Mega Man (SSBU)/Forward smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MegaManFSmashUnchargedSSBU.gif|thumb| | [[File:MegaManFSmashUnchargedSSBU.gif|thumb|350px|Hitbox visualization showing Mega Man's forward smash, uncharged.]] | ||
[[File:MegaManFSmashFullyChargedSSBU.gif|thumb| | [[File:MegaManFSmashFullyChargedSSBU.gif|thumb|350px|Hitbox visualization showing Mega Man's forward smash, fully charged.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
Compared to other [[smash attack]]s, Mega Man's forward smash has a lower maximum charge damage multiplier, capping at 1.3× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Shieldstun | ! Shieldstun | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ | |damage={{ChargedSmashDmgSSBU|11.5|1.3}} | ||
|angle=361 | |angle=361 | ||
|bk=25 | |bk=25 | ||
Line 27: | Line 30: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|af=1 | |||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
|0. | |0.32×* | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 35: | Line 42: | ||
|9-10 | |9-10 | ||
|- | |- | ||
! | !Hitbox (minimum charge) | ||
|19-42 | |19-42 | ||
|- | |- | ||
! | !Hitbox (maximum charge) | ||
|19-48 | |19-48 | ||
|- | |- | ||
Line 49: | Line 56: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Minimum {{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Blank|c=42}} | |||
|- | |- | ||
!Maximum {{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Hitbox|c=30}}{{FrameStrip|t=Blank|c=36}} | |||
|- | |- | ||
!Mega Man {{FrameStrip|t=Lag|c=9|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=30}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|prop=y|charge=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|prop=y|charge=y|interruptible=y}} | ||
==Charge Shot parameters== | |||
All values except X offset scale linearly from no charge to full charge. | |||
{|class="wikitable" | |||
!X offset | |||
|8u | |||
|- | |||
!Lifetime | |||
|24 to 30 frames | |||
|- | |||
!Size multiplier | |||
|1 to 2.7 | |||
|- | |||
!Travel speed | |||
|2 to 2.9 | |||
|} | |||
==Trivia== | ==Trivia== | ||
* | *While the hitbox has a 0.32× shieldstun multiplier assigned, it never takes effect in game, instead using the projectile shieldstun multiplier of 0.29×. This is because, for smash attacks and aerial attacks that are also projectiles, the projectile shieldstun multiplier is given priority over any others, causing move-specific ones to be ignored as well. | ||
{{MvSubNavMegaMan|g=SSBU}} | {{MvSubNavMegaMan|g=SSBU}} | ||
[[Category:Mega Man (SSBU)]] | [[Category:Mega Man (SSBU)]] | ||
[[Category:Forward smashes (SSBU)]] | [[Category:Forward smashes (SSBU)]] |
Latest revision as of 22:30, July 26, 2022
Overview[edit]
Hitboxes[edit]
Compared to other smash attacks, Mega Man's forward smash has a lower maximum charge damage multiplier, capping at 1.3× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.
Timing[edit]
Charges between | 9-10 |
---|---|
Hitbox (minimum charge) | 19-42 |
Hitbox (maximum charge) | 19-48 |
Interruptible | 55 |
Animation length | 84 |
Minimum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Maximum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
Charge Shot parameters[edit]
All values except X offset scale linearly from no charge to full charge.
X offset | 8u |
---|---|
Lifetime | 24 to 30 frames |
Size multiplier | 1 to 2.7 |
Travel speed | 2 to 2.9 |
Trivia[edit]
- While the hitbox has a 0.32× shieldstun multiplier assigned, it never takes effect in game, instead using the projectile shieldstun multiplier of 0.29×. This is because, for smash attacks and aerial attacks that are also projectiles, the projectile shieldstun multiplier is given priority over any others, causing move-specific ones to be ignored as well.
|