Ness (SSB)/Down tilt: Difference between revisions
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Ness's [[down tilt]] in ''[[Super Smash Bros.]]'' involves Ness doing a small very fast low kick with very low knockback though with moderately good stun. The move does 3% and has a small hitbox. Thanks to the speed, the move links into itself as well as a grab. Also, it can lead into a potential infinite along the wall, provided the opponent not [[smash DI]]. While it is not as often used as [[up tilt]], it is still quite a useful tilt, especially in comparison to most characters. | Ness's [[down tilt]] in ''[[Super Smash Bros.]]'' involves Ness doing a small very fast low kick with very low knockback though with moderately good stun. The move does 3% and has a small hitbox. Thanks to the speed, the move links into itself as well as a grab. Also, it can lead into a potential infinite along the wall, provided the opponent not [[smash DI]]. While it is not as often used as [[up tilt]], it is still quite a useful tilt, especially in comparison to most characters. | ||
{{ | ==Hitboxes== | ||
{{SSB64HitboxTableHeader}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=3% | |||
|sd=0 | |||
|angle=361 | |||
|bk=2 | |||
|ks=20 | |||
|fkv=0 | |||
|r=80 | |||
|bn=19 | |||
|xpos=20 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|damage=3% | |||
|sd=0 | |||
|angle=361 | |||
|bk=2 | |||
|ks=20 | |||
|fkv=0 | |||
|r=100 | |||
|bn=20 | |||
|xpos=140 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
|} | |||
==Timing== | |||
Earliest continuable is for another down tilt only. | |||
{|class="wikitable" | |||
!Hitbox | |||
|4-8 | |||
|- | |||
!Earliest continuable frame | |||
|11 | |||
|- | |||
!Animation length | |||
|13 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y}} | |||
{{MvSubNavNess|g=SSB}} | {{MvSubNavNess|g=SSB}} | ||
Revision as of 11:34, May 20, 2020
Overview
Ness's down tilt in Super Smash Bros. involves Ness doing a small very fast low kick with very low knockback though with moderately good stun. The move does 3% and has a small hitbox. Thanks to the speed, the move links into itself as well as a grab. Also, it can lead into a potential infinite along the wall, provided the opponent not smash DI. While it is not as often used as up tilt, it is still quite a useful tilt, especially in comparison to most characters.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 3% | 0 | 2 | 20 | 0 | 80 | 19 | 20 | 0 | 0 | Kick | |||||
1 | 0 | 3% | 0 | 2 | 20 | 0 | 100 | 20 | 140 | 0 | 0 | Kick |
Timing
Earliest continuable is for another down tilt only.
Hitbox | 4-8 |
---|---|
Earliest continuable frame | 11 |
Animation length | 13 |
Lag time |
Hitbox |
Earliest continuable point |
|