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Footstool Jump: Difference between revisions

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{{ArticleIcons|ssbb=y|ssb4=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
[[Image:Footstool_Jump01.jpg|thumb|{{SSBB|Yoshi}} lands on {{SSBB|Wario}}'s head.]]
[[File:Footstool_Jump01.jpg|thumb|{{SSBB|Yoshi}} lands on {{SSBB|Wario}}'s head.]]
The '''Footstool Jump''' ({{ja|踏み台ジャンプ|Fumidai Janpu}}, ''Springboard Jump''), also known as a  '''Stepping Stone Jump''', is a [[technique]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. When characters are directly above another character, they can press the jump button to bounce off of the character's head. When used on a grounded opponent, it briefly freezes the opponent while they are in an animation of the player bouncing off their head. When used on an opponent in midair, it causes the opponent to [[tumble]] a set distance. It does no damage and can be used between two and six times in succession (depending on which character is used - a faster [[falling speed]] means that the character cannot footstool jump as many times), with each jump resulting in approximately half the rebound. Teammates cannot jump on each other unless [[Friendly Fire]] is set on (however, in Smash 4's [[Training mode]], the CPUs can jump on each other). Like a normal jump, this jump can be [[short hop]]ped. Players can also footstool off someone hanging on a ledge, but the character being jumped off will not fall and will not gain as much height. Pit performs this move in a cutscene in the [[Subspace Emissary]].
The '''Footstool Jump''' ({{ja|踏み台ジャンプ|Fumidai Janpu}}, ''Springboard Jump'') ('''StepJump''' in the game scrips), also known as a  '''Stepping Stone Jump''', is a [[technique]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''. When characters are directly above another character, they can press the jump button to bounce off of the character's head. When used on a grounded opponent, it briefly freezes the opponent while they are in an animation of the player bouncing off their head. When used on an opponent in midair, it causes the opponent to [[tumble]] a set distance. It does no damage and can be used between two and six times in succession (depending on which character is used—a faster [[falling speed]] means that the character cannot footstool jump as many times), with each jump resulting in approximately half the rebound. Teammates cannot jump on each other unless [[Friendly Fire]] is set on (however, in ''SSB4''{{'}}s [[Training Mode]], the CPUs can jump on each other). Like a normal jump, this jump can be [[short hop]]ped. Players can also footstool off someone hanging on a ledge, but the character being jumped off will not fall and the footstool will not gain as much height. {{SSBB|Pit}} performs this move in a cutscene in the [[Subspace Emissary]].


While said to be a [[meteor smash]] on the [[Smash Bros. DOJO!!]], it does not actually function as a meteor smash, as it doesn't produce proper [[knockback]] nor can the tumble animation from being footstooled be cancelled early like a meteor smash can through [[meteor cancelling]].
While said to be a [[meteor smash]] on the [[Smash Bros. DOJO!!]], it does not actually function as a meteor smash, as it does not produce proper [[knockback]], nor can the tumble animation from being footstooled be canceled early like a meteor smash can through [[meteor canceling]]. However, if this results in a Fall, it will count as a KO for the footstooling player, even if no damage has otherwise been dealt for that stock.


Characters who are [[sleep]]ing cannot be footstool jumped until they are awake. Additionally, a footstool cannot cancel out an opponent's move that is in progress, regardless of if they're grounded or not. So if a footstool is used on an opponent that is in the process of performing a move, the player will do a footstool jump that cannot be shorthopped, while the opponent continues through with their move without interruption; this act is referred to by the competitive community as a '''phantom footstool'''.
Characters who are [[sleep]]ing cannot be footstool jumped until they are awake. Additionally, a footstool cannot cancel out an opponent's move that is in progress, regardless of if they're grounded or not. So if a footstool is used on an opponent that is in the process of performing a move, the player will do a footstool jump that cannot be short hopped, while the opponent continues through with their move without interruption; this act is referred to by the competitive community as a '''phantom footstool'''.
 
In ''Brawl'' and ''SSB4'', a fighter footstooled in midair is unable to [[tech]] upon landing from their tumble. In ''Ultimate'', teching is possible.
 
In ''Ultimate'' if {{SSBU|Piranha Plant}} is footstooled while it is crouching, [[Piranha Plant (SSBU)/Footstooled attack|it will automatically attack whoever footstooled it]], making it the only character with this trait. As of version 13.0.0, fighters that have been put into a [[crumpling]] state by {{SSBU|Kazuya}}'s [[Devil Fist]] can no longer be footstooled. This was done to remove an infinite that would lock the opponent in a crumpling state if performed correctly.


==Applications==
==Applications==
Footstool jumping is primarily used to [[gimp]] opponents when [[edge-guarding]]. It can also lead straight into meteor smashes with fast startup, such as {{SSBB|Marth}} and {{SSBB|Falco}}'s [[down aerial]]s. Footstools can additionally be used onstage to knock an opponent down, which can then setup for a [[punish|free hit]] or one of the various [[lock]]s that work on knocked down opponents, such as one of the many [[jab lock]]s and [[laser lock]]. The bouncing animation on a grounded opponent is also long enough to hit the opponent after bouncing off, which can be used to land a free hit. Using the footstool to intentionally achieve these things can be difficult, due to its inability to affect an opponent that is performing a move.
Footstool jumping is primarily used to [[gimp]] opponents when [[edgeguarding]]. It can also lead straight into meteor smashes with fast startup and/or long vertical range, such as {{SSBB|Marth}}'s down aerial in ''Brawl''. Footstools can additionally be used onstage to knock an opponent down, which can then setup for a guaranteed [[punish|free hit]] or [[lock]] in ''Brawl'' and ''SSB4'', or a [[tech-chase]] situation in ''Ultimate''. Using the footstool to intentionally achieve these things can be difficult, due to its inability to affect an opponent that is performing a move.


===Vertical spacing===
===Vertical spacing===
{{main|Vertical spacing}}
{{main|Vertical spacing}}
A more advanced application is using the footstool jump to aid in the landing of Marth's down aerial meteor smash in ''Brawl''.
===Infinite footstool combos===
In ''Brawl'', {{SSBB|Captain Falcon}} and {{SSBB|Zero Suit Samus}} can perform an infinite (and thus potential [[zero-to-death]]) combo on {{SSBB|R.O.B.}} Captain Falcon's combo begins with a [[neutral aerial]], followed by immediately fast-falling and performing a footstool on R.O.B. and repeating. When Captain Falcon racks up enough damage, he can use the [[Knee Smash]] as a finisher. Zero Suit Samus's combo can be done by starting with her [[down smash]], performing a footstool on R.O.B., then immediately using her [[down aerial]] and repeating. Zero Suit Samus can also use her [[dash attack]], [[forward tilt]], the second jab in her jab combo, and/or the [[Paralyzer]] to mix it up, as those moves have [[lock]]ing properties, which can lead to finishers such as [[Plasma Whip]].


A more advanced application is using the footstool jump to aid in the landing of Marth's down aerial meteor smash.
In ''SSB4'', it is possible with some [[item]]s to perform an infinite combo by footstooling an opponent, dropping the item on them to cause a [[jab reset]], and repeating. {{SSB4|Villager}} and {{SSB4|Pac-Man}} can do this with their [[Timber|woodchip]] and [[Bonus Fruit]] respectively. This requires a very high amount of [[technical skill]] to consistently perform, however. In early versions of {{for3ds}}, {{SSB4|Zero Suit Samus}} can use her Paralyzer to perform an infinite footstool combo on {{SSB4|Robin}} akin to the one she could perform in ''Brawl'' on R.O.B., due to gaining unusually little height after footstooling the latter; however, this was patched out in version [[1.0.4]]. {{SSB4|Mewtwo}} can also perform an infinite combo on most characters by canceling its footstool jump with [[Disable]] and using a well-spaced backward-facing neutral aerial. Perhaps most notably, {{SSB4|Peach}} is capable of an infinite footstool combo known as the "Umeki Rainbow", named after the Peach player {{Sm|Umeki}}, who was able to consistently perform it in tournament sets. The combo uses Peach's [[floating]] ability to fully cancel the upward momentum of a grounded footstool jump, as well as the first hit of her up aerial. Prior to version 1.1.5, the combo was possible on a large portion of the cast, but her up aerial's range against grounded opponents was nerfed in 1.1.5, resulting in the combo now only being possible on a few of the taller members of the cast.


===Infinite footstool combos===
In ''Ultimate'', the ability to tech midair footstools upon landing effectively results in most infinite footstool combos (except for the ones that only utilize grounded footstools) no longer being guaranteed. In addition, characters must wait for 16 frames after attacking before they can footstool (starting from when the attack ends or is interrupted).
In ''Brawl'', {{SSBB|Captain Falcon}} and {{SSBB|Zero Suit Samus}} can perform an infinite (and thus potential [[zero-to-death]]) combo on {{SSB4|R.O.B.}}. Captain Falcon's combo begins with a [[neutral aerial]], followed by immediately fast falling and performing a Footstool Jump on R.O.B. and repeating. When Captain Falcon racks up enough damage, he can use the [[Knee Smash]] as a finisher. Zero Suit Samus' combo can be done by starting with her [[down smash]], then using the Footstool Jump on R.O.B., then immediately using her [[down aerial]] and repeating. Zero Suit Samus can also use her [[dash attack]], [[forward tilt]], the second jab in her jab combo, and/or the [[Paralyzer]] to mix it up as those moves have [[jab lock]] properties which can lead to finishers such a [[Plasma Whip]].
 
==Origin==
The Footstool Jump is very similar to one seen in ''[[Kirby Super Star]]'' and in ''Kirby & The Amazing Mirror'', where Kirby could perform large jumps by jumping on the heads of his potential allies. It is also similar to how players can bounce on other players in some minigames in the ''Mario Party'' series, as well as modern entries in the ''Super Mario Bros.'' series.


In ''SSB4'', it is possible with some [[item]]s to perform an infinite combo by footstooling an opponent, dropping the item on them to cause a [[jab reset]], and repeating. {{SSB4|Villager}} and {{SSB4|Pac-Man}} can do this with their [[Timber|woodchip]] and [[Bonus Fruit]] respectively. In early versions of {{for3ds}}, {{SSB4|Zero Suit Samus}} can use her Paralyzer to perform a similar combo on {{SSB4|Robin}}, due to gaining unusually little height after footstooling him; however, this was patched out in version [[1.0.4]]. {{SSB4|Mewtwo}} can also perform an infinite combo on most characters by canceling the footstool jump with [[Disable]] and using a well-spaced backwards facing neutral aerial.
Piranha Plant being able to attack players when it is footstooled while crouching can be considered a reference to its main method of attack in the 2D ''Mario'' games.


==Origins==
==''Super Smash Bros. for Wii U'' digital manual description==
[[File:MarioStomp.jpg|thumb|Mario stomps on a [[Koopa Troopa]] in official artwork for ''Super Mario World''.]]
''"When above enemies, pressing {{Button|Wii U|X|s=25px}} or {{Button|Wii U|Y|s=25px}} or flicking up on {{Button|Wii U|Control Stick|s=25px}} will let you use them as a footstool to jump even higher."''
The Footstool Jump is identical to the classic {{uv|Mario}} series action of [[Mario]] jumping on an enemy, such as a [[Goomba]]. Additionally, the move is very similar to one seen in ''[[Kirby Super Star]]'' and in ''Kirby and The Amazing Mirror'', where Kirby could perform large jumps by jumping on the heads of his potential allies.


==Gallery==
==Gallery==
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Cfalcon_footstool.jpg|A footstool jump in midair.
Cfalcon_footstool.jpg|A footstool jump in midair.
Footstool_jump03.jpg|A footstool jump used for edge-guarding.
Footstool_jump03.jpg|A footstool jump used for edge-guarding.
Smash.4 - Head Jumping.jpg|A footstool jump in [[Super Smash Bros. for Wii U]].
Smash.4 - Head Jumping.jpg| Footstool jumps in {{forwiiu}}.
</gallery>
</gallery>


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*[http://www.smashbros.com/wii/en_us/howto/technique/technique03.html Confirmation]
*[http://www.smashbros.com/wii/en_us/howto/technique/technique03.html Confirmation]
*[http://www.youtube.com/watch?v=Jscos9ivJ7k Demonstration of the limitations of the Footstool Jump]
*[http://www.youtube.com/watch?v=Jscos9ivJ7k Demonstration of the limitations of the Footstool Jump]
*[https://www.youtube.com/watch?v=065673B3osg Useful applications of footstools in ''Smash 4'']  
*[https://www.youtube.com/watch?v=065673B3osg Useful applications of footstools in ''SSB4'']  
[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSBU)]]

Latest revision as of 10:25, May 1, 2024

Yoshi performing a footstool jump.
Yoshi lands on Wario's head.

The Footstool Jump (踏み台ジャンプ, Springboard Jump) (StepJump in the game scrips), also known as a Stepping Stone Jump, is a technique in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate. When characters are directly above another character, they can press the jump button to bounce off of the character's head. When used on a grounded opponent, it briefly freezes the opponent while they are in an animation of the player bouncing off their head. When used on an opponent in midair, it causes the opponent to tumble a set distance. It does no damage and can be used between two and six times in succession (depending on which character is used—a faster falling speed means that the character cannot footstool jump as many times), with each jump resulting in approximately half the rebound. Teammates cannot jump on each other unless Friendly Fire is set on (however, in SSB4's Training Mode, the CPUs can jump on each other). Like a normal jump, this jump can be short hopped. Players can also footstool off someone hanging on a ledge, but the character being jumped off will not fall and the footstool will not gain as much height. Pit performs this move in a cutscene in the Subspace Emissary.

While said to be a meteor smash on the Smash Bros. DOJO!!, it does not actually function as a meteor smash, as it does not produce proper knockback, nor can the tumble animation from being footstooled be canceled early like a meteor smash can through meteor canceling. However, if this results in a Fall, it will count as a KO for the footstooling player, even if no damage has otherwise been dealt for that stock.

Characters who are sleeping cannot be footstool jumped until they are awake. Additionally, a footstool cannot cancel out an opponent's move that is in progress, regardless of if they're grounded or not. So if a footstool is used on an opponent that is in the process of performing a move, the player will do a footstool jump that cannot be short hopped, while the opponent continues through with their move without interruption; this act is referred to by the competitive community as a phantom footstool.

In Brawl and SSB4, a fighter footstooled in midair is unable to tech upon landing from their tumble. In Ultimate, teching is possible.

In Ultimate if Piranha Plant is footstooled while it is crouching, it will automatically attack whoever footstooled it, making it the only character with this trait. As of version 13.0.0, fighters that have been put into a crumpling state by Kazuya's Devil Fist can no longer be footstooled. This was done to remove an infinite that would lock the opponent in a crumpling state if performed correctly.

Applications[edit]

Footstool jumping is primarily used to gimp opponents when edgeguarding. It can also lead straight into meteor smashes with fast startup and/or long vertical range, such as Marth's down aerial in Brawl. Footstools can additionally be used onstage to knock an opponent down, which can then setup for a guaranteed free hit or lock in Brawl and SSB4, or a tech-chase situation in Ultimate. Using the footstool to intentionally achieve these things can be difficult, due to its inability to affect an opponent that is performing a move.

Vertical spacing[edit]

Main article: Vertical spacing

A more advanced application is using the footstool jump to aid in the landing of Marth's down aerial meteor smash in Brawl.

Infinite footstool combos[edit]

In Brawl, Captain Falcon and Zero Suit Samus can perform an infinite (and thus potential zero-to-death) combo on R.O.B. Captain Falcon's combo begins with a neutral aerial, followed by immediately fast-falling and performing a footstool on R.O.B. and repeating. When Captain Falcon racks up enough damage, he can use the Knee Smash as a finisher. Zero Suit Samus's combo can be done by starting with her down smash, performing a footstool on R.O.B., then immediately using her down aerial and repeating. Zero Suit Samus can also use her dash attack, forward tilt, the second jab in her jab combo, and/or the Paralyzer to mix it up, as those moves have locking properties, which can lead to finishers such as Plasma Whip.

In SSB4, it is possible with some items to perform an infinite combo by footstooling an opponent, dropping the item on them to cause a jab reset, and repeating. Villager and Pac-Man can do this with their woodchip and Bonus Fruit respectively. This requires a very high amount of technical skill to consistently perform, however. In early versions of Super Smash Bros. for Nintendo 3DS, Zero Suit Samus can use her Paralyzer to perform an infinite footstool combo on Robin akin to the one she could perform in Brawl on R.O.B., due to gaining unusually little height after footstooling the latter; however, this was patched out in version 1.0.4. Mewtwo can also perform an infinite combo on most characters by canceling its footstool jump with Disable and using a well-spaced backward-facing neutral aerial. Perhaps most notably, Peach is capable of an infinite footstool combo known as the "Umeki Rainbow", named after the Peach player Umeki, who was able to consistently perform it in tournament sets. The combo uses Peach's floating ability to fully cancel the upward momentum of a grounded footstool jump, as well as the first hit of her up aerial. Prior to version 1.1.5, the combo was possible on a large portion of the cast, but her up aerial's range against grounded opponents was nerfed in 1.1.5, resulting in the combo now only being possible on a few of the taller members of the cast.

In Ultimate, the ability to tech midair footstools upon landing effectively results in most infinite footstool combos (except for the ones that only utilize grounded footstools) no longer being guaranteed. In addition, characters must wait for 16 frames after attacking before they can footstool (starting from when the attack ends or is interrupted).

Origin[edit]

The Footstool Jump is very similar to one seen in Kirby Super Star and in Kirby & The Amazing Mirror, where Kirby could perform large jumps by jumping on the heads of his potential allies. It is also similar to how players can bounce on other players in some minigames in the Mario Party series, as well as modern entries in the Super Mario Bros. series.

Piranha Plant being able to attack players when it is footstooled while crouching can be considered a reference to its main method of attack in the 2D Mario games.

Super Smash Bros. for Wii U digital manual description[edit]

"When above enemies, pressing X or Y or flicking up on Control Stick will let you use them as a footstool to jump even higher."

Gallery[edit]

External links[edit]