Mario (SSBU)/Final Smash: Difference between revisions
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==Overview== | ==Overview== | ||
A smash original. Mario unleashes a large wave of fire to push opponents off the stage. At lower percents, opponents may fall out of the final smash. It also has no finishing hitbox, so the final smash needs to be positioned so that it will carry opponents into the blastzone. The final smash will connect consistently around 50% or above. If used in the air, it pushes Mario backwards a little, as well as give him a little jump upwards, so it can also be used as a desperate recovery tool when aimed away from the stage. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Mario Finale's Final Smash Meter version has a higher knockback multiplier (0.9× → 0.91×).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{buff|At the start of Mario Finale, nearby opponents will be slowed down for a longer period.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|Mario Finale deals more damage per hit (2% (early)/2.5% (clean)/3% (late) → 2.5%/3%/3.5%).}} | |||
*{{buff|The fireballs' hitboxes stretch vertically (Y offset: 0u, -3u—3u), increasing their range and making the Final Smash harder to escape.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early| | {{HitboxTableTitle|Early hits|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=7 | |||
|damage=2.5% | |damage=2.5% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=40 | |ks=40 | ||
Line 26: | Line 38: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=7 | |||
|damage=2.5% | |damage=2.5% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=40 | |ks=40 | ||
Line 45: | Line 62: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{HitboxTableTitle|Mid| | {{HitboxTableTitle|Mid hits|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=7 | |||
|damage=3.0% | |damage=3.0% | ||
|angle=23 | |angle=23 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=90 | |ks=90 | ||
Line 65: | Line 87: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=7 | |||
|damage=3.0% | |damage=3.0% | ||
|angle=20 | |angle=20 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=90 | |ks=90 | ||
Line 85: | Line 112: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|rehit=7 | |||
|damage=3.0% | |damage=3.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=15 | |bk=15 | ||
|ks=100 | |ks=100 | ||
Line 105: | Line 137: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|rehit=7 | |||
|damage=3.0% | |damage=3.0% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=15 | |bk=15 | ||
|ks=100 | |ks=100 | ||
Line 125: | Line 162: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late hits|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=7 | |||
|damage=3.5% | |damage=3.5% | ||
|angle=23 | |angle=23 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=120 | |ks=120 | ||
Line 146: | Line 188: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=7 | |||
|damage=3.5% | |damage=3.5% | ||
|angle=20 | |angle=20 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=120 | |ks=120 | ||
Line 166: | Line 213: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|rehit=7 | |||
|damage=3.5% | |damage=3.5% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=5 | |bk=5 | ||
|ks=130 | |ks=130 | ||
Line 186: | Line 238: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|rehit=7 | |||
|damage=3.5% | |damage=3.5% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=5 | |bk=5 | ||
|ks=130 | |ks=130 | ||
Line 206: | Line 263: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|blockable=f | |||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|} | |} | ||
Line 216: | Line 276: | ||
|5 | |5 | ||
|- | |- | ||
!Early | !Early hits | ||
|65-104 | |65-104 (rehit rate: 7) | ||
|- | |||
!Mid hits | |||
|105-154 (rehit rate: 7) | |||
|- | |||
!Late hits | |||
|155-224 (rehit rate: 7) | |||
|- | |- | ||
! | !Interruptible (grounded) | ||
| | |157 | ||
|- | |- | ||
! | !Interruptible (aerial) | ||
| | |147 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 230: | Line 296: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=64}}{{FrameStrip|t=Hitbox|c=40|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=50|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=70|s=HitboxChangeE}} | !Fireballs {{FrameStrip|t=Blank|c=64}}{{FrameStrip|t=Hitbox|c=40|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=50|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=70|s=HitboxChangeE}} | ||
|- | |||
!Grounded {{FrameStrip|t=Lag|c=4|e=LagPropS}}{{FrameStrip|t=Lag|c=152|s=LagPropE}}{{FrameStrip|t=Interruptible|c=23}}{{FrameStrip|t=Blank|c=45}} | |||
|- | |- | ||
{{FrameStrip|t=Lag|c=4|e=LagPropS}}{{FrameStrip|t=Lag|c= | !Aerial {{FrameStrip|t=Lag|c=4|e=LagPropS}}{{FrameStrip|t=Lag|c=142|s=LagPropE}}{{FrameStrip|t=Interruptible|c=33}}{{FrameStrip|t=Blank|c=45}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|prop=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|prop=y|interruptible=y}} | ||
{{MvSubNavMario|g=SSBU}} | {{MvSubNavMario|g=SSBU}} | ||
[[Category:Mario (SSBU)]] | [[Category:Mario (SSBU)]] | ||
[[Category:Final Smashes (SSBU)]] | [[Category:Final Smashes (SSBU)]] |
Latest revision as of 13:34, December 3, 2022
Overview[edit]
A smash original. Mario unleashes a large wave of fire to push opponents off the stage. At lower percents, opponents may fall out of the final smash. It also has no finishing hitbox, so the final smash needs to be positioned so that it will carry opponents into the blastzone. The final smash will connect consistently around 50% or above. If used in the air, it pushes Mario backwards a little, as well as give him a little jump upwards, so it can also be used as a desperate recovery tool when aimed away from the stage.
Update History[edit]
- Mario Finale's Final Smash Meter version has a higher knockback multiplier (0.9× → 0.91×).
- At the start of Mario Finale, nearby opponents will be slowed down for a longer period.
- Mario Finale deals more damage per hit (2% (early)/2.5% (clean)/3% (late) → 2.5%/3%/3.5%).
- The fireballs' hitboxes stretch vertically (Y offset: 0u, -3u—3u), increasing their range and making the Final Smash harder to escape.
Hitboxes[edit]
Timing[edit]
Fireballs generated | 5 |
---|---|
Early hits | 65-104 (rehit rate: 7) |
Mid hits | 105-154 (rehit rate: 7) |
Late hits | 155-224 (rehit rate: 7) |
Interruptible (grounded) | 157 |
Interruptible (aerial) | 147 |
Animation length | 179 |
Fireballs | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
|