SSB64 Icon.png

Pikachu (SSB)/Forward tilt: Difference between revisions

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(→‎Hitboxes: Added the NTSC-J hitboxes data and originated the hitbox table.)
 
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==Overview==
==Overview==
Pikachu stands on its hands and kicks forward with its feet, doing 10% damage and low knockback. While it can sometimes be used to gimp or be followed by Pikachu's other moves, it is one of Pikachu's short ranged moves, with its range being shorter or equal with its neutral attack. It can be angled upwards or downwards, but is not that noticeable. Commonly considered Pikachu's worst move due to its low range, speed, and power.
[[File:Pikachu Forward Tilt Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's f-tilt.]]
Pikachu stands on its hands and kicks forward with its feet, doing 10% damage and low knockback. While it can sometimes be used to [[gimp]] [[fastfaller]]s trying to [[recover]], and has some very situational use in [[combo]]s, it is one of Pikachu's most short [[range]]d moves, with its range being shorter or equal to its {{mvsub|Pikachu|SSB|neutral attack}}. It can be angled upwards or downwards, though the difference isn't too noticeable. Commonly considered Pikachu's worst move due to its low range, speed, power, and utility.
 
==Hitboxes==
===NTSC-J===
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Angled up|18}}
{{SSB64HitboxTableRow
|id=0
|damage=9%
|angle=361
|bk=8
|ks=100
|fkv=0
|r=140
|bn=28
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|damage=9%
|angle=361
|bk=8
|ks=100
|fkv=0
|r=140
|bn=23
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=2
|damage=9%
|angle=361
|bk=8
|ks=100
|fkv=0
|r=90
|bn=5
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{HitboxTableTitle|Angled forward|18}}
{{SSB64HitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=6
|ks=100
|fkv=0
|r=140
|bn=28
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|damage=10%
|angle=361
|bk=6
|ks=100
|fkv=0
|r=140
|bn=23
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=2
|damage=10%
|angle=361
|bk=6
|ks=100
|fkv=0
|r=90
|bn=5
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{HitboxTableTitle|Angled down|18}}
{{SSB64HitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=6
|ks=100
|fkv=0
|r=140
|bn=28
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|damage=10%
|angle=361
|bk=6
|ks=100
|fkv=0
|r=140
|bn=23
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=2
|damage=10%
|angle=361
|bk=6
|ks=100
|fkv=0
|r=90
|bn=5
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
|}
 
===NTSC-U/PAL===
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Angled up|18}}
{{SSB64HitboxTableRow
|id=0
|damage=11%
|damagebg=buff
|angle=361
|bk=8
|ks=100
|fkv=0
|r=140
|bn=28
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|damage=11%
|damagebg=buff
|angle=361
|bk=8
|ks=100
|fkv=0
|r=140
|bn=23
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=2
|damage=11%
|damagebg=buff
|angle=361
|bk=8
|ks=100
|fkv=0
|r=90
|bn=5
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{HitboxTableTitle|Angled forward|18}}
{{SSB64HitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=6
|ks=100
|fkv=0
|r=140
|bn=28
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|damage=10%
|angle=361
|bk=6
|ks=100
|fkv=0
|r=140
|bn=23
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=2
|damage=10%
|angle=361
|bk=6
|ks=100
|fkv=0
|r=90
|bn=5
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{HitboxTableTitle|Angled down|18}}
{{SSB64HitboxTableRow
|id=0
|damage=9%
|damagebg=nerf
|angle=361
|bk=6
|ks=100
|fkv=0
|r=140
|bn=28
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|damage=9%
|damagebg=nerf
|angle=361
|bk=6
|ks=100
|fkv=0
|r=140
|bn=23
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=2
|damage=9%
|damagebg=nerf
|angle=361
|bk=6
|ks=100
|fkv=0
|r=90
|bn=5
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
|}
 
=====Summary=====
*{{buff|Angled up damage (9% → 11%).}}
*{{nerf|Angled down damage (10% → 9%).}}
 
==Timing==
{|class="wikitable"
!Hitboxes
|5-14
|-
!Animation length
|29
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=10}}{{FrameStrip|t=Lag|c=15}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}
 
{{MvSubNavPikachu|g=SSB}}


{{technical data}}
[[Category:Pikachu (SSB)]]
[[Category:Pikachu (SSB)]]
[[Category:Forward tilts]]
[[Category:Forward tilts (SSB)]]
[[Category:Normal attacks (SSB)]]

Latest revision as of 20:08, January 28, 2021

Overview[edit]

The hitbox of Pikachu's f-tilt in Smash 64.
The hitbox of Pikachu's f-tilt.

Pikachu stands on its hands and kicks forward with its feet, doing 10% damage and low knockback. While it can sometimes be used to gimp fastfallers trying to recover, and has some very situational use in combos, it is one of Pikachu's most short ranged moves, with its range being shorter or equal to its neutral attack. It can be angled upwards or downwards, though the difference isn't too noticeable. Commonly considered Pikachu's worst move due to its low range, speed, power, and utility.

Hitboxes[edit]

NTSC-J[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Angled up
0 0 9% 0 Sakurai angle 8 100 0 140 28 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 Sakurai angle 8 100 0 140 23 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 9% 0 Sakurai angle 8 100 0 90 5 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Angled forward
0 0 10% 0 Sakurai angle 6 100 0 140 28 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 10% 0 Sakurai angle 6 100 0 140 23 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 10% 0 Sakurai angle 6 100 0 90 5 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Angled down
0 0 10% 0 Sakurai angle 6 100 0 140 28 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 10% 0 Sakurai angle 6 100 0 140 23 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 10% 0 Sakurai angle 6 100 0 90 5 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

NTSC-U/PAL[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Angled up
0 0 11% 0 Sakurai angle 8 100 0 140 28 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 11% 0 Sakurai angle 8 100 0 140 23 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 11% 0 Sakurai angle 8 100 0 90 5 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Angled forward
0 0 10% 0 Sakurai angle 6 100 0 140 28 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 10% 0 Sakurai angle 6 100 0 140 23 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 10% 0 Sakurai angle 6 100 0 90 5 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Angled down
0 0 9% 0 Sakurai angle 6 100 0 140 28 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 Sakurai angle 6 100 0 140 23 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 9% 0 Sakurai angle 6 100 0 90 5 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Summary[edit]
  • Buff Angled up damage (9% → 11%).
  • Nerf Angled down damage (10% → 9%).

Timing[edit]

Hitboxes 5-14
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox