Super Smash Bros. series

List of developers significant to Super Smash Bros.: Difference between revisions

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{{cleanup|This article needs more listings of people who don't have articles AND are not worthy of standalone articles (such as toby fox). A restructuring and perhaps slight renaming of the article is perhaps also in order. Refer to talk page for more details.}}
{{cleanup|This article needs more listings of people who don't have articles AND are not worthy of standalone articles (such as toby fox). A restructuring and perhaps slight renaming of the article is perhaps also in order. Refer to talk page for more details.}}
The following list describes developers that have had a major impact on the development of ''Super Smash Bros.'' or one of its major franchises.
The following list describes developers that have had a major impact on the development of ''Super Smash Bros.'' or one of its major franchises.
==Toby Fox==
'''Robert F. Fox''', born October 11, 1991, and known professionally as '''Toby Fox''', is an American video game developer and video game composer. He is known for developing the role-playing video games ''{{iw|wikipedia|Undertale}}'' in 2015, and ''{{iw|wikipedia|Deltarune}}'' in 2018, for which the former garnered acclaim and he received numerous nominations.
The success of ''Undertale'', especially in Japan, afforded Fox the opportunity to visit Masahiro Sakurai at his home, where they discussed the series and played ''[[Super Smash Bros. Ultimate]]'' against each other. It is also explained during the ''[[Mr. Sakurai Presents#Mr. Sakurai Presents "Banjo & Kazooie"|Mr. Sakurai Presents "Banjo & Kazooie"]]'' video. [[Sans]], a character from ''Undertale'', was later included in ''Super Smash Bros. Ultimate'' as a Mii costume available through downloadable content, along with his instrumental composition "MEGALOVANIA", for which Fox provided a new arrangement.
{{art-wikipedia|Toby Fox}}
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==Yuji Horii==
'''Yuji Horii''' ({{ja|堀井 雄二|Horii Yūji}}) born January 6, 1954, is a Japanese video game designer and scenario writer best known as the creator of the {{uv|Dragon Quest}} series of role-playing games, supervising and writing the scenario for ''{{iw|wikipedia|Chrono Trigger}}'', as well as the first visual novel adventure game ''{{iw|wikipedia|Portopia Serial Murder Case}}''. He is also an employee under his own company, Armor Project.
While there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time since the release of ''{{iw|dragonquestwiki|Dragon Quest Rivals}}'' for smartphones. Knowing the popularity of Smash, he personally wanted the Hero to join the series. Sakurai's initial proposal had only included the Heroes of ''{{iw|dragonquestwiki|Dragon Quest III}}'' and ''{{iw|dragonquestwiki|Dragon Quest XI}}''; ''XI''{{'}}s being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and ''III''{{'}}s due to being the most iconic Hero of the series. But Horii allowed more to be included. As a result, and due to time constraint, the Heroes of ''{{iw|dragonquestwiki|Dragon Quest IV}}'', and ''{{iw|dragonquestwiki|Dragon Quest VIII}}'', were added in the game along with the two prior Heroes.
{{art-dragonquestwiki|Yuji Horii}}
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==Shigesato Itoi==
==Shigesato Itoi==
{{main|Shigesato Itoi}}
{{main|Shigesato Itoi}}
[[File:Shigesato Itoi.jpg|thumb|right|Mr. Itoi next to a large [[Mr. Saturn]] plush.]]
[[File:Shigesato Itoi.jpg|thumb|right|Mr. Itoi next to a large [[Mr. Saturn]] plush.]]
'''Shigesato Itoi''' (糸井重里 Itoi Shigesato, born November 10, 1948) is a Japanese copywriter and essayist, best known as the creator of the [[EarthBound]] series. He was also part of the original development team for ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' under [[HAL Laboratory]].
'''Shigesato Itoi''' ({{ja|糸井 重里|Itoi Shigesato}}), born November 10, 1948, is a Japanese copywriter and essayist, best known as the creator of the {{uv|EarthBound}} series. He was also part of the original development team for ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' under [[HAL Laboratory]].
Itoi co-owns the rights to EarthBound characters, and as such he is the only individual credited by name on the title screen of every ''Smash'' game.
 
Itoi co-owns the rights to ''EarthBound'' characters, and as such he is the only individual credited by name on the title screen of every ''Smash'' game.
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{{main|Satoru Iwata}}
{{main|Satoru Iwata}}
[[File:Satoru Iwata.jpg|180px|thumb|left|Satoru Iwata at GDC 2011.]]
[[File:Satoru Iwata.jpg|180px|thumb|left|Satoru Iwata at GDC 2011.]]
'''Satoru Iwata''' (岩田 聡) was a programmer and the fourth President and CEO of [[Nintendo]] in the early 2000s. Iwata joined HAL Laboratory in 1980 while attending the Tokyo Institute of Technology, working on titles such as EarthBound and the [[Kirby (universe)|Kirby]] series during his time there.
'''Satoru Iwata''' ({{ja|岩田 聡|Iwata Satoru}}) was a programmer and the fourth President and CEO of [[Nintendo]] in the early 2000s. Iwata joined HAL Laboratory in 1980 while attending the Tokyo Institute of Technology, working on titles such as EarthBound and the [[Kirby (universe)|Kirby]] series during his time there.


Iwata worked on ''Super Smash Bros.'' and ''Super Smash Bros. Melee'' closely with Masahiro Sakurai, contributing greatly to the game's debugging process. At E3 2005, Iwata offhandedly announced ''[[Super Smash Bros. Brawl]]'' while the game had not even been planned. He approached Sakurai the next day and asked him to direct the game.
Iwata worked on ''Super Smash Bros.'' and ''Super Smash Bros. Melee'' closely with Masahiro Sakurai, contributing greatly to the game's debugging process. At E3 2005, Iwata offhandedly announced ''[[Super Smash Bros. Brawl]]'' while the game had not even been planned. He approached Sakurai the next day and asked him to direct the game.
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==Hideo Kojima==
==Hideo Kojima==
[[File:Hideo Kojima.jpg|250px|thumb|right]]
[[File:Hideo Kojima.jpg|250px|thumb|right]]
'''Hideo Kojima''' (小島 秀夫 Kojima Hideo, August 24, 1963) is a video game designer formerly employed by [[Konami]], and the creator of the [[Metal Gear]] series. His involvement was instrumental in bringing [[Solid Snake]] to ''Super Smash Bros. Brawl''.
'''Hideo Kojima''' ({{ja|小島 秀夫|Kojima Hideo}}), born August 24, 1963, is a video game designer formerly employed by [[Konami]], and the creator of the {{uv|Metal Gear}} series. His involvement was instrumental in bringing [[Solid Snake]] to ''[[Super Smash Bros. Brawl]]''.


According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in ''Super Smash Bros. Melee'', but at that point the game was too far in development to allow adding any additional characters. When work on ''Super Smash Bros. Brawl'' began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. Kojima developed Snake's stage, Shadow Moses Island. After losing a test match of ''Brawl'' against Sakurai, where he played as Snake and Sakurai played as [[Mario]], he stated that he felt the game was "very complete" to the point that Nintendo could have put Brawl out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in ''Super Smash Bros. Brawl'', Kojima remarked that he enjoys playing ''Super Smash Bros.'' with his son, who asked Kojima to put Snake in ''Brawl''. Kojima also cited the lack of Metal Gear games on Nintendo consoles as a reason to include Snake in ''Brawl''.
According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters. When work on ''Super Smash Bros. Brawl'' began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. Kojima developed Snake's stage, Shadow Moses Island. After losing a test match of ''Brawl'' against Sakurai, where he played as Snake and Sakurai played as [[Mario]], he stated that he felt the game was "very complete" to the point that Nintendo could have put Brawl out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in ''Super Smash Bros. Brawl'', Kojima remarked that he enjoys playing ''Super Smash Bros.'' with his son, who asked Kojima to put Snake in ''Brawl''. Kojima also cited the lack of Metal Gear games on Nintendo consoles as a reason to include Snake in ''Brawl''.


During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in ''[[Super Smash Bros. 4]]'', to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning. Upon the release of ''Super Smash Bros. 4'', it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the ''Metal Gear'' [[universe]] from ''Brawl'' do not return.
During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in ''[[Super Smash Bros. 4]]'', to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning. Upon the release of ''Super Smash Bros. 4'', it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the ''Metal Gear'' [[universe]] from ''Brawl'' do not return.
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{{Main|Shigeru Miyamoto}}
{{Main|Shigeru Miyamoto}}
[[File:Shigeru Miyamoto.png|thumb|left]]
[[File:Shigeru Miyamoto.png|thumb|left]]
'''Shigeru Miyamoto''' (宮本 茂, ''Miyamoto Shigeru'', born November 16, 1952) is a Japanese video game director, video game producer, concept artist, video game designer, and EAD general manager who is the creator of many [[Nintendo]] flagship franchise characters such as [[Mario]], [[Donkey Kong]], [[Link]], [[Fox McCloud]], [[Olimar]], [[Bowser]], [[Ganondorf]], [[Wolf O' Donnell]], [[Andross]], [[Luigi]], [[Falco Lombardi]], [[Princess Peach]], [[Princess Zelda]], [[Pikmin]] and other [[Nintendo]] icons. He is known by many as the father of modern gaming, and is often credited with the [[Nintendo DS]] and the Nintendo [[Wii]].
'''Shigeru Miyamoto''' ({{ja|宮本 茂|Miyamoto Shigeru}}), born November 16, 1952, is a Japanese video game director, video game producer, concept artist, video game designer, and EAD general manager who is the creator of many [[Nintendo]] flagship franchise characters such as [[Mario]], [[Donkey Kong]], [[Link]], [[Fox McCloud]], [[Olimar]], [[Bowser]], [[Ganondorf]], [[Wolf O' Donnell]], [[Andross]], [[Luigi]], [[Falco Lombardi]], [[Princess Peach]], [[Princess Zelda]], [[Pikmin]] and other [[Nintendo]] icons. He is known by many as the father of modern gaming, and is often credited with the [[Nintendo DS]] and the Nintendo [[Wii]].


Miyamoto is one of the most internationally recognized and celebrated figures in the video game industry. He was even chosen by ''Time'' Magazine as one of the 100 most influential people of the year and in 1998, he was the first person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.
Miyamoto is one of the most internationally recognized and celebrated figures in the video game industry. He was even chosen by ''Time'' Magazine as one of the 100 most influential people of the year and in 1998, he was the first person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.
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{{main|Masahiro Sakurai}}
{{main|Masahiro Sakurai}}
[[File:MasahiroSakurai.png|thumb|right]]
[[File:MasahiroSakurai.png|thumb|right]]
'''Masahiro Sakurai''' {{ja|桜井政博|Sakurai Masahiro}}, born August 3, 1970, is a Japanese game developer, creator, writer, and voice actor. His most notable creations include the [[Kirby (universe)|''Kirby'']] and [[Super Smash Bros. (series)|''Super Smash Bros.'']] series, both of which he created and developed during his tenure with [[HAL Laboratory]]. He has since continued his work as director of the ''Super Smash Bros.'' series through his company [[Sora Ltd.]]
'''Masahiro Sakurai''' ({{ja|桜井 政博|Sakurai Masahiro}}), born August 3, 1970, is a Japanese game developer, creator, writer, and voice actor. His most notable creations include the {{uv|Kirby}} and {{uv|Super Smash Bros.}} series, both of which he created and developed during his tenure with [[HAL Laboratory]]. He has since continued his work as director of the ''Super Smash Bros.'' series through his company [[Sora Ltd.]]
 
Sakurai first devised the concept for ''Smash'' in 1998, working on a prototype then known as [[Dragon King: The Fighting Game]]. At the time, the project featured no existing Nintendo properties, and Sakurai was focused on creating unique platform fighter mechanics to differentiate the title from traditional fighting games. However, Sakurai decided that the inclusion of Nintendo characters would give the game more atmosphere. The final product, ''[[Super Smash Bros.]]'', was released in January 1999 and became an unexpected hit.


Sakurai first devised the concept for ''Smash'' in 1998, working on a prototype then known as ''[[Dragon King: The Fighting Game]]''. At the time, the project featured no existing Nintendo properties, and Sakurai was focused on creating unique platform fighter mechanics to differentiate the title from traditional fighting games. However, Sakurai decided that the inclusion of Nintendo characters would give the game more atmosphere. The final product, ''[[Super Smash Bros.]]'', was released in January 1999 and became an unexpected hit. The success of this title would  give an opportunity to create a new series, with sequels made for it.
<!--
As the [[Nintendo GameCube]] neared release, Sakurai was named head of production for the development of ''[[Super Smash Bros. Melee]]'', once again developed at HAL Laboratory. He recalls living a "destructive lifestyle" during the game's development period, with no time off in 13 months of work.<ref name=sharpest>{{cite web|last=George|first=Richard|title=Super Smash Bros Creator: "Melee The Sharpest"|url=http://uk.ign.com/articles/2010/12/09/super-smash-bros-creator-melee-the-sharpest|publisher=IGN}}</ref> The game was unveiled at [[Electronic Entertainment Expo#E3 2001|E3 2001]] and released shortly after in November 2001.
As the [[Nintendo GameCube]] neared release, Sakurai was named head of production for the development of ''[[Super Smash Bros. Melee]]'', once again developed at HAL Laboratory. He recalls living a "destructive lifestyle" during the game's development period, with no time off in 13 months of work.<ref name=sharpest>{{cite web|last=George|first=Richard|title=Super Smash Bros Creator: "Melee The Sharpest"|url=http://uk.ign.com/articles/2010/12/09/super-smash-bros-creator-melee-the-sharpest|publisher=IGN}}</ref> The game was unveiled at [[Electronic Entertainment Expo#E3 2001|E3 2001]] and released shortly after in November 2001.


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Sakurai has provided the [[list of voice actors|voice acting]] for [[King Dedede]] in ''Smash'' since the character's debut in ''Brawl''.
Sakurai has provided the [[list of voice actors|voice acting]] for [[King Dedede]] in ''Smash'' since the character's debut in ''Brawl''.
-->
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==Ken Sugimori==
==Ken Sugimori==
[[File:KenSugimori.jpg|thumb|left]]
[[File:KenSugimori.jpg|thumb|left]]
'''Ken Sugimori''' ({{ja|杉森建}}, ''Sugimori Ken'') (born January 27, 1966 in Tokyo, Japan) is a graphic artist from Japan who is the art director of the ''{{uv|Pokémon}}'' games. Sugimori designed the first 151 [[Pokémon]] virtually by himself, and since ''Pokémon Ruby and Sapphire Versions'', he has been part of a character design team. His other work for the series includes the design for the human characters such as {{s|bulbapedia|Gym Leader}}s, as well as the 1st and 2nd Generation of Pokémon trading cards. Sugimori's art pieces of each Pokémon are commonly used for generic images of each character on forums and websites.
'''Ken Sugimori''' ({{ja|杉 森建|Sugimori Ken}}), born January 27, 1966, is a graphic artist from Japan who is the art director of the {{uv|Pokémon}} games. Sugimori designed the first 151 [[Pokémon]] virtually by himself, and since ''Pokémon Ruby and Sapphire Versions'', he has been part of a character design team. His other work for the series includes the design for the human characters such as {{s|bulbapedia|Gym Leader}}s, as well as the 1st and 2nd Generation of Pokémon trading cards. Sugimori's art pieces of each Pokémon are commonly used for generic images of each character on forums and websites.


Sugimori is a close friend of Satoshi Tajiri, the creator of ''Pokémon'', and co-founded [[Game Freak]] with him. Sugimori has also helped on the art direction for the Pokémon of the [[Super Smash Bros. (series)|''Super Smash Bros. series'']].
Sugimori is a close friend of Satoshi Tajiri, the creator of ''Pokémon'', and co-founded [[Game Freak]] with him. Sugimori has also helped on the art direction for the Pokémon of the {{uv|Super Smash Bros.}} series.


Sugimori illustrated {{SSB4|Greninja}}'s [[List of Super Smash Bros. character posters#Greninja|challenger illustration]] for ''[[Super Smash Bros. 4]]''.
Sugimori illustrated {{SSB4|Greninja}}'s [[List of Super Smash Bros. character posters#Greninja|challenger illustration]] for ''[[Super Smash Bros. 4]]''.

Revision as of 04:28, April 3, 2022

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The editor who added this tag believes this page should be cleaned up for the following reason: This article needs more listings of people who don't have articles AND are not worthy of standalone articles (such as toby fox). A restructuring and perhaps slight renaming of the article is perhaps also in order. Refer to talk page for more details.
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The following list describes developers that have had a major impact on the development of Super Smash Bros. or one of its major franchises.

Toby Fox

Robert F. Fox, born October 11, 1991, and known professionally as Toby Fox, is an American video game developer and video game composer. He is known for developing the role-playing video games Undertale in 2015, and Deltarune in 2018, for which the former garnered acclaim and he received numerous nominations.

The success of Undertale, especially in Japan, afforded Fox the opportunity to visit Masahiro Sakurai at his home, where they discussed the series and played Super Smash Bros. Ultimate against each other. It is also explained during the Mr. Sakurai Presents "Banjo & Kazooie" video. Sans, a character from Undertale, was later included in Super Smash Bros. Ultimate as a Mii costume available through downloadable content, along with his instrumental composition "MEGALOVANIA", for which Fox provided a new arrangement.

Yuji Horii

Yuji Horii (堀井 雄二) born January 6, 1954, is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of role-playing games, supervising and writing the scenario for Chrono Trigger, as well as the first visual novel adventure game Portopia Serial Murder Case. He is also an employee under his own company, Armor Project.

While there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time since the release of Dragon Quest Rivals for smartphones. Knowing the popularity of Smash, he personally wanted the Hero to join the series. Sakurai's initial proposal had only included the Heroes of Dragon Quest III and Dragon Quest XI; XI's being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and III's due to being the most iconic Hero of the series. But Horii allowed more to be included. As a result, and due to time constraint, the Heroes of Dragon Quest IV, and Dragon Quest VIII, were added in the game along with the two prior Heroes. Template:Art-dragonquestwiki

Shigesato Itoi

Main article: Shigesato Itoi
Mr. Itoi next to a large Mr. Saturn plush.

Shigesato Itoi (糸井 重里), born November 10, 1948, is a Japanese copywriter and essayist, best known as the creator of the EarthBound series. He was also part of the original development team for Super Smash Bros. and Super Smash Bros. Melee under HAL Laboratory.

Itoi co-owns the rights to EarthBound characters, and as such he is the only individual credited by name on the title screen of every Smash game.

Satoru Iwata

Main article: Satoru Iwata
Satoru Iwata at GDC 2011.

Satoru Iwata (岩田 聡) was a programmer and the fourth President and CEO of Nintendo in the early 2000s. Iwata joined HAL Laboratory in 1980 while attending the Tokyo Institute of Technology, working on titles such as EarthBound and the Kirby series during his time there.

Iwata worked on Super Smash Bros. and Super Smash Bros. Melee closely with Masahiro Sakurai, contributing greatly to the game's debugging process. At E3 2005, Iwata offhandedly announced Super Smash Bros. Brawl while the game had not even been planned. He approached Sakurai the next day and asked him to direct the game.

Satoru Iwata passed away due to medical complications on July 11, 2015.

Hideo Kojima

Hideo Kojima (小島 秀夫), born August 24, 1963, is a video game designer formerly employed by Konami, and the creator of the Metal Gear series. His involvement was instrumental in bringing Solid Snake to Super Smash Bros. Brawl.

According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in Super Smash Bros. Melee, but at that point the game was too far in development to allow adding any additional characters. When work on Super Smash Bros. Brawl began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. Kojima developed Snake's stage, Shadow Moses Island. After losing a test match of Brawl against Sakurai, where he played as Snake and Sakurai played as Mario, he stated that he felt the game was "very complete" to the point that Nintendo could have put Brawl out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in Super Smash Bros. Brawl, Kojima remarked that he enjoys playing Super Smash Bros. with his son, who asked Kojima to put Snake in Brawl. Kojima also cited the lack of Metal Gear games on Nintendo consoles as a reason to include Snake in Brawl.

During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in Super Smash Bros. 4, to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning. Upon the release of Super Smash Bros. 4, it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the Metal Gear universe from Brawl do not return.

In late 2015, Kojima left Konami amidst rumors of disagreements with the company's management, and in December of that year reestablished himself as the head of the now independent Kojima Productions studio. In June 2018, with the formal announcement of Super Smash Bros. Ultimate, it was revealed that Snake would again appear in the Smash roster. His series symbol, formerly the logo of Metal Gear's FOX Unit, was changed to an exclamation point, likely because the FOX logo was also the logo of Kojima Productions while Kojima worked for Konami. Kojima has not publicly commented on Snake's return in Ultimate.

Shigeru Miyamoto

Main article: Shigeru Miyamoto
Shigeru Miyamoto.png

Shigeru Miyamoto (宮本 茂), born November 16, 1952, is a Japanese video game director, video game producer, concept artist, video game designer, and EAD general manager who is the creator of many Nintendo flagship franchise characters such as Mario, Donkey Kong, Link, Fox McCloud, Olimar, Bowser, Ganondorf, Wolf O' Donnell, Andross, Luigi, Falco Lombardi, Princess Peach, Princess Zelda, Pikmin and other Nintendo icons. He is known by many as the father of modern gaming, and is often credited with the Nintendo DS and the Nintendo Wii.

Miyamoto is one of the most internationally recognized and celebrated figures in the video game industry. He was even chosen by Time Magazine as one of the 100 most influential people of the year and in 1998, he was the first person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.

Shigeru Miyamoto has worked alongside Masahiro Sakurai throughout the Super Smash Bros. series.

Masahiro Sakurai

Main article: Masahiro Sakurai
MasahiroSakurai.png

Masahiro Sakurai (桜井 政博), born August 3, 1970, is a Japanese game developer, creator, writer, and voice actor. His most notable creations include the Kirby and Super Smash Bros. series, both of which he created and developed during his tenure with HAL Laboratory. He has since continued his work as director of the Super Smash Bros. series through his company Sora Ltd.

Sakurai first devised the concept for Smash in 1998, working on a prototype then known as Dragon King: The Fighting Game. At the time, the project featured no existing Nintendo properties, and Sakurai was focused on creating unique platform fighter mechanics to differentiate the title from traditional fighting games. However, Sakurai decided that the inclusion of Nintendo characters would give the game more atmosphere. The final product, Super Smash Bros., was released in January 1999 and became an unexpected hit. The success of this title would give an opportunity to create a new series, with sequels made for it.

Ken Sugimori

Ken Sugimori, a developer of the Pokémon series.

Ken Sugimori (杉 森建), born January 27, 1966, is a graphic artist from Japan who is the art director of the Pokémon games. Sugimori designed the first 151 Pokémon virtually by himself, and since Pokémon Ruby and Sapphire Versions, he has been part of a character design team. His other work for the series includes the design for the human characters such as Gym Leaders, as well as the 1st and 2nd Generation of Pokémon trading cards. Sugimori's art pieces of each Pokémon are commonly used for generic images of each character on forums and websites.

Sugimori is a close friend of Satoshi Tajiri, the creator of Pokémon, and co-founded Game Freak with him. Sugimori has also helped on the art direction for the Pokémon of the Super Smash Bros. series.

Sugimori illustrated Greninja's challenger illustration for Super Smash Bros. 4.

References