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Floor getup: Difference between revisions

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(Forgot about Floor attack already existing. Added a "See also" section)
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*Get up: Pressing up on the [[Control Stick]] or shielding causes a character to simply stand up. The character will also automatically stand up in a few seconds if the player doesn't get up, roll, or attack on their own.
*Get up: Pressing up on the [[Control Stick]] or shielding causes a character to simply stand up. The character will also automatically stand up in a few seconds if the player doesn't get up, roll, or attack on their own.
*[[Roll]]: Pressing sideways on the stick cause a character to roll in that direction, ending up in a standing position.
*[[Roll]]: Pressing sideways on the stick cause a character to roll in that direction, ending up in a standing position.
*Attack: Pressing an attack button causes a character to simultaneously stand up and perform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down. In almost all cases, it does 5% or 6% damage.
*[[Floor attack|Attack]]: Pressing an attack button causes a character to simultaneously stand up and perform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down. In almost all cases, it does 5% or 6% damage.
==In ''[[Super Smash Bros.]]''==
==See also==
[[Captain Falcon (SSB)|Captain Falcon]]: Kicks on both sides at the same time and gets up. 6% damage.
[[Floor attack]]
 
[[Donkey Kong (SSB)|Donkey Kong]]: Kicks while on his back, forcing his body down, then picks himself up and kicks on the other side. 6% damage
 
[[Fox (SSB)|Fox]]: Kicks on both sides and returns to his stance. 6% damage.
 
[[Jigglypuff (SSB)|Jigglypuff]]: Spins around on both sides and kicks, then gets up. 6% damage.
 
[[Kirby (SSB)|Kirby]]: Kicks on both sides and gets up. 6% damage.
 
[[Link (SSB)|Link]]: Slashes on both sides and gets up. 6% damage.
 
[[Luigi (SSB)|Luigi]]: Leg Sweeps and gets up, similar to his Down Smash. 6%.
 
[[Mario (SSB)|Mario]]: Gets up and spins. 6% damage.
 
[[Ness (SSB)|Ness]]: Gets up and twirls around with his foot extended. 6% damage.
 
[[Pikachu (SSB)|Pikachu]]: Swirls around with its foot extended. 6% damage.
 
[[Samus (SSB)|Samus]]: Does a breakdance-like spin with her feet, which hits on both of her sides at the same time. 6% damage.
 
[[Yoshi (SSB)|Yoshi]]: Swirls around, tailed extended. 6% damage.
 
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{{Attacks}}
{{Attacks}}
[[Category:Terms]]
[[Category:Terms]]
[[Category:Game Controls]]
[[Category:Game Controls]]

Revision as of 01:22, December 31, 2012

A graph showing different ways how Captain Falcon can floor recover.

Floor recoveries are a class of moves that can be performed by a character who is sitting or lying on the ground. Attacking in this state is generally called a "get-up attack", while other moves that return the character to a normal standing state are generally called "get-up animations". In all cases, a recovering character is given invincibility frames. All characters are capable of consuming recovery items like Food before getting up if these items are nearby. The list of options is as follows:

  • Get up: Pressing up on the Control Stick or shielding causes a character to simply stand up. The character will also automatically stand up in a few seconds if the player doesn't get up, roll, or attack on their own.
  • Roll: Pressing sideways on the stick cause a character to roll in that direction, ending up in a standing position.
  • Attack: Pressing an attack button causes a character to simultaneously stand up and perform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down. In almost all cases, it does 5% or 6% damage.

See also

Floor attack

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