Dr. Mario (SSBU)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ | |damage={{rollover|14.0%|16.464% with Dr. Mario's damage multiplier; 23.0496% when fully charged|y}} | ||
|angle=120 | |angle=120 | ||
|bk=0 | |bk=0 | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ | |damage={{rollover|14.0%|16.464% with Dr. Mario's damage multiplier; 23.0496% when fully charged|y}} | ||
|angle=120 | |angle=120 | ||
|bk=0 | |bk=0 | ||
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|slvl=L | |slvl=L | ||
}} | }} | ||
|} | |} | ||
Line 57: | Line 57: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Hitboxes {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=13}} | |||
|- | |- | ||
!Head {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=39}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} |
Latest revision as of 11:32, June 21, 2022
Overview[edit]
Hitboxes[edit]
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Timing[edit]
The move disables jostling during frames 7-19.
Charges between | 6-7 |
---|---|
Hitboxes | 9-13 |
Head intangible | 9-13 |
Interruptible | 40 |
Animation length | 52 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Head |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|