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Kirby (SSBU)/Side special

< Kirby (SSBU)
Revision as of 21:12, January 30, 2022 by DrakRoar (talk | contribs)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Hammer Flip.
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Hitbox visualization showing Kirby's uncharged side special, Hammer Flip, when grounded.
Hitbox visualization showing Kirby's fully charged side special, Hammer Flip, when grounded.
Hitbox visualization showing Kirby's uncharged side special, Hammer Flip, when aerial.
Hitbox visualization showing Kirby's fully charged side special, Hammer Flip, when aerial.

Hitboxes

Ground

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
No charge
0 0 0 19.0% 0   Standard 60 78 0   5.4 0 0.0 4.5 11.5 1.2× 1.0× 0%               Kick   All All            
1 0 0 19.0% 0   Standard 60 78 0   3.5 0 0.0 4.5 5.5 1.2× 1.0× 0%               Kick   All All            
Partial charge
0 0 0 19.0% 0   Standard 60 78 0   5.4 0 0.0 4.5 11.5 1.2× 1.0× 0%               Kick   All All            
1 0 0 19.0% 0   Standard 60 78 0   3.5 0 0.0 4.5 5.5 1.2× 1.0× 0%               Kick   All All            
Max charge
0 0 0 35.0% 0   Standard 60 78 0   5.8 0 0.0 4.2 11.5 1.5× 1.0× 0%               Burn   All All            
1 0 0 35.0% 0   Standard 60 78 0   3.9 0 0.0 4.2 5.5 1.5× 1.0× 0%               Burn   All All            

Air

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
No charge (both hits)
0 0 0 16.0% 0   Standard 60 78 0   5.4 0 0.0 4.3 11.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 16.0% 0   Standard 60 78 0   3.2 0 0.0 4.3 5.5 1.0× 1.0× 0%               Kick   All All            
Partial charge (both hits)
0 0 0 16.0% 0   Standard 60 78 0   5.4 0 0.0 4.3 11.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 16.0% 0   Standard 60 78 0   3.2 0 0.0 4.3 5.5 1.0× 1.0× 0%               Kick   All All            
Max charge
0 0 0 28.0% 0   Standard 60 78 0   5.6 0 0.0 4.0 11.5 1.0× 1.0× 0%               Burn   All All            
1 0 0 28.0% 0   Standard 60 78 0   3.7 0 0.0 4.0 5.5 1.0× 1.0× 0%               Burn   All All            

Timing

No charge

The move becomes partially charged with at least 30 charge frames, adding a flame effect to the hitboxes.

Charges between 15-16
Hitboxes (grounded) 26-27 (11-12)
Hits 1-2 (aerial) 26-27, 40-41 (11-12, 25-26)
Interruptible 70 (55)
Animation length 85 (70)
Grounded                                                                                                                                                                           
Aerial                                                                                                                                                                           

Full charge

The frame strips are displayed from release.

Intangibility (grounded) 2-10
Hitboxes 11-12
Super armor (grounded) 11-17
Interruptible 60
Animation length 72
Hitboxes                                                                                                                                                 
Grounded                                                                                                                                                 
Aerial                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Armour
 
Interruptible