Ness (SSB)/Up aerial

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Hitbox of Ness's up aerial.
Hitbox of Ness's up aerial while double jump cancelled.

Ness quickly headbutts above himself in the air, dealing 15% damage. The attack has 110 Knockback Scaling and 10 Base Knockback. Ness' head is intangible for much of the animation and the hitbox on his head is quite large, making the attack difficult to interrupt. It is good for juggling and, against most characters, it can be used in conjunction with an up tilt. However, this move is even more feared when double jump cancelled, which is very important to Ness's metagame and vital in most of his matchups. With it, Ness is capable of doing even shorter short hops, allowing him to use the move a very short distance from the ground, meaning up aerial chains can be performed until ~60%. Ness can also potentially perform zero-to-death combos on opponents, as he can rack up huge damage with his up aerial in conjunction with his other aerials, such as his down aerial. However, the move, along with Ness's other moves used for this technique, has short range, so the technique has since lost recognition and known effectiveness.

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This move in SSB64 This move in SSBM This move in SSBB This move in SSB4 This move in SSBU Ness's moveset
Neutral attack (1 · 2 · 3) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Forward throw · Back throw
Floor attack (front) · Floor attack (back) · Edge attack (fast) · Edge attack (slow)
Neutral special · Up special · Down special