List of updates (SSBU)/5.0.0 changelog: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
==Universal== | ==Universal== | ||
*{{change| | *{{change|Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spotdodge on landing.}} | ||
==Items== | ==Items== | ||
*{{ | *{{buff|The [[Smash Ball]] travels more slowly, and is easier to hit overall.}} | ||
=={{SSBU|Yoshi}}== | =={{SSBU|Yoshi}}== | ||
*{{buff|Yoshi can now grab | *{{buff|Yoshi can now buffer a grab after rolling or spotdodging.}} | ||
=={{SSBU|Peach}}== | =={{SSBU|Peach}}== | ||
*{{buff|[[Peach Parasol]] | *{{buff|[[Peach Parasol]]'s linking hits connect more reliably.}} | ||
=={{SSBU|Daisy}}== | =={{SSBU|Daisy}}== | ||
*{{buff|[[Daisy Parasol]] | *{{buff|[[Daisy Parasol]]'s linking hits connect more reliably.}} | ||
=={{SSBU|Ice Climbers}}== | =={{SSBU|Ice Climbers}}== | ||
*{{bugfix| | *{{bugfix|The partner can now ledge-trump opponents, fixing an issue introduced in 4.0.0.}} | ||
=={{SSBU|Villager}}== | =={{SSBU|Villager}}== | ||
*{{buff|Up smash | *{{buff|Up smash now properly affects buried opponents, with the multihits properly launching them into the final hit.}} | ||
=={{SSBU|Rosalina & Luma}}== | =={{SSBU|Rosalina & Luma}}== | ||
*{{ | *{{bugfix|Luma is no longer uncontrollable after Rosalina is affected by {{SSBU|Hero}}'s Snooze.}} | ||
=={{SSBU|Mii Brawler}}== | =={{SSBU|Mii Brawler}}== | ||
*{{nerf|[[Counter Throw]] can no longer grab opponents who are invincible/intangible.}} | *{{nerf|[[Counter Throw]] can no longer grab opponents who are invincible/intangible (excluding [[Wonderwing]]).}} | ||
=={{SSBU|Joker}}== | =={{SSBU|Joker}}== | ||
*{{buff|The | *{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}} | ||
=={{SSBU|Hero}}== | =={{SSBU|Hero}}== | ||
*{{buff|The | *{{buff|The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.}} | ||
*{{nerf|[[Kafrizz]] can now be reflected | *{{nerf|The final hit of [[Kafrizz]] is no longer unblockable, and can now be reflected or absorbed.}} | ||
*{{buff| | *{{buff|The first hits of Magic Burst have increased hitstun, preventing opponents from escaping the move.}} | ||
*{{bugfix|Using Zoom while under the effect of [[Super Mushroom]] no longer expire until the end of the move preventing Hero from getting stuck in the animation.}} | *{{bugfix|Using Zoom while under the effect of a [[Super Mushroom]] no longer expire until the end of the move, preventing Hero from getting stuck in the animation.}} | ||
*{{bugfix|Fixed multiple issues with the initial hit of [[Gigaslash]] not granting opponents intangibility; it is no longer possible to perform the following glitches: | *{{bugfix|Fixed multiple issues with the initial hit of [[Gigaslash]] not granting opponents intangibility; it is no longer possible to perform the following glitches:}} | ||
**{{bugfix|Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).}} | **{{bugfix|Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).}} | ||
**{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.}} | **{{bugfix|Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.}} | ||
**{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}} | **{{bugfix|Fixed an issue that resulted opponents to grapically stuck remain in the [[Final Smash]] aura.}} |
Revision as of 16:24, September 9, 2019
This is a list of known changes in version 5.0.0 of Super Smash Bros. Ultimate.
Universal
- Using directional air dodges and continuously holding the shield/grab button no longer automatically buffers a roll or spotdodge on landing.
Items
- The Smash Ball travels more slowly, and is easier to hit overall.
Yoshi
- Yoshi can now buffer a grab after rolling or spotdodging.
Peach
- Peach Parasol's linking hits connect more reliably.
Daisy
- Daisy Parasol's linking hits connect more reliably.
Ice Climbers
- The partner can now ledge-trump opponents, fixing an issue introduced in 4.0.0.
Villager
- Up smash now properly affects buried opponents, with the multihits properly launching them into the final hit.
Rosalina & Luma
- Luma is no longer uncontrollable after Rosalina is affected by Hero's Snooze.
Mii Brawler
- Counter Throw can no longer grab opponents who are invincible/intangible (excluding Wonderwing).
Joker
- The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.
Hero
- The ending lag after bouncing when prone has been decreased to be in line with the rest of the roster.
- The final hit of Kafrizz is no longer unblockable, and can now be reflected or absorbed.
- The first hits of Magic Burst have increased hitstun, preventing opponents from escaping the move.
- Using Zoom while under the effect of a Super Mushroom no longer expire until the end of the move, preventing Hero from getting stuck in the animation.
- Fixed multiple issues with the initial hit of Gigaslash not granting opponents intangibility; it is no longer possible to perform the following glitches:
- Fixed an issue that resulted opponents to take damage by a nearby hazardous material (lava).
- Fixed an issue that resulted opponents to lose 2 stocks if KOed at high percents thus creating a phantom stock.
- Fixed an issue that resulted opponents to grapically stuck remain in the Final Smash aura.