SSB64 Icon.png

Pikachu (SSB)/Up tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (→‎Hitboxes: Fixed.)
 
(5 intermediate revisions by 3 users not shown)
Line 3: Line 3:
==Overview==
==Overview==
[[File:Pikachu Up Tilt Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's u-tilt.]]
[[File:Pikachu Up Tilt Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's u-tilt.]]
Pikachu swings its tail upwards for 9-11% damage. While not superior to {{SSB|Kirby}}'s {{mvsub|Kirby|SSB|up tilt}} due to its somewhat high ending lag, it is an extremely useful move for combos and one of Pikachu's great combo starters. Pikachu can juggle the opponent many times with this move, from low percentages up until mid or mid-high percentages (depending on who the opponent is), in addition of it being versatile as it can be followed up by virtually any move it wants (usually another u-tilt for shield pressure, a grab, or a [[Pikachu (SSB)/Up smash|up smash]] followed possibly by [[Thunder]] for a [[Thunderspike]]).
Pikachu swings its tail upwards dealing 11% damage. While not superior to {{SSB|Kirby}}'s {{mvsub|Kirby|SSB|up tilt}} due to its slower speed and lower power, it is an extremely useful move for combos and one of Pikachu's great combo starters. Pikachu can juggle the opponent many times with this move, from low percentages up until mid or mid-high percentages (depending on who the opponent is), in addition of it being versatile as it can be followed up by virtually any move it wants (usually another up tilt for shield [[pressure]], a grab, or a {{mvsub|Pikachu|SSB|up smash}}, possibly followed by a [[Thunderspike]] at high percentages).


Overall, one of Pikachu's best moves due to its said combo ability, some range, and a large disjointed hitbox.
Overall, one of Pikachu's best moves due to its said combo ability, some range, and a large disjointed hitbox. In the [[PAL]] versions, the move has slightly higher base knockback making it an even more reliable combo tool at lower percents.


{{technical data}}
==Hitboxes==
 
===NTSC-J===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=11%
|angle=87
|bk=10
|ks=100
|fkv=0
|r=80
|bn=29
|type=Tail
|sfx=Kick
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=11%
|angle=87
|bk=10
|ks=100
|fkv=0
|r=150
|xpos=115
|ypos=180
|zpos=-60
|bn=29
|type=Tail
|sfx=Kick
|slvl=L
}}
|}
 
===NTSC-U===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=11%
|angle=87
|bk=10
|ks=100
|fkv=0
|r=80
|bn=29
|type=Tail
|sfx=Kick
|slvl=M
|sbg=change
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=11%
|angle=87
|bk=10
|ks=100
|fkv=0
|r=150
|xpos=115
|ypos=180
|zpos=-60
|bn=29
|type=Tail
|sfx=Kick
|slvl=M
|sbg=change
}}
|}
 
===PAL===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=11%
|angle=87
|bk=15
|bkbg=buff
|ks=100
|fkv=0
|r=80
|bn=29
|type=Tail
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=11%
|angle=87
|bk=15
|bkbg=buff
|ks=100
|fkv=0
|r=150
|xpos=115
|ypos=180
|zpos=-60
|bn=29
|type=Tail
|sfx=Kick
|slvl=M
}}
|}
 
====Summary====
=====NTSC-J to NTSC-U=====
*{{change|SFX changed from a heavy kick to a medium kick.}}
 
=====NTSC-U to PAL=====
*{{buff|Base knockback (10 → 15).}}
 
==Timing==
{|class="wikitable"
!Hitboxes
|5-14
|-
!Animation length
|25
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=10}}{{FrameStrip|t=Lag|c=11}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}


{{MvSubNavPikachu|g=SSB}}
{{MvSubNavPikachu|g=SSB}}


[[Category:Pikachu (SSB)]]
[[Category:Pikachu (SSB)]]
[[Category:Normal attacks]]
[[Category:Normal attacks (SSB)]]
[[Category:Up tilts]]
[[Category:Up tilts (SSB)]]

Latest revision as of 21:00, November 18, 2021

Overview[edit]

The hitbox of Pikachu's up tilt in Smash 64.
The hitbox of Pikachu's u-tilt.

Pikachu swings its tail upwards dealing 11% damage. While not superior to Kirby's up tilt due to its slower speed and lower power, it is an extremely useful move for combos and one of Pikachu's great combo starters. Pikachu can juggle the opponent many times with this move, from low percentages up until mid or mid-high percentages (depending on who the opponent is), in addition of it being versatile as it can be followed up by virtually any move it wants (usually another up tilt for shield pressure, a grab, or a up smash, possibly followed by a Thunderspike at high percentages).

Overall, one of Pikachu's best moves due to its said combo ability, some range, and a large disjointed hitbox. In the PAL versions, the move has slightly higher base knockback making it an even more reliable combo tool at lower percents.

Hitboxes[edit]

NTSC-J[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 11% 0 AngleIcon87.png 10 100 0 80 29 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 11% 0 AngleIcon87.png 10 100 0 150 29 115 180 -60 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

NTSC-U[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 11% 0 AngleIcon87.png 10 100 0 80 29 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 11% 0 AngleIcon87.png 10 100 0 150 29 115 180 -60 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

PAL[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 11% 0 AngleIcon87.png 15 100 0 80 29 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 11% 0 AngleIcon87.png 15 100 0 150 29 115 180 -60 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Summary[edit]

NTSC-J to NTSC-U[edit]
  • Change SFX changed from a heavy kick to a medium kick.
NTSC-U to PAL[edit]
  • Buff Base knockback (10 → 15).

Timing[edit]

Hitboxes 5-14
Animation length 25
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox