King Dedede (SSBU)/Back throw: Difference between revisions
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!Invincibility | !Invincibility | ||
|1-19 | |1-19 | ||
|- | |||
!Turnaround | |||
|6 | |||
|- | |- | ||
!Hitbox | !Hitbox | ||
|16-18 | |16-18 | ||
|- | |- | ||
!Throw | !Throw release | ||
|19 | |19 | ||
|- | |- | ||
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{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=3|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | {{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=3|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=5|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=14|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=37}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavKingDedede|g=SSBU}} | {{MvSubNavKingDedede|g=SSBU}} |
Latest revision as of 22:17, July 21, 2022
King Dedede back throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 9.0% | Forward | 60 | 79 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-19 |
---|---|
Turnaround | 6 |
Hitbox | 16-18 |
Throw release | 19 |
Interruptible | 42 |
Animation length | 56 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|