Gameplay: Difference between revisions
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* [[Tech]]ing | * [[Tech]]ing | ||
* [[Crouch canceling]] (not in Brawl) | * [[Crouch canceling]] (not in Brawl) | ||
* [[Double jump canceling]] ( | * [[Double jump canceling]] (in Brawl, characters can DJC with their specials) | ||
* [[Short hop]] | * [[Short hop]] | ||
* [[Breaking Reflectors]] | * [[Breaking Reflectors]] |
Revision as of 17:44, August 18, 2009
This article outlines the moves that can be performed throughout the Super Smash Bros. series.
Basic Movement
Introduced in the original:
Introduced in Melee:
Introduced in Brawl:
Basic Defense
Introduced in the original:
Introduced in Melee:
- Sidestepping
- Air dodging (directional in Melee and non-directional in Brawl)
Advanced Movement
Introduced in the original:
- Fastfalling
- L-canceling (not in Brawl)
- Teching
- Crouch canceling (not in Brawl)
- Double jump canceling (in Brawl, characters can DJC with their specials)
- Short hop
- Breaking Reflectors
- Share Stock
Introduced in Melee:
- Wavedash (not in Brawl)
- Moonwalk (not in Brawl)
- Boost Grab
- Perfect Shield
- Meteor cancel (Modified in Brawl)
Introduced in Brawl:
- Eating While Reclining
- Rising aerial
- Pivot Grab
- Dash attack canceled up smash
- Glide Toss
- Boost Pivot grab
- Dash-canceling
Ground Attacks
Introduced in the original:
- Neutral A
- Forward tilt
- Up tilt
- Down tilt
- Forward smash
- Up smash
- Down smash
- Dash attack
- Ledge Recovery Attack
- Ledge Recovery Attack 2
- Ground Recovery Attack
Grabs and throws
Introduced in the original:
Introduced in Melee:
Aerial attacks
Introduced in the original:
Introduced in Melee:
- Meteor smash
- Z Aerial
Introduced in Brawl:
- Glide Attack
Special Attacks
Introduced in the original:
Introduced in Melee:
Introduced in Brawl: