Gameplay: Difference between revisions
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Revision as of 19:37, October 12, 2008
This article outlines the moves that can be performed throughout the Super Smash Bros. series.
Basic Movement
Introduced in the original:
Introduced in Melee:
Introduced in Brawl:
Basic Defense
Introduced in the original:
Introduced in Melee:
- Sidestepping
- Air dodging (directional in Melee and non-directional in Brawl)
Advanced Movement
Introduced in the original:
- Fastfalling
- L-canceling (not in Brawl)
- Teching
- Short hop
Introduced in Melee:
- Wavedash (not in Brawl)
- Moonwalk
- Crouch canceling
- Double jump canceling (not in Brawl)
- Meteor cancel (in Brawl modificaded)
- Boost Grab
Introduced in Brawl:
- Rising aerial
- Dash-canceling
- Pivot Grab
- Perfect Shield
Ground Attacks
Introduced in the original:
- Neutral A
- Forward tilt
- Up tilt
- Down tilt
- Forward smash
- Up smash
- Down smash
- Dash attack
- Ledge Recovery Attack
- Ground Recovery Attack
Introduced in Melee:
- Ledge Recovery Attack 2
Grabs and throws
Introduced in the original:
Introduced in Melee:
Aerial attacks
Introduced in the original:
Introduced in Melee:
- Meteor smash
- Z Aerial
Introduced in Brawl:
- Glide Attack
Special Attacks
Introduced in the original:
Introduced in Melee:
Introduced in Brawl: