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Ganondorf (SSBM)/Down aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Ganondorf Down Aerial Hitbox Melee.gif|thumb|The hitbox of Ganondorf's dair.]]
[[File:Ganondorf Down Aerial Hitbox Melee.gif|thumb|The hitbox of Ganondorf's dair.]]
Ganondorf does a [[stomp]] attack, with an identical animation to {{SSBM|Captain Falcon}}'s {{mvsub|Captain Falcon|SSBM|down aerial}}. It does 22% damage, with an [[electric]] effect. The move is an extremely powerful [[meteor smash]], being by far the most powerful meteor smash in the game (able to KO grounded opponents at under 100%), and the most powerful aerial attack in the game against an aerial opponent (against a grounded opponent, only a few non-meteor aerials such as {{SSBM|Bowser}}'s {{mvsub|Bowser|SSBM|up aerial}} hit harder). It also has a very large [[hitbox]] to compliment the power - covering all of Ganondorf's body and some area around it, it is possible to meteor smash an opponent by hitting with Ganondorf's head. The attack is also fairly easy to land and surprisingly easy to recover from due to its low ending lag. Because of this, the move is considered the best meteor smash in ''Melee''.
Ganondorf does a [[stomp (archetype)|stomp]] attack, with an identical animation to {{SSBM|Captain Falcon}}'s {{mvsub|Captain Falcon|SSBM|down aerial}}. It does 22% damage, with an [[electric]] effect. The move is an extremely powerful [[meteor smash]], being by far the most powerful meteor smash in the game (able to KO grounded opponents at under 100%), and the most powerful aerial attack in the game against an aerial opponent (against a grounded opponent, only a few non-meteor aerials such as {{mvsub|Bowser|SSBM|up aerial|poss=y}} hit harder). It also has a very large [[hitbox]] to compliment the power - covering all of Ganondorf's body and some area around it, it is possible to meteor smash an opponent by hitting with Ganondorf's head. The attack is also fairly easy to land and surprisingly easy to recover from due to its low ending lag. Because of this, the move is considered the best meteor smash in ''Melee''.
 
However, the move possesses [[transcendent priority]], preventing it from cancelling out projectiles.
 
Unlike Captain Falcon's down aerial, it lacks the ability to [[nipple spike]], meaning it is always a meteor smash regardless of what body part his opponent gets hit by.


==Hitboxes==
==Hitboxes==
===NTSC===
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
Line 14: Line 19:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=6.8
|r=1700
|bn=13
|bn=13
|xpos=5.6
|xpos=1400
|ypos=1.6
|ypos=400
|clang=0
|clang=0
|effect=Electric
|effect=Electric
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=6.0
|r=1500
|bn=12
|bn=12
|xpos=4.4
|xpos=1100
|ypos=1.6
|ypos=400
|clang=0
|clang=0
|effect=Electric
|effect=Electric
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=5.6
|r=1400
|bn=4
|ypos=400
|clang=0
|effect=Electric
|slvl=L
|sfx=Burn
}}
|}
===PAL===
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
|id=0
|damage=21%
|damagebg=nerf
|angle=270
|bk=40
|bkbg=nerf
|ks=100
|fkv=0
|r=1700
|bn=13
|xpos=1400
|ypos=400
|clang=0
|effect=Electric
|slvl=L
|sfx=Burn
}}
{{MeleeHitboxTableRow
|id=1
|damage=21%
|damagebg=nerf
|angle=270
|bk=40
|bkbg=nerf
|ks=100
|fkv=0
|r=1500
|bn=12
|xpos=1100
|ypos=400
|clang=0
|effect=Electric
|slvl=L
|sfx=Burn
}}
{{MeleeHitboxTableRow
|id=2
|damage=21%
|damagebg=nerf
|angle=270
|bk=40
|bkbg=nerf
|ks=100
|fkv=0
|r=1400
|bn=4
|bn=4
|ypos=1.6
|ypos=400
|clang=0
|clang=0
|effect=Electric
|effect=Electric
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}}
}}
|}
|}
Summary:
*{{nerf|-1% damage}}
*{{nerf|-10 base knockback}}


==Timing==
==Timing==
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|-
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=32}}{{FrameStrip|t=Autocancel|c=9}}
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=32}}{{FrameStrip|t=Autocancel|c=9}}
|}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
Line 96: Line 160:
|-
|-
|L-cancelled {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Blank|c=18}}
|L-cancelled {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Blank|c=18}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
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==Similar moves==
==Similar moves==
*{{Mvsub|Captain Falcon|SSBM|down aerial|poss=y}}
*{{Mvsub|Captain Falcon|SSBM|down aerial|poss=y}}
{{MvSubNavGanondorf|g=SSBM}}


[[Category:Ganondorf (SSBM)]]
[[Category:Ganondorf (SSBM)]]
[[Category:Down aerials]]
[[Category:Down aerials (SSBM)]]
[[Category:Stomps (SSBM)]]

Latest revision as of 18:45, July 27, 2022

Overview[edit]

Hitbox of Ganondorf's down aerial in Melee.
The hitbox of Ganondorf's dair.

Ganondorf does a stomp attack, with an identical animation to Captain Falcon's down aerial. It does 22% damage, with an electric effect. The move is an extremely powerful meteor smash, being by far the most powerful meteor smash in the game (able to KO grounded opponents at under 100%), and the most powerful aerial attack in the game against an aerial opponent (against a grounded opponent, only a few non-meteor aerials such as Bowser's up aerial hit harder). It also has a very large hitbox to compliment the power - covering all of Ganondorf's body and some area around it, it is possible to meteor smash an opponent by hitting with Ganondorf's head. The attack is also fairly easy to land and surprisingly easy to recover from due to its low ending lag. Because of this, the move is considered the best meteor smash in Melee.

However, the move possesses transcendent priority, preventing it from cancelling out projectiles.

Unlike Captain Falcon's down aerial, it lacks the ability to nipple spike, meaning it is always a meteor smash regardless of what body part his opponent gets hit by.

Hitboxes[edit]

NTSC[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 22% 0 AngleIcon270.png 50 100 0 6.6402 13 5.4684 1.5624 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
1 0 22% 0 AngleIcon270.png 50 100 0 5.859 12 4.2966 1.5624 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
2 0 22% 0 AngleIcon270.png 50 100 0 5.4684 4 0.0 1.5624 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn

PAL[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 21% 0 AngleIcon270.png 40 100 0 6.6402 13 5.4684 1.5624 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
1 0 21% 0 AngleIcon270.png 40 100 0 5.859 12 4.2966 1.5624 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
2 0 21% 0 AngleIcon270.png 40 100 0 5.4684 4 0.0 1.5624 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn

Summary:

  • Nerf -1% damage
  • Nerf -10 base knockback

Timing[edit]

Attack[edit]

Initial autocancel 1-3
Hitboxes 16-20
Ending autocancel 36-
Interruptible 38
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 35
L-cancelled animation length 17
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible

Similar moves[edit]