Kirby (SSBU)/Forward throw
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Kirby forward throw hurtbox visualization | ||||
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Overview
The Piledriver form the Suplex Ability. Despite its damage output being unimpressive from the throw alone, its low knockback, ending lag and favorable angle upon sending opponents allows it to be a great combo throw. Although Kirby can land on platforms due to his jump, patch 6.0.0 allows him to follow up with a neutral aerial or an up aerial due to their faster startup and more versatile power. Some fo these combos are character and percentage-dependent, though, limiting its utility to perform this across the cast. In spite of this, though, new combos have been tested to be reliable to use in competitive play, despite the tight timing.[1] [2]
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 5.0% | Forward | 40 | 125 | 0 | 0.0× | None |
Timing
Invincibility | 1-45 |
---|---|
Throw Release | 45 |
Interruptible | 59 |
Animation length | 72 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|