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Pikachu (SSB)/Back throw: Difference between revisions

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==Overview==
==Overview==
Pikachu places the opponent on its back, electrocutes them, and knocks them away in the opposite direction it's facing. This throw is very powerful, and is the second best throw for KO'ing in the game, behind [[Donkey Kong (SSB)/Back throw|Donkey Kong's b-throw]].
Pikachu places the opponent on its back, electrocutes them, and knocks them away in the opposite direction it's facing. This throw is very powerful, and is the second most powerful throw in the game, behind {{mvsub|Donkey Kong|SSB|back throw|poss=y}}.


The throw can be used as a part of the [[Greenhouse]] combo - after the up tilts, a back throw can be used to launch the opponent up and follow up with a back aerial. However, this is not required to perform the combo.
The throw can be used as a part of the [[Greenhouse]] combo - after the up tilts, a back throw can be used to launch the opponent up and follow up with a back aerial. However, this is not required to perform the combo.


{{technical data}}
==Throw and hitbox data==
{{SSB64ThrowTableHeader}}
{{SSB64ThrowTableRow
|type=Throw
|id=0
|damage=18%
|angle=45
|bk=60
|ks=80
|fkv=0
|effect=Electric
|sfx=None
|slvl=S
}}
{{SSB64ThrowTableRow
|type=Release
|damage=6%
|angle=361
|bk=10
|ks=100
|fkv=0
|effect=Normal
}}
|}
 
==Timing==
{|class="wikitable"
!Invincibility
|4-33
|-
!Throw
|34
|-
!Animation length
|42
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=33|e=LagThrowS}}{{FrameStrip|t=Lag|c=9|s=LagThrowE}}
|-
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=30}}{{FrameStrip|t=Vulnerable|c=9}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|throw=y|invincible=y|vulnerable=y}}
 
{{MvSubNavPikachu|g=SSB}}


[[Category:Pikachu (SSB)]]
[[Category:Pikachu (SSB)]]
[[Category:Back throws]]
[[Category:Back throws (SSB)]]
[[Category:Electric attacks (SSB)]]

Latest revision as of 00:52, April 13, 2022

Overview[edit]

Pikachu places the opponent on its back, electrocutes them, and knocks them away in the opposite direction it's facing. This throw is very powerful, and is the second most powerful throw in the game, behind Donkey Kong's back throw.

The throw can be used as a part of the Greenhouse combo - after the up tilts, a back throw can be used to launch the opponent up and follow up with a back aerial. However, this is not required to perform the combo.

Throw and hitbox data[edit]

Bone Damage Angle BK KS FKV Effect
Throw bn! 18% AngleIcon45.png 60 80 0 EffectIcon(Electric).png
Release bn! 6% Sakurai angle 10 100 0 EffectIcon(Normal).png

Timing[edit]

Invincibility 4-33
Throw 34
Animation length 42
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Invincible).png
Invincible
FrameIcon(BlankThrowS).pngFrameIcon(BlankThrowE).png
Throw point