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Fox (SSBM)/Up special: Difference between revisions

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==Overview==
==Overview==
The grounded version is one of Bowser's fastest and best moves, intangible from frames 1-4 and hitting starting on frame 5 (multiple hits until frame 46).
[[File:Fox Up special Hitbox Melee.gif|thumb|Hitboxes of Fox's up special.]]
Fox's [[Up special move]], [[Fire Fox]], serves as his main use of vertical recovery. When used, Fox charges by surrounding himself with flames and within a few seconds, he will fly into the direction that the control stick inputs by the player. It does decent knockback to opponents if Fox runs into them. Unlike Fox's {{mvsub|Fox|SSB|up special|alt=up special from ''Smash 64''}}, the charging stage now has said flames that will do damage to any opponent that gets near him and when he advances, he will be completely covered in flames. A good recovery move, as no matter what direction the player tilts the control stick at, Fox will cover a great amount of distance from it despite being easy to read where he will propel himself. That said, it is not a good attacking move and is easily [[punish]]ed by shielding or by keeping a good distance and by waiting for Fox to approach. If the attack for any reason hits the ground, it will not suffer from too much landing lag but Fox will then bounce off to an direction.  
{{technical data}}
{{technical data}}


==Similar moves==
*{{mvsub|Falco|SSBM|up special|alt=Falco's Up special}}


{{MvSubNavBowser|g=SSBM}}
{{MvSubNavFox|g=SSBM}}


[[Category:Bowser (SSBM)]]
[[Category:Fox (SSBM)]]
[[Category:Up special moves (SSBM)]]
[[Category:Up special moves (SSBM)]]

Revision as of 15:13, November 19, 2015

Overview

Fox's Up special move hitbox in Melee.
Hitboxes of Fox's up special.

Fox's Up special move, Fire Fox, serves as his main use of vertical recovery. When used, Fox charges by surrounding himself with flames and within a few seconds, he will fly into the direction that the control stick inputs by the player. It does decent knockback to opponents if Fox runs into them. Unlike Fox's up special from Smash 64, the charging stage now has said flames that will do damage to any opponent that gets near him and when he advances, he will be completely covered in flames. A good recovery move, as no matter what direction the player tilts the control stick at, Fox will cover a great amount of distance from it despite being easy to read where he will propel himself. That said, it is not a good attacking move and is easily punished by shielding or by keeping a good distance and by waiting for Fox to approach. If the attack for any reason hits the ground, it will not suffer from too much landing lag but Fox will then bounce off to an direction.

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Similar moves