Kirby (SSB4)/Back aerial: Difference between revisions

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Kirby quickly crouches in midair, then does a back kick with both feet. A [[sex kick]]. The move has very low startup lag and good range, with a slightly disjointed hitbox. It is Kirby's fastest and strongest aerial. It can be used for a [[Fence of Pain]]. All of the aforementioned attributes make it Kirby's best aerial, and one of his best [[space|spacing]] moves. Overall, like every game, it is a defining and important tool in his metagame.  
==Overview==
{{competitive expertise}}
Kirby quickly crouches in midair, then does a back kick with both feet. A [[sex kick]]. The move has very low startup lag and good range, with a slightly disjointed hitbox. It is Kirby's fastest and strongest aerial. It can be used for a [[Fence of Pain]]. All of the aforementioned attributes make it Kirby's best aerial, and one of his best [[spacing]] moves. Overall, like every game, it is a defining and important tool in his metagame.  


==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{SSB4HitboxTableRow
|id=0
|damage=13%
|sd=0
|angle=361
|bk=20
|ks=104
|fkv=0
|r=4.0
|bn=0.0
|xpos=0.0
|ypos=4.5
|zpos=-10.5
|trip=0
|type=Foot
|effect=Normal
|ff=1.0
|clang=t
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late hit|24}}
{{SSB4HitboxTableRow
|id=0
|damage=8%
|sd=0
|angle=361
|bk=0
|ks=112
|fkv=0
|r=3.4
|bn=0.0
|xpos=0.0
|ypos=4.5
|zpos=-10.0
|trip=0
|type=Foot
|effect=Normal
|ff=1.0
|clang=t
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
{{technical data}}
===Attack===
{|class="wikitable"
|-
!Initial autocancel
|1-2
|-
!Clean hit
|6-7
|-
!Late hit
|8-14
|-
!Ending autocancel
|32
|-
!Interruptible
|41
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
!Animation length
|-
|?
|Throw || 13% || ? || ? || 104 || — || ? || Normal || ?
|}
|}


{{technical data}}
{{FrameStripStart}}
{{competitive expertise}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=1}}
|-
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=29}}{{FrameStrip|t=Autocancel|c=10}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|17
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=17}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
 
 
{{MvSubNavKirby}}
{{MvSubNavKirby}}
[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSB4)]]
[[Category:Up throws (SSB4)]]
[[Category:Back aerials (SSB4)]]
[[Category:Normal attacks (SSB4)]]

Revision as of 10:01, January 25, 2016

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Kirby quickly crouches in midair, then does a back kick with both feet. A sex kick. The move has very low startup lag and good range, with a slightly disjointed hitbox. It is Kirby's fastest and strongest aerial. It can be used for a Fence of Pain. All of the aforementioned attributes make it Kirby's best aerial, and one of his best spacing moves. Overall, like every game, it is a defining and important tool in his metagame.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 13% 0 Sakurai angle 20 104 0 4.0 0.0 0.0 4.5 -10.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Late hit
0 0 8% 0 Sakurai angle 0 112 0 3.4 0.0 0.0 4.5 -10.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Attack

Initial autocancel 1-2
Clean hit 6-7
Late hit 8-14
Ending autocancel 32
Interruptible 41
Animation length ?
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 17
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible