Peach (SSBU)/Up smash: Difference between revisions
Derekblue1 (talk | contribs) m (Updated with new information) |
JUSTplayIN (talk | contribs) m (→Overview: fixed typo) Tag: Mobile edit |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:PeachUSmashSSBU.gif|thumb| | [[File:PeachUSmashSSBU.gif|thumb|350px|Hitbox visualization showing Peach's up smash.]] | ||
==Overview== | ==Overview== | ||
Peach's up smash is called '''Ribbon Dance'''. Peach raises her arm and twirls a pink ribbon. A pink heart appears at the tip of the ribbon, which is where the sweetspot is located. The ribbon hitbox deals 12.0% while the fully-charged ribbon hitbox 16.8% damage. The heart hitbox deals 17.0% while the fully-charged heart hitbox 23.8% damage. Her head and arm become intangible for the duration of the move (frames 14-20). Compared to forward smash, it has the same animation length and is faster than down smash. However, up smash's hitbox comes out 1 frame faster than forward smash. Compared to up tilt, up smash's hitbox comes out 5 frames later than up tilt. However, it deals more knockback. Up smash is an anti-air that can hit | <onlyinclude>{{{1|Peach}}}'s up smash is called '''Ribbon Dance''' ({{ja|リボンダンス|Ribon Dansu}}). {{{1|Peach}}} raises her arm and twirls a {{{2|pink}}} ribbon. A {{{2|pink}}} {{{3|heart}}} appears at the tip of the ribbon, which is where the sweetspot is located. The ribbon hitbox deals 12.0% while the fully-charged ribbon hitbox 16.8% damage. The {{{3|heart}}} hitbox deals 17.0% while the fully-charged {{{3|heart}}} hitbox 23.8% damage. Her head and arm become intangible for the duration of the move (frames 14-20). Compared to forward smash, it has the same animation length and is faster than down smash. However, up smash's hitbox comes out 1 frame faster than forward smash. Compared to up tilt, up smash's hitbox comes out 5 frames later than up tilt. However, it deals more knockback. Up smash is an anti-air that can hit opponents above her. When ledgetrapping, {{{1|Peach}}} can cover the regular get-up or ledge attack with a vertically thrown turnip, then cover the ledge roll with a charging up smash. Up smash can be used to [[hard read|anticipate the opponent's option]].</onlyinclude> | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|bn=armr | |bn=armr | ||
|xpos=7.0 to 2.5 | |xpos=7.0 to 2.5 | ||
|type=Magic | |type=Magic | ||
|effect=Stab | |effect=Stab | ||
Line 37: | Line 34: | ||
|r=5.8 | |r=5.8 | ||
|bn=armr | |bn=armr | ||
|type=Magic | |type=Magic | ||
|effect=Stab | |effect=Stab | ||
Line 56: | Line 49: | ||
|r=3.6 | |r=3.6 | ||
|bn=top | |bn=top | ||
|ypos=8.0 | |ypos=8.0 | ||
|zpos=6.0 | |zpos=6.0 | ||
|type=Magic | |type=Magic | ||
|effect=Stab | |effect=Stab | ||
Line 77: | Line 68: | ||
|r=3.6 | |r=3.6 | ||
|bn=top | |bn=top | ||
|ypos=8.0 | |ypos=8.0 | ||
|zpos=-6.0 | |zpos=-6.0 | ||
|type=Magic | |type=Magic | ||
|effect=Stab | |effect=Stab | ||
Line 88: | Line 77: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 99: | Line 88: | ||
|r=4.0 | |r=4.0 | ||
|bn=shoulderr | |bn=shoulderr | ||
|type=Magic | |type=Magic | ||
|effect=Stab | |effect=Stab | ||
|sfx= | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
Line 118: | Line 103: | ||
|r=5.0 | |r=5.0 | ||
|bn=handr | |bn=handr | ||
|type=Magic | |type=Magic | ||
|effect=Stab | |effect=Stab | ||
Line 140: | Line 121: | ||
|17-20 | |17-20 | ||
|- | |- | ||
!Head and arms intangible | !Head and lower arms intangible | ||
|14-20 | |14-20 | ||
|- | |- | ||
Line 151: | Line 132: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=9|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=15}} | !Hitboxes {{FrameStrip|t=Lag|c=9|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=39}} | !Head and lower arms {{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=39}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} |
Latest revision as of 04:36, March 27, 2024
Overview[edit]
Peach's up smash is called Ribbon Dance (リボンダンス). Peach raises her arm and twirls a pink ribbon. A pink heart appears at the tip of the ribbon, which is where the sweetspot is located. The ribbon hitbox deals 12.0% while the fully-charged ribbon hitbox 16.8% damage. The heart hitbox deals 17.0% while the fully-charged heart hitbox 23.8% damage. Her head and arm become intangible for the duration of the move (frames 14-20). Compared to forward smash, it has the same animation length and is faster than down smash. However, up smash's hitbox comes out 1 frame faster than forward smash. Compared to up tilt, up smash's hitbox comes out 5 frames later than up tilt. However, it deals more knockback. Up smash is an anti-air that can hit opponents above her. When ledgetrapping, Peach can cover the regular get-up or ledge attack with a vertically thrown turnip, then cover the ledge roll with a charging up smash. Up smash can be used to anticipate the opponent's option.
Hitboxes[edit]
Timing[edit]
Charges between | 9-10 |
---|---|
Clean hit | 14-16 |
Late hit | 17-20 |
Head and lower arms intangible | 14-20 |
Interruptible | 45 |
Animation length | 59 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Head and lower arms |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|