Fox (SSBM)/Neutral special: Difference between revisions
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]''|the move itself|Blaster (Fox)}} | |||
==Overview== | ==Overview== | ||
[[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]] | [[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]] | ||
[[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]] | [[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]] | ||
Fox's '''[[Blaster]]''' can fire red lasers at opponents. The effects of the shots have changed from | Fox's '''[[Blaster (Fox)|Blaster]]''' can fire red lasers at opponents. The effects of the shots have changed from ''[[Smash 64]]'', having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no [[hitstun]] or ability to [[flinch]] opponents, making it unable to stop [[approach]]es. However, players can still make use of its long range to [[projectile camp]], potentially racking up damage from a distance. Fox can also perform the [[short hop laser]] technique so he can draw his blaster quicker and reduce the [[ending lag]]; he can also move around slightly while doing so. Other similar techniques include [[short hop double laser]], [[ledgehopped double laser]], and [[wavelanded laser]], albeit requiring consistently fast reflexes to do due to Fox's very quick [[short hop]]. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 15: | Line 16: | ||
|ks=0 | |ks=0 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=300 | ||
|bn=0 | |bn=0 | ||
|zpos=- | |zpos=-200 | ||
|clang=0 | |clang=0 | ||
|rebound=0 | |rebound=0 | ||
|effect=Normal | |effect=Normal | ||
|slvl= | |slvl=M | ||
|sfx=Punch | |sfx=Punch | ||
|blockable=1 | |blockable=1 | ||
Line 35: | Line 36: | ||
|ks=0 | |ks=0 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=300 | ||
|bn=0 | |bn=0 | ||
|zpos=- | |zpos=-933 | ||
|clang=0 | |clang=0 | ||
|rebound=0 | |rebound=0 | ||
|effect=Normal | |effect=Normal | ||
|slvl= | |slvl=M | ||
|sfx=Punch | |sfx=Punch | ||
|blockable=1 | |blockable=1 | ||
Line 55: | Line 56: | ||
|ks=0 | |ks=0 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=300 | ||
|bn=0 | |bn=0 | ||
|zpos=- | |zpos=-1666 | ||
|clang=0 | |clang=0 | ||
|rebound=0 | |rebound=0 | ||
|effect=Normal | |effect=Normal | ||
|slvl= | |slvl=M | ||
|sfx=Punch | |sfx=Punch | ||
|blockable=1 | |blockable=1 | ||
Line 75: | Line 76: | ||
|ks=0 | |ks=0 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=400 | ||
|bn=0 | |bn=0 | ||
|zpos=- | |zpos=-3600 | ||
|clang=0 | |clang=0 | ||
|rebound=0 | |rebound=0 | ||
|effect=Normal | |effect=Normal | ||
|slvl= | |slvl=M | ||
|sfx=Punch | |sfx=Punch | ||
|blockable=1 | |blockable=1 | ||
Line 100: | Line 101: | ||
|- | |- | ||
!Shot | !Shot | ||
|12 | |12-45 | ||
|- | |- | ||
!Last loop frame | !Last loop frame | ||
Line 110: | Line 111: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t= | {{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Hitbox|c=34}} | ||
|- | |- | ||
{{FrameStrip|t=Blank|c=3}}{{FrameStrip|t=Continuable|c=3|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c= | {{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=24|s=LagLoopE}}{{FrameStrip|t=Blank|c=5}} | ||
|- | |||
{{FrameStrip|t=Blank|c=3}}{{FrameStrip|t=Continuable|c=3|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=15|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=24|s=BlankLoopE}} | |||
{{FrameStripEnd}} | |||
===Air=== | ===Air=== | ||
Line 124: | Line 127: | ||
|- | |- | ||
!Shot | !Shot | ||
|10 | |10-43 | ||
|- | |- | ||
!Last loop frame | !Last loop frame | ||
Line 134: | Line 137: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=22|s=LagLoopE}} | {{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Hitbox|c=34}} | ||
|- | |||
{{FrameStrip|t=Lag|c=4|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=22|s=LagLoopE}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |- | ||
{{FrameStrip|t=Blank|c=4|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Blank|c=4|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=29|s=BlankLoopE}} | ||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|loop=y|continuable=y|prop=y | {{FrameIconLegend|lag=y|loop=y|continuable=y|prop=y|hitbox=y}} | ||
==Similar moves== | ==Similar moves== | ||
Line 154: | Line 153: | ||
[[Category:Fox (SSBM)]] | [[Category:Fox (SSBM)]] | ||
[[Category:Neutral special moves (SSBM)]] | [[Category:Neutral special moves (SSBM)]] | ||
Latest revision as of 07:50, October 7, 2020
Overview[edit]
Fox's Blaster can fire red lasers at opponents. The effects of the shots have changed from Smash 64, having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no hitstun or ability to flinch opponents, making it unable to stop approaches. However, players can still make use of its long range to projectile camp, potentially racking up damage from a distance. Fox can also perform the short hop laser technique so he can draw his blaster quicker and reduce the ending lag; he can also move around slightly while doing so. Other similar techniques include short hop double laser, ledgehopped double laser, and wavelanded laser, albeit requiring consistently fast reflexes to do due to Fox's very quick short hop.
Hitboxes[edit]
Timing[edit]
Ground[edit]
First loop frame | 7 |
---|---|
Repeat window | 4-16 |
Shot | 12-45 |
Last loop frame | 16 |
Animation length | 40 |
Air[edit]
First loop frame | 4 |
---|---|
Repeat window | 4-14 |
Shot | 10-43 |
Last loop frame | 14 |
Animation length | 36 |
Lag time |
Hitbox |
Loop point |
Continuable |
Prop event |
Similar moves[edit]
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