Donkey Kong (SSBU)/Neutral special
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Hitboxes
Not fully charged
Fully charged
Timing
Not fully charged
Charge-canceling the move incurs 4 frames of lag before the selected action.
Charges between | 7-8 |
---|---|
Arm intangible (after release) | 11-27 (4-20) |
Hitbox (after release) | 26-27 (19-20) |
Interruptible (only release) | 63 |
Animation length (only release) | 75 |
Fully charged
Super armor (grounded) | 11-20 |
---|---|
Super armor (aerial) | 17-20 |
Hitbox | 19-20 |
Interruptible | 48 |
Animation length | 75 |
Attack | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Hitbox |
Vulnerable |
Armour |
Interruptible |
Parameters
Move
Total charge time | 120 frames |
---|---|
Maximum additional damage with charge | 18% |
Charge animation speedup per frame | 0.009 |
Special Zoom (fully charged)
Duration | 35 frames |
---|---|
Slowdown magnitude | 2 |
Zoom rate | 4 |
Time before zoom | 3 frames |
Background duration (non-1v1) | 22 frames |
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