Mega Man (SSBU)/Neutral aerial: Difference between revisions
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==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
*{{nerf|Neutral aerial deals less shield damage (1 → -0.5 (Mega Buster | *{{nerf|Neutral aerial deals less shield damage (1 → -0.5 (Mega Buster), 0 → -1 (shots)).}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 06:36, July 20, 2020
Overview
Unlike other aerials, this move doesn't have traditional autocancel and landing lag. Upon landing, Mega Man will transition into his neutral attack or his forward tilt. Those moves will carry on with their own properties depending on when Mega Man lands.
Update History
- Neutral aerial deals less shield damage (1 → -0.5 (Mega Buster), 0 → -1 (shots)).
Hitboxes
Timing
Mega Man can shoot up to three pellets. Interruptibility is 34, 46 or 58 depending on the amount of pellets fired.
Pellets generated | 7, 19, 31 |
---|---|
Pellets (life) | 1-3, 4-7, 8-24 |
Hitbox | 7-9 |
Interruptible (ending animation) | 17 |
Animation length (ending animation) | 16 |
Lag time |
Hitbox |
Hitbox change |
Loop point |
Prop event |
Interruptible |
|