Dr. Mario (SSBU)/Up special: Difference between revisions
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Line 11: | Line 11: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=12.0% | |damage={{rollover|12.0%|14.112% with Dr. Mario's damage multiplier|y}} | ||
|angle=50 | |angle=50 | ||
|bk=30 | |bk=30 | ||
Line 30: | Line 30: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=6.0% | |damage={{rollover|6.0%|7.056% with Dr. Mario's damage multiplier|y}} | ||
|angle=74 | |angle=74 | ||
|bk=64 | |bk=64 | ||
Line 46: | Line 46: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
The move changes direction on frame 3 if reversed. It can grab ledges from the front starting on frame 11, and from behind starting on frame 21. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Optional reverse | |||
|3 | |||
|- | |||
!Clean hit | !Clean hit | ||
|3-5 | |3-5 | ||
Line 63: | Line 66: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=14|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}} | {{FrameStrip|t=Lag|c=2|e=LagStateS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxStateE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=14|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}} | ||
{{FrameStripEnd}} | |||
===Landing=== | |||
{|class="wikitable" | |||
!Interruptible | |||
|31 | |||
|- | |||
!Animation length | |||
|34 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=4}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|state=y|interruptible=y}} | ||
==Parameters== | |||
{|class="wikitable" | |||
!Stick sensitivity to reverse | |||
|0.3 | |||
|- | |||
!Stick sensitivity to angle | |||
|0.5 | |||
|- | |||
!Maximum angle deviation | |||
|18° | |||
|- | |||
!Height multiplier | |||
|0.85 | |||
|- | |||
!Air speed multiplier on startup | |||
|0.67 | |||
|- | |||
!Helplessness air speed multiplier | |||
|0.6 | |||
|- | |||
!Landing lag | |||
|30 frames | |||
|} | |||
{{MvSubNavDrMario|g=SSBU}} | {{MvSubNavDrMario|g=SSBU}} | ||
[[Category:Dr. Mario (SSBU)]] | [[Category:Dr. Mario (SSBU)]] | ||
[[Category:Up special moves (SSBU)]] | [[Category:Up special moves (SSBU)]] |
Revision as of 14:20, June 21, 2022
Overview
Update History
- Super Jump Punch's clean hit has more knockback scaling (100 → 105).
Hitboxes
Timing
Attack
The move changes direction on frame 3 if reversed. It can grab ledges from the front starting on frame 11, and from behind starting on frame 21.
Optional reverse | 3 |
---|---|
Clean hit | 3-5 |
Late hit | 6-19 |
Animation length | 37 |
Landing
Interruptible | 31 |
---|---|
Animation length | 34 |
Lag time |
Hitbox |
Hitbox change |
State change |
Interruptible |
Parameters
Stick sensitivity to reverse | 0.3 |
---|---|
Stick sensitivity to angle | 0.5 |
Maximum angle deviation | 18° |
Height multiplier | 0.85 |
Air speed multiplier on startup | 0.67 |
Helplessness air speed multiplier | 0.6 |
Landing lag | 30 frames |
|