SSB64 Icon.png

Pikachu (SSB)/Down special: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Text replacement - "== ([^=])" to "== $1")
 
(21 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros.]]''|the move itself|Thunder (Pokémon)}}


==Overview==
==Overview==
[[File:Pikachu Down Special Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's Thunder.]]
[[File:Pikachu Down Special Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's Thunder.]]
Pikachu will yell out "Pika!", calling down a bolt of lightning from above. Does 12% damage and vertical knockback if a opponent is hit by the lightning itself. If the opponent is close to Pikachu if the bolt hits it, it does 28% damage and massive horizontal knockback. The move, unlike its appearance in ''Melee'' and ''Brawl'', has infinite vertical range. Pikachu players can then use a effective technique called "Thunder spiking", where it uses Thunder to easily KO opponents when they are near the upper blast line, helping it to KO at much lower damage percentages. Many Pikachu players try using this technique in combos, most notably after a up smash.
The move's name is called '''{{b|Thunder|Pokémon}}'''. When used, Pikachu will yell out "Pika!", calling down a bolt of lightning from above. The lightning itself does 12% damage and vertical knockback; when the bolt reaches Pikachu, the contact will inflict a further 14% damage (for a total of 28% if the opponent was close to Pikachu) and massive horizontal knockback. The move, unlike its appearance in later games, has infinite vertical range. Pikachu players can then use a effective technique called "[[thunderspiking]]", where it uses Thunder to easily [[KO]] opponents when they are near the upper [[blast line]], helping it to KO at much lower damage percentages. Many Pikachu players try using this technique in combos, most notably after a {{mvsub|Pikachu|SSB|up smash}}. The move can additionally be used after an [[edge]] drop → jump, to cover the area around the edge as an [[edgeguarding]] technique, though this cannot be performed quickly, and Pikachu is mostly better off using its aerials.


{{technical data}}
The move was buffed in the [[PAL]] versions of the game; with both the thunderbolt and shockwave dealing 2% more damage (dealing 32% damage if both hits connect). This makes thunderspiking even more effective in the PAL versions as well as making the shockwave KO considerably earlier.


[[Category:Pikachu]]
==Hitboxes==
[[Category:Down special moves]]
{{technical data|Thunderbolt hitboxes may be incorrect.}}
 
===NTSC-J/NTSC-U===
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Thunderbolt|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=12%
|sd=1
|angle=70
|bk=80
|ks=50
|fkv=0
|r=200
|bn=0
|clang=f
|rebound=f
|effect=Electric
|type=Typeless
|sfx=Shock
|slvl=L
|direct=f
}}
{{HitboxTableTitle|Shockwave|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=16%
|sd=2
|angle=361
|bk=100
|ks=60
|fkv=0
|r=350
|bn=0
|xpos=0
|ypos=300
|zpos=0
|clang=f
|effect=Electric
|type=Typeless
|sfx=Shock
|slvl=L
}}
|}
 
===PAL===
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Thunderbolt|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=14%
|damagebg=buff
|sd=1
|angle=70
|bk=80
|ks=50
|fkv=0
|r=200
|bn=0
|clang=f
|rebound=f
|effect=Electric
|type=Typeless
|sfx=Shock
|slvl=L
|direct=f
}}
{{HitboxTableTitle|Shockwave|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=18%
|damagebg=buff
|sd=2
|angle=361
|bk=100
|ks=60
|fkv=0
|r=350
|bn=0
|xpos=0
|ypos=300
|zpos=0
|clang=f
|effect=Electric
|type=Typeless
|sfx=Shock
|slvl=L
}}
|}
 
====Summary====
*{{buff|Thunderbolt damage (12% → 14%).}}
*{{buff|Shockwave damage (16% → 18%).}}
 
==Timing==
===Thunderbolt===
{|class="wikitable"
!Hitboxes
|24-
|-
!Animation length
|78
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Blank|c=54}}
{{FrameStripEnd}}
 
===Shockwave===
{|class="wikitable"
!Hitboxes
|1-9
|-
!Animation length
|66
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=57}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}
 
{{MvSubNavPikachu|g=SSB}}
[[Category:Electric attacks (SSB)]]
[[Category:Pikachu (SSB)]]
[[Category:Down special moves (SSB)]]

Latest revision as of 23:15, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros.. For the move itself, see Thunder (Pokémon).

Overview[edit]

The hitbox of Pikachu's Thunder in Smash 64.
The hitbox of Pikachu's Thunder.

The move's name is called Thunder. When used, Pikachu will yell out "Pika!", calling down a bolt of lightning from above. The lightning itself does 12% damage and vertical knockback; when the bolt reaches Pikachu, the contact will inflict a further 14% damage (for a total of 28% if the opponent was close to Pikachu) and massive horizontal knockback. The move, unlike its appearance in later games, has infinite vertical range. Pikachu players can then use a effective technique called "thunderspiking", where it uses Thunder to easily KO opponents when they are near the upper blast line, helping it to KO at much lower damage percentages. Many Pikachu players try using this technique in combos, most notably after a up smash. The move can additionally be used after an edge drop → jump, to cover the area around the edge as an edgeguarding technique, though this cannot be performed quickly, and Pikachu is mostly better off using its aerials.

The move was buffed in the PAL versions of the game; with both the thunderbolt and shockwave dealing 2% more damage (dealing 32% damage if both hits connect). This makes thunderspiking even more effective in the PAL versions as well as making the shockwave KO considerably earlier.

Hitboxes[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Thunderbolt hitboxes may be incorrect.
You can discuss this issue on the talk page or edit this page to improve it.

NTSC-J/NTSC-U[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Thunderbolt
0 0 12% 1 AngleIcon70.png 80 50 0 200 0 0 0 0 HitboxTableIcon(NoClang).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock
Shockwave
0 0 16% 2 Sakurai angle 100 60 0 350 0 0 300 0 HitboxTableIcon(NoClang).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock

PAL[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Thunderbolt
0 0 14% 1 AngleIcon70.png 80 50 0 200 0 0 0 0 HitboxTableIcon(NoClang).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock
Shockwave
0 0 18% 2 Sakurai angle 100 60 0 350 0 0 300 0 HitboxTableIcon(NoClang).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock

Summary[edit]

  • Buff Thunderbolt damage (12% → 14%).
  • Buff Shockwave damage (16% → 18%).

Timing[edit]

Thunderbolt[edit]

Hitboxes 24-
Animation length 78
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png

Shockwave[edit]

Hitboxes 1-9
Animation length 66
FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox