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Hero's Bow: Difference between revisions

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Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
=== Link ===
=== Link ===
#'''Power Bow''': The arrows have reduced range and take longer to charge, but are more powerful and will launch enemies when fully charged.  
#'''Power Bow''': Greatly increases charge time and makes uncharged arrows do extremely low damage and drop right near Link's feet; a charged arrow however travels in a straight line, glows, and deals massive damage and knockback, to the point where it can KO at 90%, giving Link a ranged KO option.
#'''Quickfire Bow''': The arrow can go straight through multiple targets, forsaking range and damage. The arrow also flies straight and doesn't do any knockback. 2% uncharged, 8% fully charged.
#'''Quickfire Bow''': The arrow charge almost immediately, deal [[magic]] damage and can go straight through multiple targets, though they forsake damage and range, traveling a short distance before disappearing while doing set knockback. 2% uncharged, 8% fully charged.


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=== Toon Link ===
=== Toon Link ===
# '''Fire Bow''' (known as '''Fire Arrow''' in the [[PAL]] version): Shoots flaming arrows that don't go as far as the regular ones, traveling a third of Battlefield fully charged, but will stay in the ground and continue to burn for about two seconds. 2% damage minimum charged, 7% maximum, 6% damage when an enemy touches it on the ground.
# '''Fire Bow''' (known as '''Fire Arrow''' in the [[PAL]] version): Charges almost immediately. Shoots [[flame|flaming arrows]] that deal extremely low damage on hit and travel only three character lengths when fully charged, but will stay in the ground and continue to burn for about two seconds, allowing Toon Link to use the flames as a pseudo-[[PK Fire]]. 2% damage minimum charged, 7% maximum, 6% damage when an enemy touches it on the ground.
# '''Piercing Arrow''': Arrows fly straight and go through enemies and projectiles, at cost of distance and damage. 6% damage fully charged, 1% uncharged.
# '''Piercing Arrow''': Arrows fly straight and go through enemies and projectiles, at cost of distance and damage. 6% damage fully charged, 1% uncharged.



Revision as of 11:18, May 13, 2015

Hero's Bow
Link&PitSSB4.png

Link preparing to fire an arrow alongside Pit in Super Smash Bros. for Wii U.
Users Link
Young Link
Toon Link
Universe The Legend of Zelda
Article on Zelda Wiki Bow
Hold File:GCN BButton.png then release for swift, long-range arrow attacks.
Melee's instruction manual
Charge by holding down the B Button before firing.
Brawl's instruction manual
Fire an arrow that gains strength if charged.
Smash for 3DS's foldout

The Hero's Bow (勇者の弓, Hero's Bow) is Link's, Toon Link's, and to an extent, Young Link's, neutral special move in all the Super Smash Bros. games that they appear in, excluding Link's in Super Smash Bros., where it is the Boomerang instead. There are differences with each Link's Hero Bow, though they all involve firing an arrow which is useful for stopping foes or camping, and holding the special button will greatly increase the range of the arrow fired.

Hero's Bow

Shoot arrows. Can be charged with B.
Smash for 3DS's foldout

Hero's Bow (Bow in Melee) is Link's and Toon Link's neutral special move in Super Smash Bros. Brawl. As pointed out by Sakurai, it is faster than its Melee counterpart. Even when the attack isn't charged up, the arrows fly farther than in Melee. Toon Link's arrows shoot at a very slight upwards angle and are noticeably "floatier" than Link's; it is slightly slower traveling through the air than Link's arrows.

Link can still hold the arrow in place when it's fully charged. A fully charged arrow is strong enough to KO a character in Sudden Death. A fully charged arrow also has great range, useful for stopping approaches.

Link can turn around in mid air, if the backwards direction is pressed right after the bow is taken out. However, if combined with the Quickdraw technique, a glitch may occur in which Link points his bow in one direction, but the arrow is fired in the other direction. This can be avoided if the bow is initiated in the air just before Link touches the ground, instead of the same instant Link touches the ground. This move is notable for being used in the Quickdraw technique.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

Link

  1. Power Bow: Greatly increases charge time and makes uncharged arrows do extremely low damage and drop right near Link's feet; a charged arrow however travels in a straight line, glows, and deals massive damage and knockback, to the point where it can KO at 90%, giving Link a ranged KO option.
  2. Quickfire Bow: The arrow charge almost immediately, deal magic damage and can go straight through multiple targets, though they forsake damage and range, traveling a short distance before disappearing while doing set knockback. 2% uncharged, 8% fully charged.

Toon Link

  1. Fire Bow (known as Fire Arrow in the PAL version): Charges almost immediately. Shoots flaming arrows that deal extremely low damage on hit and travel only three character lengths when fully charged, but will stay in the ground and continue to burn for about two seconds, allowing Toon Link to use the flames as a pseudo-PK Fire. 2% damage minimum charged, 7% maximum, 6% damage when an enemy touches it on the ground.
  2. Piercing Arrow: Arrows fly straight and go through enemies and projectiles, at cost of distance and damage. 6% damage fully charged, 1% uncharged.

Fire Bow

Better quality
Young Link wielding the Fire Bow.

Fire Bow is a variation of the Hero's Bow, and it is Young Link's neutral special move in Melee. With this version, Young Link shoots flaming arrows that do not travel as far as Link's and do slightly less damage. However, it has more hitstun than the other bows, and sets the foe on fire.

Kirby's use of the attack (after copying Young Link) is similar to a Copy Ability (specifically, Burning/Needle) in Kirby 64: The Crystal Shards, where Kirby turns into a bow and can shoot flaming arrows. In Melee, he uses Young Link's Bow.

Fire Bow returns in SSB4 as an alternate neutral special move for Toon Link. The arrow now releases a small toon-like burst of fire when hitting a wall or floor, resembling their appearance in The Wind Waker, and the embers linger for a second, burning foes who wander into them.

Origin

The bow is one of Link's main weapons in The Legend of Zelda series. In Ocarina of Time Link could use fire arrows, as well as ice and Light Arrows. In Melee, Link and Young Link's bow are based on the Fairy Bow from Ocarina of Time appearance; this is odd, as Young Link could not use the Fairy Bow or fire arrows in Ocarina of Time, but could use the Hero's Bow and fire arrows in Majora's Mask. In Brawl and SSB4, Link's Hero's Bow is derived from Twilight Princess while Toon Link's is from The Wind Waker.

Gallery

References