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Ness (SSB)/Neutral attack/Hit 2

From SmashWiki, the Super Smash Bros. wiki

Overview

Ness's second hit of his neutral attack or jab in Super Smash Bros. involves Ness punching, similar to his jab 1 except Ness punches with his right hand instead of his left hand. The move deals 2% and has limited range with minuscule knockback. It is not recommended to use this move as unlike jab 1, jab 2 does not lead into a jab grab. The second hit is not guaranteed at lower percents, so the opponent can shield it or even punish it on hit if they have a frame 1 option. The same thing can also happen with the third hit. If the player decides to use only the 1st and 2nd hit, the move is quite punishable at just about any percent (being -8 on shield and -7 on hit at lower percents), outside of the upper extremes.

Overall, Ness should usually stick to performing a jab grab rather than his whole jab combo as it can be easily avoided at lower percents and even when it is guaranteed, Ness' jab grab is much safer and grants a greater reward.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 2% 0 AngleIcon70.png 8 50 0 90 16 16 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
1 0 2% 0 AngleIcon70.png 8 50 0 90 15 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch

Timing

Hitboxes 3-5
Earliest continuable 8
Animation length 19
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
This move in SSB64 This move in SSBM This move in SSBB This move in SSB4 This move in SSBU Ness's moveset
Neutral attack (1 · 2 · 3) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Forward throw · Back throw
Floor attack (front) · Floor attack (back) · Edge attack (fast) · Edge attack (slow)
Neutral special · Up special · Down special