SSBU Icon.png

King Dedede (SSBU)/Neutral attack/Hit 2: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing King Dedede's second jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ultimate...)
 
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:KingDededeJab2SSBU.gif|thumb|500px|Hitbox visualization showing King Dedede's second jab.]]
[[File:KingDededeJab2SSBU.gif|thumb|300px|Hitbox visualization showing King Dedede's second jab.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.2%
|damage=2.2%
|angle=361
|angle=361
|af=3
|bk=35
|bk=35
|ks=15
|ks=15
Line 19: Line 21:
|ff=1.5
|ff=1.5
|type=Hammer
|type=Hammer
|effect=Normal
|effect=Dedede
|sfx=Dedede Hit
|sfx=Dedede Hit
|slvl=M
|slvl=M
}}
}}
|'''+5''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=2.2%
|damage=2.2%
|af=3
|angle=361
|angle=361
|bk=30
|bk=30
Line 37: Line 41:
|ff=1.5
|ff=1.5
|type=Hammer
|type=Hammer
|effect=Normal
|effect=Dedede
|sfx=Dedede Hit
|sfx=Dedede Hit
|slvl=M
|slvl=M
}}
}}
|'''+5''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=2.2%
|damage=2.2%
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=12
|ks=12
Line 55: Line 61:
|ff=1.5
|ff=1.5
|type=Hammer
|type=Hammer
|effect=Normal
|effect=Dedede
|sfx=Dedede Hit
|sfx=Dedede Hit
|slvl=M
|slvl=M
}}
}}
|'''+5''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=2.2%
|damage=2.2%
|angle=180
|angle=180
|af=3
|hitbits=Fighter only
|bk=25
|bk=25
|ks=12
|ks=12
Line 73: Line 82:
|ff=1.5
|ff=1.5
|type=Hammer
|type=Hammer
|effect=Normal
|effect=Dedede
|sfx=Dedede Hit
|sfx=Dedede Hit
|slvl=M
|slvl=M
}}
}}
|'''+5''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|damage=2.2%
|damage=2.2%
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=12
|ks=12
Line 91: Line 102:
|ff=1.5
|ff=1.5
|type=Hammer
|type=Hammer
|effect=Normal
|effect=Dedede
|sfx=Dedede Hit
|sfx=Dedede Hit
|slvl=M
|slvl=M
}}
}}
|'''+5''' frames
|}
|}
==Timing==
==Timing==
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!colspan=2|Hitboxes
|11-12
|11-12
|-
|-
!Earliest continuable
!rowspan=2|Continuability!!Pressed repeatedly
|19
|18-27
|-
|-
!Interruptible
!Held on hit
|22
|-
!colspan=2|Interruptible
|28
|28
|-
|-
!Animation length
!colspan=2|Animation length
|47
|47
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6|e=LagContinuableS}}{{FrameStrip|t=Lag|c=9|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5|e=LagContinuableS}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS|s=LagContinuableE}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=20}}
|-
{{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Continuable|c=10}}{{FrameStrip|t=Blank|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}}


{{MvSubNavKingDedede|g=SSBU}}
{{MvSubNavKingDedede|g=SSBU}}
[[Category:King Dedede (SSBU)]]
[[Category:King Dedede (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 09:17, July 21, 2022

Hitbox visualization for King Dedede's jab 2
Hitbox visualization showing King Dedede's second jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.2% 0 Sakurai angle Forward 35 15 0 HitboxTableIcon(False).png 3.5 top 0.0 6.5 4.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Icon for the effect that's used for Dedede's hammer. TypeIcon(Hammer).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Dedede Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +5 frames
1 0 0 2.2% 0 Sakurai angle Forward 30 15 0 HitboxTableIcon(False).png 3.5 top 0.0 6.5 10.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Icon for the effect that's used for Dedede's hammer. TypeIcon(Hammer).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Dedede Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +5 frames
2 0 0 2.2% 0 Sakurai angle Forward 25 12 0 HitboxTableIcon(False).png 3.8 top 0.0 6.5 16.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Icon for the effect that's used for Dedede's hammer. TypeIcon(Hammer).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Dedede Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +5 frames
3 0 0 2.2% 0 AngleIcon180.png Forward 25 12 0 HitboxTableIcon(False).png 3.8 top 0.0 6.5 22.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Icon for the effect that's used for Dedede's hammer. TypeIcon(Hammer).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Dedede Hit SpecialsDirect.png Fighter only All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +5 frames
4 0 0 2.2% 0 Sakurai angle Forward 25 12 0 HitboxTableIcon(False).png 3.8 top 0.0 6.5 22.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Icon for the effect that's used for Dedede's hammer. TypeIcon(Hammer).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Dedede Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +5 frames

Timing[edit]

Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.

Hitboxes 11-12
Continuability Pressed repeatedly 18-27
Held on hit 22
Interruptible 28
Animation length 47
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Continuable).png
Continuable
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible