Beam which Samus uses in her Power Suit.

Gallery[edit]