List of updates (SSBU)/5.0.0 changelog: Difference between revisions

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==Universal==
==Universal==
*{{change|Previously, if a fighter were in the air and the use held the shield button and input left, right, or down, and then continued to hold the shield button until he or she landed, the fighter would dodge in the direction input upon landing. Now, fighters will only dodge after landing if the user inputs the direction after landing.}}
*{{change|Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spotdodge on landing.}}


==Items==
==Items==
*{{change|The [[Smash Ball]] now travels slower, and is easier to hit multiple times.}}
*{{buff|The [[Smash Ball]] travels more slowly, and is easier to hit overall.}}


=={{SSBU|Yoshi}}==
=={{SSBU|Yoshi}}==
*{{buff|Yoshi can now grab enemies after dodging using input buffering, making it identical to other fighters.}}
*{{buff|Yoshi can now buffer a grab after rolling or spotdodging.}}


=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
*{{buff|[[Peach Parasol]] connects more reliably.}}
*{{buff|[[Peach Parasol]]'s linking hits connect more reliably.}}


=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{buff|[[Daisy Parasol]] connects more reliably.}}
*{{buff|[[Daisy Parasol]]'s linking hits connect more reliably.}}


=={{SSBU|Ice Climbers}}==
=={{SSBU|Ice Climbers}}==
*{{bugfix|Nana's ability to ledge-trump has been restored from pre 4.0.0.}}
*{{bugfix|The partner can now ledge-trump opponents, fixing an issue introduced in 4.0.0.}}


=={{SSBU|Villager}}==
=={{SSBU|Villager}}==
*{{buff|Up smash's multihits will now shoot up and knock back buried opponents.}}
*{{buff|Up smash now properly affects buried opponents, with the multihits properly launching them into the final hit.}}


=={{SSBU|Rosalina & Luma}}==
=={{SSBU|Rosalina & Luma}}==
*{{buff|Luma can now act when Rosalina is hit by Hero's Snooze, making the behaviour identical to other sleeping moves}}
*{{bugfix|Luma is no longer uncontrollable after Rosalina is affected by {{SSBU|Hero}}'s Snooze.}}


=={{SSBU|Mii Brawler}}==
=={{SSBU|Mii Brawler}}==
*{{nerf|[[Counter Throw]] can no longer grab opponents who are invincible/intangible.}}
*{{nerf|[[Counter Throw]] can no longer grab opponents who are invincible/intangible (excluding [[Wonderwing]]).}}


=={{SSBU|Joker}}==
=={{SSBU|Joker}}==
*{{buff|The endlag after Joker bounces when lying facedown has been adjusted, making it identical to other fighters.}}
*{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}}


=={{SSBU|Hero}}==
=={{SSBU|Hero}}==
*{{buff|The endlag after Hero bounces when lying facedown has been adjusted, making it identical to other fighters.}}
*{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}}
*{{nerf|[[Kafrizz]] can now be reflected, shielded, countered or absorbed after it explodes.}}
*{{nerf|The final hit of [[Kafrizz]] is no longer unblockable, and can now be reflected or absorbed.}}
*{{buff|Opponents stay in the damage animation for longer in the first hits of Magic Burst, making subsequent hits connect more reliably.}}  
*{{buff|The first hits of Magic Burst have increased hitstun, preventing opponents from escaping the move.}}
*{{bugfix|Using Zoom while under the effect of [[Super Mushroom]] no longer expire until the end of the move preventing Hero from getting stuck in the animation.}}
*{{bugfix|Using Zoom while under the effect of a [[Super Mushroom]] no longer expire until the end of the move, preventing Hero from getting stuck in the animation.}}
*{{bugfix|Fixed multiple issues with the initial hit of [[Gigaslash]] not granting opponents intangibility; it is no longer possible to perform the following glitches:ư}}
*{{bugfix|Fixed multiple issues with the initial hit of [[Gigaslash]] not granting opponents intangibility; it is no longer possible to perform the following glitches:}}
**{{bugfix|Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).}}
**{{bugfix|Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).}}
**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.}}
**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.}}
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}}
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}}

Revision as of 16:24, September 9, 2019

This is a list of known changes in version 5.0.0 of Super Smash Bros. Ultimate.

Universal

  • Change Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spotdodge on landing.

Items

  • Buff The Smash Ball travels more slowly, and is easier to hit overall.

Yoshi

  • Buff Yoshi can now buffer a grab after rolling or spotdodging.

Peach

Daisy

Ice Climbers

  • Bug fix The partner can now ledge-trump opponents, fixing an issue introduced in 4.0.0.

Villager

  • Buff Up smash now properly affects buried opponents, with the multihits properly launching them into the final hit.

Rosalina & Luma

  • Bug fix Luma is no longer uncontrollable after Rosalina is affected by Hero's Snooze.

Mii Brawler

Joker

  • Buff The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.

Hero

  • Buff The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.
  • Nerf The final hit of Kafrizz is no longer unblockable, and can now be reflected or absorbed.
  • Buff The first hits of Magic Burst have increased hitstun, preventing opponents from escaping the move.
  • Bug fix Using Zoom while under the effect of a Super Mushroom no longer expire until the end of the move, preventing Hero from getting stuck in the animation.
  • Bug fix Fixed multiple issues with the initial hit of Gigaslash not granting opponents intangibility; it is no longer possible to perform the following glitches:
    • Bug fix Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).
    • Bug fix Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.
    • Bug fix Fixed an issue that resulted opponents to grapically stuck remain in the Final Smash aura.