Ness (SSB): Difference between revisions

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*Has two [[projectile]]s
*Has two [[projectile]]s
*Fast [[roll]]
*Fast [[roll]]
*Abusable [[grab]] (in both speed and power)
*[[Grab]]s have great [[knockback]]
*[[Grab]]s have great [[knockback]]
*Powerful [[forward smash]]
*Powerful [[forward smash]]

Revision as of 22:02, April 6, 2008

This article is about Ness' appearance in Super Smash Bros. For other uses, see Ness.
Ness
Ness
EarthboundSymbol.svg
Universe EarthBound
Appears in SSB
SSBM
SSBB
Availability Unlockable
Tier Top (3)


Ness (ネス, Nesu) is a secret character in Super Smash Bros. He is well-known for his unique second and third jumps. He, along with Yoshi, can double jump cancel, allowing them to use quick, usually high-priority aerials.

How to unlock Ness

To unlock Ness Play 1-Player mode in Normal with 3 Lives without continuing then defeat Ness in a match.

Pros and cons

Pros

Cons

Normal Moves

A attacks

  • A Jab, 2%
  • AA One-two Punch, 4%
  • Rapid A One-two Punch and Side Kick, 8%

Tilts

Smash attacks

Aerial attacks

Throws

Other

Special Moves

Combos, tricks, and tactics

Double jump cancel

Ness's DJCs allow him to do a wide range of tricks, such as a DJC'd dair shield break, DJC'd fair chains, and DJC'd spikes on the edge. Though double jump cancelling is extremely effective and powerful in it's own right, relying only on it is not very efficient. For a great Ness, one must utilize both his ground attacks and aerial attacks to their full potential.

PK Thunder

When Ness hits himself with PK Thunder, he will rocket in the opposite direction from which he was hit. This is both his triple jump and an incredibly powerful move - when Ness collides into someone with this move, the opponent takes high damage and suffers critical knockback It can be a shield break combo move.

Template:EarthBound Smash